I have been sorely tempted to start an EX3 campaign from essence 1 without the supernal bonuses. I really miss that sense of progression you get in most rpg's as you come into your power. To me the mechanical temptation to go right to the end of your supernal tree and be strictly optimal in what you do best really stamps out growth, you can pick up charms to be broader but never better.
Has anybody tried this? How did limiting access to e1 charms only for the early sessions of you campaign effect it's success?
I also have some concerns about how to implement this houserule. Do you think I would need to change the ammounts of xp at which the PC's essence goes up to compensate for the lower start? Is the effort going to be completely washed out at e2 where many of the most potent charms reside?
Has anybody tried this? How did limiting access to e1 charms only for the early sessions of you campaign effect it's success?
I also have some concerns about how to implement this houserule. Do you think I would need to change the ammounts of xp at which the PC's essence goes up to compensate for the lower start? Is the effort going to be completely washed out at e2 where many of the most potent charms reside?
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