So, 3e has the five motes per turn Essence recovery as part of its underlying combat paradigm and then we have anima banners as a genre-inspired tell-tale sign of supernatural might. What happens if we combine the two?
Suppose that instead of just getting five motes per turn "in combat", you get five motes per turn at the Bonfire level, three motes per turn at Burning, and one mote per turn at Glowing. Now you have to choose in a fight: stay concealed or ramp to full power.
This obviously makes Charms that cost anima levels more expensive, but does it have any other disruptive impacts? Would this change the dynamics of social interaction?
Suppose that instead of just getting five motes per turn "in combat", you get five motes per turn at the Bonfire level, three motes per turn at Burning, and one mote per turn at Glowing. Now you have to choose in a fight: stay concealed or ramp to full power.
This obviously makes Charms that cost anima levels more expensive, but does it have any other disruptive impacts? Would this change the dynamics of social interaction?
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