Originally posted by Anasurimbor
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So... I think combat is designed to be fun, but I don't see that there's some well-honed balance that needs to be worked around. There was even a developer quote to that effect at some point, that the different combat abilities are designed to feel unique and play differently and be entertaining, but that comparative-balance wasn't a goal. (I wish I had that reference handy, but it's late at night - I can search in the morning if people are interested).
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