Originally posted by Limited Reagent
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In my opinion, the best way to express danger through anima would be for charms to have different effects based on your anima. That would require a complete rewrite of the system though. Example:
Excellent Strike
Dim/Gloring: +1 Success to Attacks
Burning: Reroll all 1s
Iconic: [something awesome]
Originally posted by Ghosthead
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Among all the anima powers, there really are only five real game-changers and four of those are independent of your current anima level. Alle three Dawn abilities are major game-changers, as is the twilight's ability to have hardness in crash and the eclipses ability to sanctify an oath. Only the Twilight one interacts with anima level and it can still be used without flaring. Everything else is really neat to have but can be achieved in other ways too.
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