I'm plotting out a DB secondary school game, and I'm wondering where and how to have the Realm Civil War impact the place.
Secondary schools are attended from the ages of 15 to 21, a span of six years. The present day is RY 768, five years after the Empress vanishes, four years after the Council of the Empty Throne, and three years after Tepet's fall and the splitting of the Imperial Legions. Most importantly, it also leaves three years before the formal "abdication" of the Empress, which is where I imagine the civil war would kick off properly.
Given these timescales, I'm curious about when would be the more interesting times for a secondary school game, without disintegrating it as a low-stakes game. I'd imagine that a civil war would have severe implications for any structured education in the Realm, which means that feasibly any high school game that wants to avoid the Civil War entirely would have to start before the disappearance of the Empress.
Has anyone run games that go through the whole length of a secondary school education, and how did you handle the various big events for the Realm alongside the more immediate things happening in the school? I imagine any Tepet PC would have letters from somewhere telling of the Battle of Futile Blood, and handling their grief from the death of family members as a matter of course, but how else have these events been managed? Or do folks tend to just run these games in the time before the Empress disappears, avoiding it entirely? I imagine that'll at the very least impact how House Tepet is seen, and House V'neef is even greener than usual.
This is a bit rambly, but I'm just curious how people have dealt with the macro Realm calendar in a secondary school game context.
Secondary schools are attended from the ages of 15 to 21, a span of six years. The present day is RY 768, five years after the Empress vanishes, four years after the Council of the Empty Throne, and three years after Tepet's fall and the splitting of the Imperial Legions. Most importantly, it also leaves three years before the formal "abdication" of the Empress, which is where I imagine the civil war would kick off properly.
Given these timescales, I'm curious about when would be the more interesting times for a secondary school game, without disintegrating it as a low-stakes game. I'd imagine that a civil war would have severe implications for any structured education in the Realm, which means that feasibly any high school game that wants to avoid the Civil War entirely would have to start before the disappearance of the Empress.
Has anyone run games that go through the whole length of a secondary school education, and how did you handle the various big events for the Realm alongside the more immediate things happening in the school? I imagine any Tepet PC would have letters from somewhere telling of the Battle of Futile Blood, and handling their grief from the death of family members as a matter of course, but how else have these events been managed? Or do folks tend to just run these games in the time before the Empress disappears, avoiding it entirely? I imagine that'll at the very least impact how House Tepet is seen, and House V'neef is even greener than usual.
This is a bit rambly, but I'm just curious how people have dealt with the macro Realm calendar in a secondary school game context.
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