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[Ex3] Homebrew Solar Charms

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  • Agentwestmer
    replied
    Originally posted by Agentwestmer View Post
    Peerless Infiltration Method:

    By analyzing the defenses around a building, site or encampment the Lawgiver can develop a plan that will allow herself and (essence X2) companions to infiltrate that site, and combine their disparate skill sets into an action worthy of the Unconquered Sun. While executing this plan, all of the companions:
    • Are immune to discovery by unenlightened mortals. Mere guards will always look in the wrong places for the Lawgiver and her companions as they hide in places mortals simply do not bother to look.
    • Are able to use the Lawgiver's Stealth skill (plus any relevant specialties) in place of their own .
    • Piece the outer most layer of the site's defenses. This effect is arbitrated by the Story teller, but means that all the affected characters are able to Perfectly access the area, though they can risk discovery later on (ex: Isana Two Nail and her companions are infiltrating Thorns. Careful examination of the guard schedule allows the group to exploit a gap and slip over the walls unseen by climbing some bamboo that grew to close to the city. Isana and her companions are on the roof of a building adjacent to the out wall)
    • All affect characters have memorized all available information about the site, and instinctively know the fastest (not safest) route to the target, and the fastest (not Safest) path to the nearest exit.


    Revised for 3rd Edition

    Surpassing Underworld Mastermind
    Cost: -; Mins: Larceny 5, Essence 3
    Type: Permanent
    Keywords: None
    Duration: Permanent
    Prerequisite Charms: Master Plan Meditation, Any Stealth Charm

    This Charm permanently upgrades its prerequisite. Once per session, a Solar can ignore the willpower cost of Master Plan Meditation. The Solar mastery of planning extend not just to her, but to her circle mates, companions and vassal. She may designate up to Essence x2 companions or an organization represented by the Followers Merit and give them the ability to spend contingency points as if they were the Solar herself.

    In addition, the Solar's companions can spend contingency points in the following ways:
    • Use the Solar's Stealth Ability (including applicable specialties) in place of their own for a scene (1 point)
    • Use the Solar's Larceny Ability (including applicable specialties) in place of their own for a scene (1 point)
    • Use the Solar's Resistance or Integrity Abilities (including applicable specialties) in place of their own for a session for the purpose of resisting torture or interrogation (3 points)

    Each companion can only use each type of action once per session, but multiple companions or followers can use the same action, abiding by the once-per-session restriction. Also companions and followers under the effect of this charm can use the Door-Evading Technique and Flashing Ruse Prana, gaining a instantaneous glimpse of the Solar's skill if the Solar possess these charms.

    Charm Concept: When I read Master Plan Meditation it was a shoo-in for a prerequisite to Peerless Infiltration Method... which caused Peerless Infiltration Method to mutate a bit as I translated it, hence the re-name. As it is now, a Solar can use it to protect a cell of Illuminated allies from discovery, run a ring of spies or a thieves guild, or drop a band of commandos behind enemy lines. Tiresias, you're up. I'm going to go reread all of Keychain of Creation now. Good times, good times.

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  • Tiresias
    replied
    Survival:

    Bivouac-Raising Technique
    This charm supplements a roll to find or construct an improvised shelter. People in the shelter heal two more bashing health levels or one more lethal health level than normal, normal animals will never approach the shelter and the difficulty to find the shelter increases by the Solar's Survival rating.

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  • Tiresias
    replied
    As soon as I'm done trimming or adjusting the ones that don't work as Solar charms.

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  • Agentwestmer
    replied
    Alright Tiresias. Doomsday approacheth. We all want to know, when 3EX hits, are you really going to start editing all of these charms for proper game stats?

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  • Tiresias
    replied
    Linguistics:

    Euphoria-Sundering Quill
    The Solar writes a poem imbued with the essence of pleasure and beauty and rolls Manipulation + Linguistics against the target's Resolve. If the Solar is successful, the target will not pay attention to any writings other than the Solar's until the end of the scene.

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  • Tiresias
    replied
    Medicine:

    Life-Imbuing Technique
    The Solar makes a medicine roll, activating charms as needed, and imbues the effects of the roll into some form of medicine. All motes spent remain committed until the medicine is used by someone, or the Solar ends the effect.

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  • Tiresias
    replied
    Awareness:

    Sense-Imposing Method
    The Solar learns to reach beyond the sensory limitations of others. She may present her words as pictures or smells, or encode sounds in her drawing.

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  • Tiresias
    replied
    Archery:

    Thousand Arrow Barrage
    This charm supplements a decisive attack. The Solar makes an attack against up to (Essence) targets who are within short range of each other. All targets defend and if multiple attacks are successful, the Solar decides which attack applies. Against a battle group, this charm ensures that all damage results in casualties.

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  • Tiresias
    replied
    War:

    Dawn and Dusk Warfare Stance
    Under the effects of this charm, the Solar's battle groups heal lethal damage at twice the usual speed.

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  • Tiresias
    replied
    Athletics:

    Step-Tracing Method
    Upon activating this charm, the Solar designates an area no larger than a city such as Nexus. The Solar instinctively knows the streets and passageways located within. The Solar achieves at least one threshold success on all her movement actions and does not suffer any dice penalties to her movement actions within that area.

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  • Tiresias
    replied
    Performance:

    Soul-Calming Method
    Whenever the Solar obtains an exceptional success on a performance roll related to music, she reduces her limit by 1.

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  • Tiresias
    replied
    Bureaucracy:

    Humanity-Enforcing Method
    This charm can supplement any social influence. The target of the influence cannot call upon any tie or principle related to an organization which they belong to to defend against an influence based on intimacies towards anything that is outside the organization.

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  • Tiresias
    replied
    Survival:

    Tyrant-Taming Method
    When the Solar incapacitates an animal, that animal automatically gains an defining tie of loyalty towards her.

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  • Tiresias
    replied
    Lore:

    Enlightened Dao Mantra
    This charm allows the Solar to apply her Lore Ability to any teamwork attempt. In addition to the usual benefits, the action's difficulty is reduced by 1.

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  • Tiresias
    replied
    Linguistics:

    Cutting the False Tongue
    The Solar may activate this charm when she successfully catches someone in a lie. For the rest of the scene, the Solar and all members of the audience gain a minor tie of suspicion towards that person.

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