Hi all,
There's a number of "rewrite the Ex3 Solar Charm" projects running at the moment; this is me throwing my hat into the ring. The linked documents were compiled for my new players, to give them a (hopefully not-very-ambiguous) common reference while they wait for the book to actually come out.
The major distinctive that this rewrite may have is that it's done. It's complete; it's rewritten and (I hope!) clarified all of the Solar Charms in the Exalted corebook (edit: and Miracles of the Solar Exalted). The effects generally hew pretty close to the core, in terms of what they look like in play, but the text is original. It also omits flavor text, since, y'know, rewrite. Unlike, say, BlueWinds' document, though, this is not an attempt to radically reinvent the set.
A few notes:
Some Charms are marked "Modified," where something about the original is substantially changed (which may be as simple as tagging it with a new keyword). (Edit: any such changes are footnoted.)
Two versions are provided; a clean default, and one with the "Optional/Removed" tags, described as follows:
I'm posting this with some trepidation, and with the understanding (with thanks to Lioness) that as long as the text is original, this is playing within forum rules. If I misunderstood that, please let me know and I'll remove the documents immediately. If anyone sees a Charm that looks like it isn't rewritten, again, please let me know ASAP.
Okay, enough hesitation and disclaimer.
General houserule notes, new keywords, etc.
Solar Charm Rewrite (and the .tex file) (and a version with the Optional/Removed tags)
Charm Cards
There's a number of "rewrite the Ex3 Solar Charm" projects running at the moment; this is me throwing my hat into the ring. The linked documents were compiled for my new players, to give them a (hopefully not-very-ambiguous) common reference while they wait for the book to actually come out.
The major distinctive that this rewrite may have is that it's done. It's complete; it's rewritten and (I hope!) clarified all of the Solar Charms in the Exalted corebook (edit: and Miracles of the Solar Exalted). The effects generally hew pretty close to the core, in terms of what they look like in play, but the text is original. It also omits flavor text, since, y'know, rewrite. Unlike, say, BlueWinds' document, though, this is not an attempt to radically reinvent the set.
A few notes:
Some Charms are marked "Modified," where something about the original is substantially changed (which may be as simple as tagging it with a new keyword). (Edit: any such changes are footnoted.)
Two versions are provided; a clean default, and one with the "Optional/Removed" tags, described as follows:
Other Charms are marked "Optional," for effects that I thought were not worth taking but didn't, y'know, break anything. In my game, any player who has the prerequisites for an optional Charm counts as having the optional Charm itself for the purpose of prerequisite chains; he can also purchase the Charm itself, if he wants, as normal.
Still other Charms are marked "Removed," for effects I thought were unhealthy for the game. In my game, any player who has the prerequisites for a removed Charm counts as having the removed Charm itself for the purpose of prerequisite chains; he cannot purchase the Charm as normal.
Neither optional nor removed Charms count for effects that say "X Charms from ____ Ability" or similar unless they're actually purchased.
Still other Charms are marked "Removed," for effects I thought were unhealthy for the game. In my game, any player who has the prerequisites for a removed Charm counts as having the removed Charm itself for the purpose of prerequisite chains; he cannot purchase the Charm as normal.
Neither optional nor removed Charms count for effects that say "X Charms from ____ Ability" or similar unless they're actually purchased.
Okay, enough hesitation and disclaimer.
General houserule notes, new keywords, etc.
Solar Charm Rewrite (and the .tex file) (and a version with the Optional/Removed tags)
Charm Cards
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