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[Complete] Ex3 Solar Charm rewrite

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  • #46
    Originally posted by UltraFennec View Post
    Welp, this is pretty much exactly how the Charms should've been written in the first place. Reference document for play, not a silly coffee table art book.
    So much truth.

    Thanks for this, Irked. I was helping a similar project until the principal got fed up.

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    • #47
      Originally posted by squidheadjax View Post
      So much truth.

      Thanks for this, Irked. I was helping a similar project until the principal got fed up.
      My pleasure. Hope you find it useful!


      Homebrew: Lunar Charms for 3e

      Solar Charm Rewrite (Complete) (Now with Charm cards!)

      Comment


      • #48
        Originally posted by BlueWinds View Post
        After the withering attack you can't spend 19i on HGD, because you've already been reduced to 1i by the damage. So yeah, you could spend it twice, but not three times. Also, when you spend yourself to 1i, you're then very easy to crash with a second counterattack. So yes you can gain some benefit, but you're also risking crashing and losing the rest of your attacks.
        I think I'd have considered that despite technically staying at 20i until the fourth attack is resolved, the character has actually committed his initiative to the attack, and cannot double dip to actively use it as a defense as well. If only half of the attacks have been made, I might allow the character to use the 10 remaining initiative as defense instead of attack, if the situation warrants.

        Btw : thanks BlueWinds for pointing me to this thread, and thanks Irked for that charm reference, it's way more usable than the official rules.

        Comment


        • #49
          Originally posted by boz0 View Post
          I think I'd have considered that despite technically staying at 20i until the fourth attack is resolved, the character has actually committed his initiative to the attack, and cannot double dip to actively use it as a defense as well. If only half of the attacks have been made, I might allow the character to use the 10 remaining initiative as defense instead of attack, if the situation warrants.
          Which is basically what my version of that rule does; it's just that covering the edge cases there is... tricky.

          Btw : thanks BlueWinds for pointing me to this thread, and thanks Irked for that charm reference, it's way more usable than the official rules.
          Glad it helps!


          Homebrew: Lunar Charms for 3e

          Solar Charm Rewrite (Complete) (Now with Charm cards!)

          Comment


          • #50
            So, three updates, as I move to version 1.4:

            First, I did a cover-to-cover editing pass, checking for typos, deviations from the book, etc. Comparisons to the book got sloppier late in the document, but it should still be cleaner and closer than it was. Also, I updated the handful of changes since the backer pdf.

            Second, as noted upthread, the original version of this document was intended for my players and so marked some Charms modified/optional/removed. Most folks seem disinterested in the optional/removed labels, so I turned off the macros that made those labels appear. I brought a number of Modified Charms in line with the base rules; for the others, I added a footnote clarifying why the Charm is marked Modified, in case you want to switch it back. (In the vast majority of cases, this just requires switching the Type and Duration from, say, Reflexive/Instant back to Permanent/Permanent, with no change to the Charm's effect.) In a very small handful of cases, I wrote two versions, one modified, the other original.

            Third, by request, I've added the original .tex document, if anyone wants to hack their own variants. I'd ask for an acknowledgement if you do use this, but otherwise go to town.

            All links in first post.
            Last edited by Irked; 06-07-2016, 10:37 PM.


            Homebrew: Lunar Charms for 3e

            Solar Charm Rewrite (Complete) (Now with Charm cards!)

            Comment


            • #51
              Originally posted by Irked View Post
              Second, as noted upthread, the original version of this document was intended for my players and so marked some Charms modified/optional/removed. Most folks seem disinterested in optional/removed, so I turned off those macros.
              So just to be clear, the "REMOVED" charms are no longer marked removed? Or you just axed them from the doc altogether?

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              • #52
                Originally posted by Jetstream View Post

                So just to be clear, the "REMOVED" charms are no longer marked removed? Or you just axed them from the doc altogether?
                The former; I got complaints that marking them "Removed" was too obtrusive. This is the as-close-to-canon-as-I-can-bring-myself-to-get version. Edited the post above to make that clearer.

                (If you like that the Removed Charms were marked, one only has to change one macro line in the .tex file to bring that back!)


                Homebrew: Lunar Charms for 3e

                Solar Charm Rewrite (Complete) (Now with Charm cards!)

                Comment


                • #53
                  Originally posted by Irked View Post
                  The former; I got complaints that marking them "Removed" was too obtrusive. This is the as-close-to-canon-as-I-can-bring-myself-to-get version. Edited the post above to make that clearer.

                  (If you like that the Removed Charms were marked, one only has to change one macro line in the .tex file to bring that back!)
                  I did like that. Unfortunately I have no idea what a .tex file is I guess I'll have to learn that.

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                  • #54
                    Originally posted by Jetstream View Post

                    I did like that. Unfortunately I have no idea what a .tex file is I guess I'll have to learn that.
                    Just for you, then: a version with Optional/Removed added back in.

                    (but seriously learning LaTeX is enormously useful.)


                    Homebrew: Lunar Charms for 3e

                    Solar Charm Rewrite (Complete) (Now with Charm cards!)

                    Comment


                    • #55
                      Originally posted by Irked View Post
                      Just for you, then: a version with Optional/Removed added back in.

                      (but seriously learning LaTeX is enormously useful.)
                      Never heard of it until this exact moment. Thanks though I was gonna google it later.

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                      • #56
                        Posting to say thanks again, Irked. You're a solid bloke.

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                        • #57
                          Hi! Thanks Irked for your high quality work!

                          I understand the charms are sort by skill and essence rating but wouldn't it be easier to read if sort by tree? harder to do maybe...

                          Personnally i like to read the entire tree with a specific purpose, there, it gets cut :/

                          Comment


                          • #58
                            Alanis - maybe so? It's a straightforward change, but it'd have to be done by hand. I'm not sure which of the two is the better organization - they both have merits.

                            I'll think about reorganizing, but my thesis defense is in two days and that's probably going to take a slightly higher priority. On the other hand, the .tex files are right there - you can make the swap yourself, if you want, and it should be pretty painless.

                            Thanks for the kind words!


                            Homebrew: Lunar Charms for 3e

                            Solar Charm Rewrite (Complete) (Now with Charm cards!)

                            Comment


                            • #59
                              I could have a look at the latex, yep.

                              What are the merits of the by skill / essence requirements? I don't see except only to see what you can get at that time.

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                              • #60
                                Ah, seeing this thread pop up reminded me that I wanted to poke you, Irked, to see if you wanted to use some of my latex formatting, now that it's all shiny and pretty and stuff. Latex source (I didn't know .tex was the right extension, so I made up .ltx ^^;; ), various misc files, PDF output.

                                You'd want to mess with the Charm macros to reformat the header (and remove the charm trees from /begin{Ability}), but it might help make your PDF a little less sterile.

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