I forget where, but I'm pretty sure there's been an angle of "Creation will last at least another Age". But yes, applying a ton of things to try and discredit the Great Prophecy does a disservice to the setting for no gain. The Great Prophecy and the Usurpation are more plot device than anything; the intent behind them is "We need a reason the Solars were gone and the world was lessened so they can return as great heroes", and the sidereals happen to be written into a uniquely applicable position for such a purpose.
In my estimation, the Vision of Gold mostly exists for a what-if? scenario of playing Sidereals attempting the Vision of Gold before the Usurpation occurs, more than any true "This is an objectively correct path". If nothing else, it's a weighting of averages.
I make you a bet. Russian Roulette. If you hit a bullet you die. If you hit an empty chamber, you walk out a millionaire. How many chambers need to be empty for this bet to be worth it?
Now let's step it up. If you die, I will hunt down your family and kill them. If you live, your entire family is prosperous and happy. Does this alter the number of chambers that need to be empty? I mean it's good for your entire family if you win, but... if you lose, everyone you love dies as well.
Let's step it up again. If you die, I make the sun go supernova. Everyone dies. If you win, the world magically becomes prosperous and glorious. Does this alter the number of chambers that need to be empty for this to sound like a fair deal?
The way I've always seen the Vision of Gold, it was always unfavorable odds. If you'll only risk it with one bullet loaded, there's three. If you'll risk 50/50 odds, there's 4 or 5 bullets. If you're okay with one empty chamber, the revolver is fully loaded and you have to hope for a factory defect on a bullet. It was a long-shot, one that would have reaped unimaginable wonders if it succeeded, but which was fraught with peril and would doom the entire world on failure.
A path only PCs would pursue.
In my estimation, the Vision of Gold mostly exists for a what-if? scenario of playing Sidereals attempting the Vision of Gold before the Usurpation occurs, more than any true "This is an objectively correct path". If nothing else, it's a weighting of averages.
I make you a bet. Russian Roulette. If you hit a bullet you die. If you hit an empty chamber, you walk out a millionaire. How many chambers need to be empty for this bet to be worth it?
Now let's step it up. If you die, I will hunt down your family and kill them. If you live, your entire family is prosperous and happy. Does this alter the number of chambers that need to be empty? I mean it's good for your entire family if you win, but... if you lose, everyone you love dies as well.
Let's step it up again. If you die, I make the sun go supernova. Everyone dies. If you win, the world magically becomes prosperous and glorious. Does this alter the number of chambers that need to be empty for this to sound like a fair deal?
The way I've always seen the Vision of Gold, it was always unfavorable odds. If you'll only risk it with one bullet loaded, there's three. If you'll risk 50/50 odds, there's 4 or 5 bullets. If you're okay with one empty chamber, the revolver is fully loaded and you have to hope for a factory defect on a bullet. It was a long-shot, one that would have reaped unimaginable wonders if it succeeded, but which was fraught with peril and would doom the entire world on failure.
A path only PCs would pursue.
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