Again, it's the difference in presentation, between keeping something as a background detail and instead choosing to shine a spotlight on it.
"The Solars went crazy and did things." Okay, what kind of things? Who knows. They don't really matter during the 2nd Age and the actual details of what the Solars did are kind of irrelevant at this point in time. All that matters is that the Great Curse was insidious and subtly pushing the Solars to become BBEGs who threatened to destroy the world. And it's important to remember that the Solars weren't necessarily BBEG's at that time. Just that the Prophecy showed that they all would become BBEGs in the future, and destroy Creation unless they were "dealt with."
In contrast, the Sidereal Exalted's decision to choose the Bronze Vision over the Gold Vision is incredibly important to the current setting of the gameline (it's a major plot point for Sidereal PC's), and for the game to say that decision was the result of the Great Curse puts the Great Curse in the spotlight on the Great Curse way that's bad for the game.
This isn't only true of the Great Curse but many other facets of the game as well. Some things are okay if they're left in the background and not really explored very much. It's fine to make a note that mortals in Malfeas face terrible abuse at the hands of demons there, and perhaps make dry listing of some of the terrible fates that await them. But it's completely different when the gameline begins giving that specific focus, detailing at length the abuses that a specific human in Malfeas (Lilun) faces.
Essentially, the Great Curse as a background detail and character flaw is acceptable, and it's acceptable as a vague excuse for why "sometimes bad stuff happened," but the moment the gameline begins using it as a "cause and effect" reason for why specific events unfolded in the way that they did, that's where it's an issue and being used in a hamfisted manner - especially for something like the Gold vs Bronze prophecy, which is supposed to have some feeling of nuance.
"The Solars went crazy and did things." Okay, what kind of things? Who knows. They don't really matter during the 2nd Age and the actual details of what the Solars did are kind of irrelevant at this point in time. All that matters is that the Great Curse was insidious and subtly pushing the Solars to become BBEGs who threatened to destroy the world. And it's important to remember that the Solars weren't necessarily BBEG's at that time. Just that the Prophecy showed that they all would become BBEGs in the future, and destroy Creation unless they were "dealt with."
In contrast, the Sidereal Exalted's decision to choose the Bronze Vision over the Gold Vision is incredibly important to the current setting of the gameline (it's a major plot point for Sidereal PC's), and for the game to say that decision was the result of the Great Curse puts the Great Curse in the spotlight on the Great Curse way that's bad for the game.
This isn't only true of the Great Curse but many other facets of the game as well. Some things are okay if they're left in the background and not really explored very much. It's fine to make a note that mortals in Malfeas face terrible abuse at the hands of demons there, and perhaps make dry listing of some of the terrible fates that await them. But it's completely different when the gameline begins giving that specific focus, detailing at length the abuses that a specific human in Malfeas (Lilun) faces.
Essentially, the Great Curse as a background detail and character flaw is acceptable, and it's acceptable as a vague excuse for why "sometimes bad stuff happened," but the moment the gameline begins using it as a "cause and effect" reason for why specific events unfolded in the way that they did, that's where it's an issue and being used in a hamfisted manner - especially for something like the Gold vs Bronze prophecy, which is supposed to have some feeling of nuance.
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