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Originally posted by Mateus Luz View Post
That is what the gods want us to believe... Muahahahaha...
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Originally posted by glamourweaver View PostOk... you do get that when the game was previously sold on the promise of being respectful to people’s real world religions, that this change creates issues, right?
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Demigod still takes a theistic approach to the changing of the past, because in mythology what the past was really like wasn’t important, what mattered was what the meaning of the past events is, how they relate to modern circumstances and problems that modern worshipers go through. Also it should be noted that Demigod says they outright retroactively change history, like evidence changes so that Athena was indeed always a god, and Gods being entities unbound by time and space are still capable of retroactively acting their creation myths so it isn’t really disrespectful, at least not as much as “actually those gods that real life people worship and are oppressed at places for worshipping them? They’re actually oppressors of the real marginalized people”. Also why is Dragon being a supplement an excuse for it to not be as respectful or to have the same qualities that make Scion 2e unique as the rest of the line?Last edited by Magicjohnny; 02-03-2021, 02:02 PM.
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Originally posted by Purple Snit View PostIt seems to me that there is no "right way" to play Scion, and if you dislike a supplement, don't support it. Myself, I'm open to all of the new ideas presented. I might not use them all, but they make for interesting reading.Last edited by wyrdhamster; 02-04-2021, 03:10 AM.
My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
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So. I don't want this thread to be mired in debate about Dragon forever, so what ideas do you have from the book previews you see?
There's something I stole from RPGnet's version of this thread, a campaign world where the only Gods are the Mythos, but Dragons are still there. I had an idea that this would result in a world like the SCP Foundation, since human religions end up tapping into Fate so that the normal, wild power of the Mythos becomes things that are more distinctly akin to what you'd find in myth. And really, if a human becomes a God - does it really matter if they are Thor Odinson or Thor Dagonchild if it's still a friendly, boisterous Warrior of Thunder who fights Jormungandr?
I also had a lovely idea for a writeup for Atlach-Nacha, though it's a bit late for that right now; I'm leaning really hard into the idea that the Spinner in Darkness' ultimate goal is to weave a permanent passage between the Dreamlands and physical world, and make her the Goddess of Imagination and Architecture; her instinctive desire to build a passage to the Dreamlands is simply the ultimate expression of her real impulse to make all that is imagined real. She doesn't care how nice those imagined things are, but her cult tends to be composed of idealists and big dreamers - along with schemers, because she is still a spider.
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I want to play a game where there are no active gods, but there are Dragons, and the Dragons are afraid of the humans for some reason, maybe humans can become Demigods (and the Gods are legends of the demigods of the past) and don’t do because nobody believes in magic, or maybe the dragons are so few that the humans could kill all (or almost did) by the Middle Ages. So a new generation of Dragons awake and they may be trying to take the world back without waking the human potential or without being killed by the masses.
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Here we go:
Atlach-Nacha
Aliases: The Spider Goddess, Void Weaver, the Portal Keeper
Beneath the remote mountain of Gunnbjørn Fjeld in Greenland, once known as Voormithadreth in the long-vanished (both in the sense of age and being largely erased from history by the dying Voormi people in retaliation for the empires of the day hunting them for sport), there is a cavern the size of a mountain, and a chasm deeper than the world. No human untouched by Legend has ever detected it; even beyond it being a Terra Incognita, it is not quite an Earthly place, because the same cavern is beneath the plateau of Leng in the Dreamlands, and within Cykranosh, the Legendary habitable version of Saturn. They are all the same cavern, and within it, is the same God and the reason for its multifarious nature; Atlach-Nacha, the Spinner in Darkness. In comparison to her kindred, she does not seem especially alien; she is a titanic spider, to be certain, but the seemingly inherent arachnophobia of much of humanity aside, spiders are not unfamiliar - so long as she does not notice an observer. The moment her attention is caught, her true nature shows itself as her carapace reshapes itself to grow a face that resembles the same species as the interloper; if there is more than one species there, she has no problem growing multiple. She does this for the sake of communication, as her alien mind recognizes that interlopers often need to have the other party in a conversation have recognizable expressions for the full breath of interactions, and for convenience, because even while she talks with her petitioners, her true head and spinnerets can continue their work on the vast web that spans her cavern and beyond; the Forever Web, a cosmic lattice by which she plans to one day create a permanent portal nexus between Earth and the Dreamlands, allowing creatures on both sides to cross between them simply by desiring to do so. She has worked on this so long that they are no longer truly separate; the Spider Goddess is the maker of the Web, and the Forever Web's purpose is to be built and worked upon, and so if the Spider's physical form is somehow destroyed, the purpose will override existence and call her back from nothing to continue working upon it.
Atlach-Nacha's stories are mostly stories of the Forever Web; it is her obsession, her reason for being, the core of her thoughts and plans. She is one of the few Old Ones who is discerning about sacrifices made to her - not because she is especially picky, but because her priority is always to judge whether the benefit gained from integrating the sacrifice into herself or the Forever Web is worth the loss of efficiency in constructing the Web. It is simply far quicker to politely deny a sacrifice, or trade it to an ally Old One, then it is to go through the issue of having to consume or process one that is not as useful for her purposes. Those who find sacrifices that meet the Spinner's exacting specifications - which is often a sign of being quite wise in the structure of the Web - will find she is a gracious client, for the Web intertwines with much of existence; a simple pluck on its strands will bend Fate to shower her esteemed follower with wealth, wisdom, and arcane power, especially over the Dreamlands and the linking of points between planes. Some say that her oddly comprehensible personality is a sign she was mortal once, perhaps one of the sentient and often maliciously xenophobic spiders of Leng. Others say that she is their mother, and still others say that this is not a paradox, simply a temporal loop when dealing with creatures that already transcended time; the Spinner is created and creator of her chosen, just as she is with the Forever Web.
The Scions of the Spider Goddess resemble their patron and occasionally parent (some say her the more human avatars she takes for the purpose of making a potential agent in the future are the ultimate source of legends of women who are also spiders, like Arachne or the jorogumo - though while often referred to as a female entity by humans, Atlach-Nacha is beyond gender and accepts whatever pronoun and form makes her efforts more productive) - they are almost always builders. What they build is depends on the Scion - one may be an architect, another a sculptor, a third a social butterfly that builds networks of friends - there has even been a few marketing executives that "build" a brand and business. What matters to the Spinner is that they take disparate elements and make them one, and they have a purpose in mind for it - if they ape the spider in another way, and know how to spin others into networks that amplify their efforts, the vibrations their dreams make within the Forever Web only become more enticing for her purposes. Her selection of Scions is inevitably an investment (except in the odd cases where people seem to have entangled with the Forever Web without her knowledge) - the Web will not be completed by her silk alone, it is a vast and sorcerous construction that is just as much an idea, an artificial law of physics, and a mathematical operation as it is a physical thing. Inevitably, she will require other weavers to help maintain and create parts she cannot directly guard, and other perspectives to watch for dangers and opportunities her obsessive mindset does not anticipate. Her Scions are selected for those who will see the completion of the Web, and the attenuation of humanity to a world of infinite possibilities and power, as a utopian dream, giving them an idealistic fervor and an ironclad loyalty the great spider. In her obsessions, however, Atlach-Nacha does not realize that on occasion, her chosen weavers see a passage to the Dreamlands for all as not universal salvation, but a passage for an army of nightmares to destroy the world as they know it; it is said the Ojibwe Nation native to the Northeast of North America was taught how to make dreamcatchers by a rogue Scion of the Spider Goddess, or at least that they discovered they could ward away living dreams as well as more familiar curses through her efforts. But even the rebels do not truly hate the Spinner - they pity her, because in the end, it is arguable that Atlach-Nacha does not know why she spins the Forever Web and string the worlds together, only that she must.
Callings: Creator, Corruptor, Liminal
Purviews: Artistry (Weaving), Beasts (Arachnids), Darkness, Deception, Epic Dexterity, Epic Stamina, Forge, Fortune, Journeys, Passion (Obsession),
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The Preview Chapter for the Setting, Miskatonic Hollow, came out. I quite dig it and the wide breath of settings it has - it comes off as a place you can come from and legitimately may want to go back to in most of the towns. I say most, because Innsmouth hates everyone not from Innsmouth, and probably a few people that are, and Dunwich is worse; seems the monstrous Whateley brother's astral body survived, and in fact has been much improved now that the mortal flesh that was blocking his mind from fully forming is gone, and he's manipulating the town above out of boredom while he finishes gestating. He's also one of the less terrible things about the town; Dunwich is dying, and the two families who run the town are accelerating it both to reign over the wreckage and to further a pointless feud. There isn't even a proper high school any more, because everyone who has kids and can leave has done so.
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I kind of want to try working out a setting where the Gods and Dragons exist in a state of uneasy peace, and the PCs are a mixed group responsible for solving issues that might negatively impact the current situation. Sort of a mix of police procedural, slice of life, and spy thriller. Starring a Scion of Thor and her new partner, the Heir of Jormungandr.
What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
Voltaire, "Tolerance" (1764)
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I may have a campaign idea in mind using the tindalos as an access point to go to new settings beyond regular scion like cyberpunk, shadowrun, worm or even world of darkness with the premise idea of the player characters spreading fate there as well as letting the various gods access the new setting with all that entails.
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I know I said it is unlikely we'll see much in regards to Dragon characters waiting Legend outside of maybe the Greater Wyrm section of the Dragon Companion...
But I just looked at Titanomachy again and there is quite a few draconic Titans, which got me wondering about Draconic Scions (or Legendary Heirs).
The idea of being both a Heir and a Scion simultaneously.
Since we have a couple of days before the character creation preview drops and this silly idea won't leave my head,might as well find out other people's thoughts on it.
Also kind of hoping to unlock Denizen paths for the Mythos companion. Not even likely to be on the radar, but hey, I can hope.Last edited by FallenEco; 02-08-2021, 02:15 AM.
Thoughts ripple out, birthing others
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Originally posted by FallenEco View PostThe idea of being both a Heir and a Scion simultaneously.
I call the Integrity-analogue the "subjective stat".
An explanation how to use Social Manuevering.
Guanxi Explanations: 1, 2, 3.
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