Originally posted by Mockery
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Originally posted by Mockery View PostSome of this is by inference: I'm missing where the number of active Dragon Knacks is clearly stated, and the idea that I could have, say, Wings without the knack for it is implied by the idea that *having* the knack removes the complication.
House Rules - The Basics - House Rules for Trinity Continuum
House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
House Rules - Psi - House Rules for Trinity Continuum: Æon
Fists and Tomes - Inspired Martial Arts and Mysticism for Talents
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Originally posted by Mateus Luz View PostThe number of Dragon Knacks is stated in the Inheritance description, basically 1 + 1 per inheritance (start with 2, gain 1 extra per inheritance). After sometime you are restricted on what you can take, as your inheritance increase you must pick your patron stuff (knacks and magic), but other than that you are free to get what you want.
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I'm a bit disjointed on the Storypath rules expansions in those supplements - I do not see RULES for heists in Scion: Dragon preview - only story ideas in last chapter. And Masks of Mythos 'extended research mechanics' are only 3 more Stunts on research rolls...
My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
LGBT+ through Ages
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Originally posted by Mateus Luz View PostThe number of Dragon Knacks is stated in the Inheritance description, basically 1 + 1 per inheritance (start with 2, gain 1 extra per inheritance). After sometime you are restricted on what you can take, as your inheritance increase you must pick your patron stuff (knacks and magic), but other than that you are free to get what you want.
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It is basically the same rule for regular knacks, so I don’t think it’s a leap, maybe a little jump, but not a big leap, at least for those that are used to the rules of Knacks to Heroes.
Much like what happened with the idea of Active knacks when Hero was launched, there are a few texts that are missing better explanations, at least some definitions of what they meant. Using Slots makes it much more clear than how it was described in Origin/Hero.
House Rules - The Basics - House Rules for Trinity Continuum
House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
House Rules - Psi - House Rules for Trinity Continuum: Æon
Fists and Tomes - Inspired Martial Arts and Mysticism for Talents
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Originally posted by Florin View PostPut it in the feedback form. The Mummy 2nd ed book changed for the better based on backer feedback, and Aberrant as well, for that matter. OPP listens.
My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
LGBT+ through Ages
LGBT+ in CoD games
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Originally posted by wyrdhamster View Post
How should I report this in the form? 'Page XX - You did not written the rules you promised'?
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Am I the only one that finds Dragon's the espionage focus and only distant relation to dragons kinda restrictive?
The first concept I came up with before really reading the manuscript was to play one of the daughters of Ao Guang, Azure Dragon King of the Eastern Sea. She ran off with some charming Scion to go clubbing in Hong Kong and is now out exploring a world far more exciting that a boring undersea palace.
That concept is damn near explicitly explicitly not allowed. Right off in paths, Terra Incognitae is called out as an origin that can't be used. All of them assume you're playing a human with almost no connection to dragons. Then the deeds come up and the only reasonable mission an overly protective daddy dragon could have for his runaway daughter is "come home and be a good girl." That of course blocks advancement.
Contrast with a Scion where it was fairly trivial to make the monkey-girl Scion of Sun Wukong who grew up on the Mountain of Flowers and Fruit learning the three M's, Mischief, Magic, and Martial arts. Then was sent to a human high school because the Monkey King watched one to many animes and thought that human high schools would be and exciting place for his daughter.
Maybe I just haven't read Dragons closely enough.
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Originally posted by Hark View PostAm I the only one that finds Dragon's the espionage focus and only distant relation to dragons kinda restrictive?
The first concept I came up with before really reading the manuscript was to play one of the daughters of Ao Guang, Azure Dragon King of the Eastern Sea. She ran off with some charming Scion to go clubbing in Hong Kong and is now out exploring a world far more exciting that a boring undersea palace.
That concept is damn near explicitly explicitly not allowed. Right off in paths, Terra Incognitae is called out as an origin that can't be used. All of them assume you're playing a human with almost no connection to dragons. Then the deeds come up and the only reasonable mission an overly protective daddy dragon could have for his runaway daughter is "come home and be a good girl." That of course blocks advancement.
Contrast with a Scion where it was fairly trivial to make the monkey-girl Scion of Sun Wukong who grew up on the Mountain of Flowers and Fruit learning the three M's, Mischief, Magic, and Martial arts. Then was sent to a human high school because the Monkey King watched one to many animes and thought that human high schools would be and exciting place for his daughter.
Maybe I just haven't read Dragons closely enough.
Partially its because Dragon is the more traditional "urban fantasy" option of play (hence playing much more loosely with actual myth), and thus has a pseudo-Masquerade. From a mechanics standpoint, its somewhat necessary as written because "this would reveal you if you're reckless with it" is a balancing factor on some of their powers. If that isn't a problem they become notably more powerful.
I'm with you on the Terra Incognitae issue. I should be able to play a daughter of Ryujin who grew up in his palace.
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Originally posted by Hark View PostAm I the only one that finds Dragon's the espionage focus and only distant relation to dragons kinda restrictive?
The first concept I came up with before really reading the manuscript was to play one of the daughters of Ao Guang, Azure Dragon King of the Eastern Sea. She ran off with some charming Scion to go clubbing in Hong Kong and is now out exploring a world far more exciting that a boring undersea palace.
That concept is damn near explicitly explicitly not allowed. Right off in paths, Terra Incognitae is called out as an origin that can't be used. All of them assume you're playing a human with almost no connection to dragons. Then the deeds come up and the only reasonable mission an overly protective daddy dragon could have for his runaway daughter is "come home and be a good girl." That of course blocks advancement.
Contrast with a Scion where it was fairly trivial to make the monkey-girl Scion of Sun Wukong who grew up on the Mountain of Flowers and Fruit learning the three M's, Mischief, Magic, and Martial arts. Then was sent to a human high school because the Monkey King watched one to many animes and thought that human high schools would be and exciting place for his daughter.
Maybe I just haven't read Dragons closely enough.
Yeah the rules are kinda restrictiv which is why its always good to keep in mind that rules in PNP are more like guidelines. If you and your table think its more fun to play Scion: Dragon as a spin off of American Dragon go for it,
But to be honest it fits the setting. The Dragons are not the Big Players in the world of scion at the moment. As such keeping to the sidelines is their best option. Also it reminds me of those Higher Dragons from some old D&D games who were more like Giant Lizard wizards then mere beasts.
Also: The thought of the Monkey King sending a daughter of his to Highschool because he saw a dozen animes and now thinks High school is a fighting arena/dating simulator really made my day a bit better^^
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[QUOTE=Hark;n1436021]
Contrast with a Scion where it was fairly trivial to make the monkey-girl Scion of Sun Wukong who grew up on the Mountain of Flowers and Fruit learning the three M's, Mischief, Magic, and Martial arts. Then was sent to a human high school because the Monkey King watched one to many animes and thought that human high schools would be and exciting place for his daughter.
/QUOTE]
I, uh, I really want to watch that anime...
When the cat's a Stray, the mice will pray...
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