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  • Dragon have this two aspects, one is the setting description, where you can’t relieve your power to avoid became the target of the fatebenders, in the other side you have, well, dragons, and they are quite powerful. If you kick the setting part out, the Heirs are pretty much Heroic, in the traditional sense of the word.

    You could play Concil Of Wyrms (check link below) style of game easily. Yes you start at human form, what would be limiting, but once you become a lesser Wyrm you are good to go. Even more if you put the gods a bit more distant, and have only to deal with demigods and heroes.

    Council Of Wyrms (2e) - Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wing


    House Rules - The Basics - House Rules for Trinity Continuum
    House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
    House Rules - Psi - House Rules for Trinity Continuum: Æon
    Fists and Tomes - Inspired Martial Arts and Mysticism for Talents

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    • Yeah, most of the restrictions seem to be there so, as promised, Scion: Dragon doesn't totally upend everything as presented in the main Scion book. (The Mythos book seems to have a similar restriction.)

      But even then, there's also absolutely nothing stopping you from disregarding this and rapidly investing your XP into Draconic transformation knacks to just Literally Be A Dragon. A small two-person game I'm participating in to test the manuscript has my Heir as a gang boss who has been accumulating followers thanks to Brutal Might + Massive Beast Shape and using Pack Alpha after utterly laying waste to whatever leaders the rival gang used to have. She is not very subtle, although so far I've had her still tend to act from the shadows and only hulk out against either unreliable witnesses or people she intends to sway in any case, so the rumors spread and the idea that "the leader of this bunch is, like, ten meters tall and crushed an SUV like a soda can!" can be safely dismissed by the public as exaggeration and hearsay.

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      • I'll probably change setting a bit to be more friendly to dragons. It's got plenty of room for all sorts of different crazy mythological creatures. No reason I can't just make a little more room for dragons.

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        • I just realized; Dragon is an excellent way to play Scion: Evil Genius 2.

          "Mwahahahaha! Yes, when the doomsday device is complete, I shall rule the world at the right hand of my forebears - excuse me, we have secret agents in the base, let me arm the trap..."


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          • Originally posted by Hark View Post
            I'll probably change setting a bit to be more friendly to dragons. It's got plenty of room for all sorts of different crazy mythological creatures. No reason I can't just make a little more room for dragons.
            If you make it more Shadowrun, dragons became the big guns in the setting, and the gods become the ones working from behind using their worshipers, Heroes and Demigods. That is an option that would allow you to put out more power as a dragon, much like you can do as a Hero in regular Scion.

            Edit: Also, Shadowrun has a dragon mafia, doesn’t it? Totally fits in the idea of Dragon as a bunch of big bullies, some with magical powers, some with brute force.
            Last edited by Mateus Luz; 02-22-2021, 01:52 PM.


            House Rules - The Basics - House Rules for Trinity Continuum
            House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
            House Rules - Psi - House Rules for Trinity Continuum: Æon
            Fists and Tomes - Inspired Martial Arts and Mysticism for Talents

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            • Originally posted by Leliel View Post
              I just realized; Dragon is an excellent way to play Scion: Evil Genius 2.

              "Mwahahahaha! Yes, when the doomsday device is complete, I shall rule the world at the right hand of my forebears - excuse me, we have secret agents in the base, let me arm the trap..."
              You just found out my idea on the games Antagonists of chronicle. 😎


              My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
              LGBT+ through Ages
              LGBT+ in CoD games

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              • Originally posted by Mateus Luz View Post

                If you make it more Shadowrun, dragons became the big guns in the setting, and the gods become the ones working from behind using their worshipers, Heroes and Demigods. That is an option that would allow you to put out more power as a dragon, much like you can do as a Hero in regular Scion.

                Edit: Also, Shadowrun has a dragon mafia, doesn’t it? Totally fits in the idea of Dragon as a bunch of big bullies, some with magical powers, some with brute force.
                Shadowrun tends to evoke a, possibly unwarranted, negative reaction from me.

                I'm sure I can find a happy place somewhere between D&D and Miss Kobayashi's Dragon Maid. Just rewatched Miss Kobayashi and was surprised how well it works.

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                • Originally posted by Hark View Post
                  Shadowrun tends to evoke a, possibly unwarranted, negative reaction from me.
                  I don't particularly like Shadowrun either but the way they fit dragons into the world is one of the few things they do that are actually kind of neat. I would almost consider doing something similar to that for Scion myself.

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                  • Originally posted by Hark View Post

                    I'm sure I can find a happy place somewhere between D&D and Miss Kobayashi's Dragon Maid. Just rewatched Miss Kobayashi and was surprised how well it works.
                    Glad I'm not the first person with this thought. The idea of trying to get through Life while also balancing this massive well of power seems like a lot of fun for a game.

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                    • Originally posted by Aliasi View Post
                      , so the rumors spread and the idea that "the leader of this bunch is, like, ten meters tall and crushed an SUV like a soda can!" can be safely dismissed by the public as exaggeration and hearsay.
                      Or any of the other Denziens that can do that. "No, no. Its not a dragon, but a..emm...winged..oni"

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                      • Some initial thoughts on Scion: Dragon: I'm liking the idea and concept so far. However, a thought occurred to me is that sooner or later, Blackmail will not work on some people in . Chalk it up to Arrogance, Stupidity, or any other number of reasons. Heirs should likely be made aware of this once they get into the Craft. Now add that the mark might be a Scion and it can get ugly quickly.

                        Mortal institutions will have their uses and is a Heir is working to subvert it, I'd say part of the rolls made by them not only should cover finding blackmail material, but the kind that assures that the mark in question will NOT try to use organizational resources to dig their way out of a problem. And if they do. Well, time to be one of those things that goes bump in the night and leave people wondering what the hell happened. Removing a piece from the board is not as uncommon as one might think.

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                        • Also sat down and read over Masks of the Mythos. While I understand the authors aims, the changes do take a bit away from the Mythos. Asa long time Call of Cthulhu player and Lovecraft reader, I will run it more like the traditional Mythos. There is nothing redeeming or sympathetic in the Mythos at all. That was the entire point. It did not matter the background of the person who came across the Mythos. Sooner or later, the Mythos would destroy them. Scions or Heirs would recognize the existential threat of the Old Ones, even if they are not really certain of what it was. It is the nature of the Mythos. Antithetical to Reality (such as it is) itself and the whims of Fate. That in and of itself should scare the crap out of the Scions and might be oneof the few times the Gods and Titans draw a truce

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                          • If i may ask what do you mean with sympathetic or redeeming?

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                            • Originally posted by TheWanderingJewels View Post
                              Also sat down and read over Masks of the Mythos. While I understand the authors aims, the changes do take a bit away from the Mythos. Asa long time Call of Cthulhu player and Lovecraft reader, I will run it more like the traditional Mythos. There is nothing redeeming or sympathetic in the Mythos at all. That was the entire point. It did not matter the background of the person who came across the Mythos. Sooner or later, the Mythos would destroy them. Scions or Heirs would recognize the existential threat of the Old Ones, even if they are not really certain of what it was. It is the nature of the Mythos. Antithetical to Reality (such as it is) itself and the whims of Fate. That in and of itself should scare the crap out of the Scions and might be oneof the few times the Gods and Titans draw a truce

                              So, uh, who was that Randolph Carter guy again? Or Dr. Munoz? You could say he was destroyed in the end, but the issue seemed to be more of an AC unit breaking down than anything.

                              This seems to do nothing but inform me of how much Call of Cthulhu's earlier editions took away from the Mythos. It made it this enemy of everything, when in fact it's more accurate to say it's the ultimate hostile environment, one antithetical to humanity - for the same reason the empty void of space is. It doesn't hate you, it's that it's too cold and airless for you to live without a suit. To build the suit, you must understand the void - and if you explained the suit to a guy from before the discovery of space they'd wonder if you'd gone mad. Air's everywhere! Why do you need a suit to go a place where there isn't water?

                              The Mythos isn't scary because it hates reality. The Mythos is scary because it is reality, just one removed from typical human experience. A Scion of the Mythos is someone who can't avoid it, and has to live with it - it will never leave them be, because they have one foot planted firmly in it by nature of what they are. Hence Awareness, not Sanity; you aren't going mad, you're simply inputting new data into how you behave.


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                              • Originally posted by Leliel View Post


                                So, uh, who was that Randolph Carter guy again? Or Dr. Munoz? You could say he was destroyed in the end, but the issue seemed to be more of an AC unit breaking down than anything.

                                This seems to do nothing but inform me of how much Call of Cthulhu's earlier editions took away from the Mythos. It made it this enemy of everything, when in fact it's more accurate to say it's the ultimate hostile environment, one antithetical to humanity - for the same reason the empty void of space is. It doesn't hate you, it's that it's too cold and airless for you to live without a suit. To build the suit, you must understand the void - and if you explained the suit to a guy from before the discovery of space they'd wonder if you'd gone mad. Air's everywhere! Why do you need a suit to go a place where there isn't water?

                                The Mythos isn't scary because it hates reality. The Mythos is scary because it is reality, just one removed from typical human experience. A Scion of the Mythos is someone who can't avoid it, and has to live with it - it will never leave them be, because they have one foot planted firmly in it by nature of what they are. Hence Awareness, not Sanity; you aren't going mad, you're simply inputting new data into how you behave.
                                One of the reasons I gravitate more towards Cofd and Scion then call of cthulhu and I really like the Cthulhu mythos lore a lot when you get past a lot of its major problems with it's original creator but when you can only interact with the supernatural in a hostile manner that really doesn't work for me.

                                This may also be the reason why I look at works beyond H.P Lovecraft such as Clark Ashton Smith who's many monster were less hostile and more wierd and strange then monster just coming at you to ear or drive you insane.

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