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  • Florin
    replied
    I think they're going for a trade-off with knowing more about the Mythos or at least being more aware of it, or building toward godhood. However, if you're playing a mixed game with normal Scions and Mythos Scions, you're probably not going to hit Demigod at the same time.

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  • Mateus Luz
    replied
    Originally posted by Bioagent View Post


    Please explain because that is not how I reading it at all. They seem to be competing power sources for they both need a complete "set" of deeds in order to progress.
    You are right. I must have misread somehow. It makes Awareness even more awkward than my first impression, as it grants no additional power and will effectively keep your legend lower than could.

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  • Bioagent
    replied
    Originally posted by Mateus Luz View Post
    Not exactly choose one to raise, Legend requires a Band, a Short and a Long deed to raise, while Awareness requires a Mythos deed, the last requirement no band deed for example to raise, what allow different characters to have different values of Awareness. Mythos deeds scan be used to raise Legend, replacing long or short deeds.

    Awereness and Legend occupy different places in the rules, not competing with each other to evolve, and indeed complementing. Awareness is a second pool of energy that can be used to power as legend and a few other uses, while Legend is the power stat that define all the supernatural powers a character have.

    Please explain because that is not how I reading it at all. They seem to be competing power sources for they both need a complete "set" of deeds in order to progress.

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  • Leliel
    replied
    Final preview's out, showing the powers and antagonists.

    And I must say, I like the implication that Dragons are more sorcerers than they are embodiments of natural forces; they don't have Marvels of Dragon Magic, each one is a distinct Spell. Even a fully ascended Dragon is just an encyclopedia of Spells, not "I am fire!". Not that this makes them weak - they have dragon forms and much, much easier access to Knacks to compensate.

    I kinda want to play a Pearl Thief (draconic term for someone trying to get their Hoard with a minimum of violence) or hunter who had good reason for grudges, but mistook the identity of the Lesser Wyrm who pissed them off, who met a Lesser Wyrm who could contact their Handler, and long story short now they are the Heir. The Serpents and the Joka seem like sorts who are just forgiving enough to see someone who could be, and would be, better on their side, and leap for the chance.

    Also, forgive me, but this is my image of a certain Refinement Spell:

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  • Mugbearer23
    replied
    Thanks for the explanation.

    Seems a bit complicated. But then then again the payoff seems quite good.
    Altough i must say that there is in some cases not enough distinction between the awareness purview and its "normal" counterpart.

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  • Mateus Luz
    replied
    Correcting my former statement, you must choose to increase Awareness or Legend, but they are different on what they can do.

    Awereness and Legend occupy different places in the rules, complementing each other. Awareness is a second pool of energy that can be used to power as legend and a few other uses, while Legend is the power stat that define all the supernatural powers a character have.
    Last edited by Mateus Luz; 02-16-2021, 01:39 PM.

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  • Florin
    replied
    Yes, they have both Legend and Awareness. However, they choose to raise one or the other when they fulfill a complement of Deeds.

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  • Mugbearer23
    replied
    Did i get understand it right that Mythos Scions have both legend and Awareness?

    Also is it just me or do seem most of the innate powers a bit weak.

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  • Florin
    replied
    The preview did not contain denizen paths for Mythos denizens, but I know there have been requests made. I would expect something like that to end up in the final version or in the companion.

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  • prototype00
    replied
    Query: Backed but haven’t been keeping up, is there/will there be an option for one of the origin paths to be a Mythos Denizen (one of the more relatable ones perhaps like the Deep One Hybrids, a K’n-Yan serpent folk or a Ghoul? Like from Ruthenna Emrys’ works?)

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  • No One of Consequence
    replied
    Originally posted by glamourweaver View Post

    I don’t see how Nihilism would function in play. It helps you when you give into despair and do nothing?
    No. While it would include a certain degree of existential nihilism (the idea that a single person - or even the entire human race - is completely insignificant and meaningless on the cosmic scale, which is a theme in some of Lovecraft's Mythos work), it would really focus more on the ideas of every individual being alone in the universe and never really being able to understand why they are here or what their purpose is. From that point, it moves into the areas of moral nihilism (that no action is morally or ethically preferable over another), scientific nihilism (efforts to apply scientific knowledge or study, especially to aspects of the Mythos, are at best dubious if not pointless), political nihilism (desiring the complete destruction of any existing political institutions, including the principles, values and social mechanisms that uphold them), and certain aspects of metaphysical nihilism (that human perception in too limited to actually understand reality and how it actually works).
    I'm not entirely sure how such a thing would function in play, although the rejection of human morality and perspective may make it easier to comprehend and interact with aspects of the Mythos. Possibly also in acts of destroying or otherwise undermining things and in being able to do actions most people and cultures would consider aberrant or monstrous. It may or may not be a Titanic virtue, depending on how those work or if they are still being used.

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  • jollycooperative
    replied
    If I had to make a virtue set, it would be something along the lines of Grit vs. Cosmos.

    GRIT represents your ability to remain rooted in your convictions and ideologies despite being surrounded by cosmic horror and the ineffability of existence and such, basically what lets you hang on to your sense of "humanity" after sprouting 4-dimensional tentacles from your fingernails. But in excess it also makes you hidebound and narrow-minded, unable to accept things outside your worldview, and makes you start going insane as soon as you see something a bit weird.,

    COSMOS represents your attunement to the inscrutable forces of the mythos, your ability to comprehend their mysteries, and to see reality as it truly is without mortal preconceptions, essentially letting you interact with the Mythos on their own level, but if you tip too far you fall into their blase nihilism, ceasing to care about what happens to a world you now see in lacking any value or significance.

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  • glamourweaver
    replied
    Originally posted by No One of Consequence View Post

    I keep thinking Nihilism or some variation of it would be the most likely for one of them. I'm just really not sure what its counter would be.
    I don’t see how Nihilism would function in play. It helps you when you give into despair and do nothing?

    i say Revelation v Dread. Revelation applies seeking out forbidden truths and revealing them to others, Dread helps acting defensively based on fear. They overlap when you seek out info you need to protect against a Mythos threat, or if you reveal just enough to intentionally scare someone away from digging further, for example.

    Now obviously these don’t really apply to the GOO themselves, but I don’t think any comprehensible Virtues could.

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  • No One of Consequence
    replied
    Originally posted by Bioagent View Post
    In addition, there is no Virtue set for being a part of the Mythos "pantheon". I am putting together a large feedback document.
    I keep thinking Nihilism or some variation of it would be the most likely for one of them. I'm just really not sure what its counter would be.

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  • glamourweaver
    replied
    Originally posted by Mateus Luz View Post
    I posted it in Discord, but I think it may fit here too.

    Bioagent pointed that there is little to no alien/transhuman to add to you character by RAW. I agree and have a suggestion:

    Maybe Awareness should have a side effect, like Transcendence in Aberrant, that makes you less social, at least with people that is not as aware as you, and may cause some weird omens that resemble more physical deformities or mental unbalances than the godly omen you get from legend, like turning gradually you into a deep one, or adding tentacles, or a weird grim.

    On Awareness 1 you get it when imbue or spend awareness (or it’s a mental effect, like a tendency of not taking people into account, laughing when it’s not proper, violent behavior, etc), on awareness 5 it’s physical and permanent and getting worse every dot you gain after that, on awareness 10 you are not human anymore, you may look like Cthulhu or just look like a blob with pseudopods, what ever.
    I will say most of the weirdness and drawbacks of Awareness I think meant to come from the Mythos Fatebindings RAW, which you’re obviously going to deal with more and more as your Awareness grows.

    Beyond that there are of course Omens as your Legend grows.

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