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I think they're going for a trade-off with knowing more about the Mythos or at least being more aware of it, or building toward godhood. However, if you're playing a mixed game with normal Scions and Mythos Scions, you're probably not going to hit Demigod at the same time.
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Originally posted by Bioagent View Post
Please explain because that is not how I reading it at all. They seem to be competing power sources for they both need a complete "set" of deeds in order to progress.
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Originally posted by Mateus Luz View PostNot exactly choose one to raise, Legend requires a Band, a Short and a Long deed to raise, while Awareness requires a Mythos deed, the last requirement no band deed for example to raise, what allow different characters to have different values of Awareness. Mythos deeds scan be used to raise Legend, replacing long or short deeds.
Awereness and Legend occupy different places in the rules, not competing with each other to evolve, and indeed complementing. Awareness is a second pool of energy that can be used to power as legend and a few other uses, while Legend is the power stat that define all the supernatural powers a character have.
Please explain because that is not how I reading it at all. They seem to be competing power sources for they both need a complete "set" of deeds in order to progress.
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Final preview's out, showing the powers and antagonists.
And I must say, I like the implication that Dragons are more sorcerers than they are embodiments of natural forces; they don't have Marvels of Dragon Magic, each one is a distinct Spell. Even a fully ascended Dragon is just an encyclopedia of Spells, not "I am fire!". Not that this makes them weak - they have dragon forms and much, much easier access to Knacks to compensate.
I kinda want to play a Pearl Thief (draconic term for someone trying to get their Hoard with a minimum of violence) or hunter who had good reason for grudges, but mistook the identity of the Lesser Wyrm who pissed them off, who met a Lesser Wyrm who could contact their Handler, and long story short now they are the Heir. The Serpents and the Joka seem like sorts who are just forgiving enough to see someone who could be, and would be, better on their side, and leap for the chance.
Also, forgive me, but this is my image of a certain Refinement Spell:
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Thanks for the explanation.
Seems a bit complicated. But then then again the payoff seems quite good.
Altough i must say that there is in some cases not enough distinction between the awareness purview and its "normal" counterpart.
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Correcting my former statement, you must choose to increase Awareness or Legend, but they are different on what they can do.
Awereness and Legend occupy different places in the rules, complementing each other. Awareness is a second pool of energy that can be used to power as legend and a few other uses, while Legend is the power stat that define all the supernatural powers a character have.Last edited by Mateus Luz; 02-16-2021, 12:39 PM.
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Yes, they have both Legend and Awareness. However, they choose to raise one or the other when they fulfill a complement of Deeds.
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Did i get understand it right that Mythos Scions have both legend and Awareness?
Also is it just me or do seem most of the innate powers a bit weak.
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The preview did not contain denizen paths for Mythos denizens, but I know there have been requests made. I would expect something like that to end up in the final version or in the companion.
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Query: Backed but haven’t been keeping up, is there/will there be an option for one of the origin paths to be a Mythos Denizen (one of the more relatable ones perhaps like the Deep One Hybrids, a K’n-Yan serpent folk or a Ghoul? Like from Ruthenna Emrys’ works?)
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Originally posted by glamourweaver View Post
I don’t see how Nihilism would function in play. It helps you when you give into despair and do nothing?
I'm not entirely sure how such a thing would function in play, although the rejection of human morality and perspective may make it easier to comprehend and interact with aspects of the Mythos. Possibly also in acts of destroying or otherwise undermining things and in being able to do actions most people and cultures would consider aberrant or monstrous. It may or may not be a Titanic virtue, depending on how those work or if they are still being used.
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If I had to make a virtue set, it would be something along the lines of Grit vs. Cosmos.
GRIT represents your ability to remain rooted in your convictions and ideologies despite being surrounded by cosmic horror and the ineffability of existence and such, basically what lets you hang on to your sense of "humanity" after sprouting 4-dimensional tentacles from your fingernails. But in excess it also makes you hidebound and narrow-minded, unable to accept things outside your worldview, and makes you start going insane as soon as you see something a bit weird.,
COSMOS represents your attunement to the inscrutable forces of the mythos, your ability to comprehend their mysteries, and to see reality as it truly is without mortal preconceptions, essentially letting you interact with the Mythos on their own level, but if you tip too far you fall into their blase nihilism, ceasing to care about what happens to a world you now see in lacking any value or significance.
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Originally posted by No One of Consequence View Post
I keep thinking Nihilism or some variation of it would be the most likely for one of them. I'm just really not sure what its counter would be.
i say Revelation v Dread. Revelation applies seeking out forbidden truths and revealing them to others, Dread helps acting defensively based on fear. They overlap when you seek out info you need to protect against a Mythos threat, or if you reveal just enough to intentionally scare someone away from digging further, for example.
Now obviously these don’t really apply to the GOO themselves, but I don’t think any comprehensible Virtues could.
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Originally posted by Bioagent View PostIn addition, there is no Virtue set for being a part of the Mythos "pantheon". I am putting together a large feedback document.
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Originally posted by Mateus Luz View PostI posted it in Discord, but I think it may fit here too.
Bioagent pointed that there is little to no alien/transhuman to add to you character by RAW. I agree and have a suggestion:
Maybe Awareness should have a side effect, like Transcendence in Aberrant, that makes you less social, at least with people that is not as aware as you, and may cause some weird omens that resemble more physical deformities or mental unbalances than the godly omen you get from legend, like turning gradually you into a deep one, or adding tentacles, or a weird grim.
On Awareness 1 you get it when imbue or spend awareness (or it’s a mental effect, like a tendency of not taking people into account, laughing when it’s not proper, violent behavior, etc), on awareness 5 it’s physical and permanent and getting worse every dot you gain after that, on awareness 10 you are not human anymore, you may look like Cthulhu or just look like a blob with pseudopods, what ever.
Beyond that there are of course Omens as your Legend grows.
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