Notice: IF you do not like general idea of CoD beings in Scion setting – please leave this topic. We talk here about setting hack in good faith.
Notice 2: Shorts for various terminology is mentioned first time in bracket of it.
I’m an old Chronicles of Darkness ( CoD in short ) Storyteller, running it from the start of it in 2005 year. Genuinely love the setting – only got a bit tired of it in late years. I started to run the Scion as general game of my choosing, but I think about recreating CoD monsters in it as NPC organisations, to populate world with more beings and factions than only Pantheons. So here is topic about talking about setting repercussions of putting CoD monsters in Scion World. Simple. 😎
First, let’s start with how to generally recreate CoD monsters in Storypath engine mechanics. We make monsters special Paths, like pointed in Scion Origin. In each CoD gameline there are 2 Splats variants – X-Splats ( ‘inborn’/Transformation ones ) and Y-Splats ( Society/‘Philosophical’ ones ). Myself, I would simply made X-Splats as part of general Supernatural Path ( i.e. you Supernatural is not ‘werewolf’ only it’s ‘Full Moon werewolf’ ) - and Society/Pantheon Paths to be Y-Splats. ( So your vampire being member of Carthian Movement is your Society Path ). This way translating, for example, Mekhet vampire from Lancea Sanctum, he will in Scion have Supernatural Path: Mekhet vampire and Society Path: Lancea Santcum. We can also extend monster societies to other monstrous ‘lesser templates’ beings – like from ( blue line ) Antagonists, Wicked Dead, (blue line) Second Sight, etc.
Notice 2: Shorts for various terminology is mentioned first time in bracket of it.
I’m an old Chronicles of Darkness ( CoD in short ) Storyteller, running it from the start of it in 2005 year. Genuinely love the setting – only got a bit tired of it in late years. I started to run the Scion as general game of my choosing, but I think about recreating CoD monsters in it as NPC organisations, to populate world with more beings and factions than only Pantheons. So here is topic about talking about setting repercussions of putting CoD monsters in Scion World. Simple. 😎
First, let’s start with how to generally recreate CoD monsters in Storypath engine mechanics. We make monsters special Paths, like pointed in Scion Origin. In each CoD gameline there are 2 Splats variants – X-Splats ( ‘inborn’/Transformation ones ) and Y-Splats ( Society/‘Philosophical’ ones ). Myself, I would simply made X-Splats as part of general Supernatural Path ( i.e. you Supernatural is not ‘werewolf’ only it’s ‘Full Moon werewolf’ ) - and Society/Pantheon Paths to be Y-Splats. ( So your vampire being member of Carthian Movement is your Society Path ). This way translating, for example, Mekhet vampire from Lancea Sanctum, he will in Scion have Supernatural Path: Mekhet vampire and Society Path: Lancea Santcum. We can also extend monster societies to other monstrous ‘lesser templates’ beings – like from ( blue line ) Antagonists, Wicked Dead, (blue line) Second Sight, etc.
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