CofD's Dark Eras series is very popular, and obviously a lot of us here have tossed around ideas for various period settings for the WoD. So I'm currently trying to organize and expand on a few of my own ideas as well as solicit opinions from other people.
What I'm aiming for here is different from the classic WoD historical lines - Dark Ages, etc. - and more along the lines of what Dark Eras does: A fairly tight temporal and geographic focus on a specific region at a specific time that seems to work extremely well with one - and preferably two or more - game lines. IE, not "The US Civil War" but "New Orleans during the Union occupation of the city from 1862 to 1874". However, some of these might be a little more broad. For example, "Kingdoms of the Jaguar", about kingdoms of southern Mexico, the Yucatan, and northern Central America during the 4th and 5th centuries AD.
As far as game lines go, I'm mainly talking about the "Big Five" (Vampire, Werewolf, Mage, Wraith, and Changeling), but also certain things like The Inquisition/DA:Inquisitor, Project Twilight, The Arcanum, Mummy (mainly the classic ones from WOD: Mummy 1st and 2nd ed, as most of these predate the events leading to Resurrection; also the South American and Asian counterparts), Hunters Hunted in general, Sorcerer/Psychics, and possible others.
Kingdoms of the Jaguar (Mesoamerica, @300 - 500 AD)
This is the height of the Mayan Classical period, with a complex network of city states linked together with extensive trading networks while constantly jockeying for superiority over each other via economics, warfare, and other means. A number of these cities are estimated to have had populations in the five digit range. This is also the period that the non-Mayan central Mexican city state/quasi-empire of Teotihuacan forcefully conquered a number of Mayan cities. Teotihuacan was a major city state, its population easily into the six figures, making it one of the most populated cities on earth at the time. (It was later abandoned, but its ruins were so impressive that when the Aztecs arrived, they decided that this is where their gods used to live.)
Primary Games:
The Reign of Louis XIV, one of the greatest proponents of absolute monarchy. This is a period of various court intrigues, a couple of major wars, and a lot of really nice French Baroque architecture (including the construction of the Palace of Versailles). Also the salons, fencing, and a lot of other fun stuff. This is the setting of The Man in the Iron Mask, Neal Stephenson's The Baroque Cycle, and Vonda McIntyre's The Moon and The Sun, among other works. It also inspired Guy Davis's The Marquis comics, which are awesome.
Primary Games:
Possibly one of the more unique moments in cultural history. The aftermath of the Great War, a level of inflation that led to almost everyone blowing their daily pay on entertainment before the money in their hands became worthless, a lot of artistic creativity, and a number of political revolutions bubbling under the surface. Jazz, cabarets, the Bauhaus school, Dadaism, Expressionist films (The Cabinet of Dr. Caligari, Metropolis, Dr. Mabuse the Gambler, and Faust, especially), general decadence, and Quantum physics. There's a ton of stuff to play with here. It's inspired a number of great later works, including the films Cabaret and Shadow of the Vampire. If you have any interest in the period as a setting, I highly recommend Call of Cthulhu's Berlin: The Wicked City book.
Primary Games:
So, that's three ideas. I welcome additional ones, as well as additional ideas of what different games might do in these settings.
What I'm aiming for here is different from the classic WoD historical lines - Dark Ages, etc. - and more along the lines of what Dark Eras does: A fairly tight temporal and geographic focus on a specific region at a specific time that seems to work extremely well with one - and preferably two or more - game lines. IE, not "The US Civil War" but "New Orleans during the Union occupation of the city from 1862 to 1874". However, some of these might be a little more broad. For example, "Kingdoms of the Jaguar", about kingdoms of southern Mexico, the Yucatan, and northern Central America during the 4th and 5th centuries AD.
As far as game lines go, I'm mainly talking about the "Big Five" (Vampire, Werewolf, Mage, Wraith, and Changeling), but also certain things like The Inquisition/DA:Inquisitor, Project Twilight, The Arcanum, Mummy (mainly the classic ones from WOD: Mummy 1st and 2nd ed, as most of these predate the events leading to Resurrection; also the South American and Asian counterparts), Hunters Hunted in general, Sorcerer/Psychics, and possible others.
Kingdoms of the Jaguar (Mesoamerica, @300 - 500 AD)
This is the height of the Mayan Classical period, with a complex network of city states linked together with extensive trading networks while constantly jockeying for superiority over each other via economics, warfare, and other means. A number of these cities are estimated to have had populations in the five digit range. This is also the period that the non-Mayan central Mexican city state/quasi-empire of Teotihuacan forcefully conquered a number of Mayan cities. Teotihuacan was a major city state, its population easily into the six figures, making it one of the most populated cities on earth at the time. (It was later abandoned, but its ruins were so impressive that when the Aztecs arrived, they decided that this is where their gods used to live.)
Primary Games:
- Werewolf (mainly the Fera, in the form of Balam, Mokole, and Camazotz)
- Mage (proto-Dreamspeakers, Thanatoics, and Ecstatics)
- Wraith (Dark Kingdoms of Obsidian)
- Mummy (the Capacocha)
- Vampire (the Drowned?)
- Changeling (?)
The Reign of Louis XIV, one of the greatest proponents of absolute monarchy. This is a period of various court intrigues, a couple of major wars, and a lot of really nice French Baroque architecture (including the construction of the Palace of Versailles). Also the salons, fencing, and a lot of other fun stuff. This is the setting of The Man in the Iron Mask, Neal Stephenson's The Baroque Cycle, and Vonda McIntyre's The Moon and The Sun, among other works. It also inspired Guy Davis's The Marquis comics, which are awesome.
Primary Games:
- Vampire (you know you want to play a Toreador in this)
- Changeling (sadly, we have a mild shortage of Sidhe, who would thrive here, but I think a lot of the Kiths would do well)
- Mage (I think there's some interesting stuff to play with here with both the solons and the idea of absolute monarchy as a precursor of certain Technocratic philosophies; the Order of Hermes and certain types of Thanatoics and Ahl I Batin would work well here IMO)
- Mummy (while the self-proclaimed immortal Count of St. Germain was a part of Louis XV's court, I think this would be an interesting setting for both Egyptian and Greek immortals)
- The Inquisition (the idea of a very French Inquisition reorganized by Cardinal Richelieu under Louis XIII and strongly aligned with the Sun King after the establishment of the Gallican Church in 1682 has some interesting potential, especially as counterparts to the Vampire aspect)
- Demon (Earthbound Thralls)
Possibly one of the more unique moments in cultural history. The aftermath of the Great War, a level of inflation that led to almost everyone blowing their daily pay on entertainment before the money in their hands became worthless, a lot of artistic creativity, and a number of political revolutions bubbling under the surface. Jazz, cabarets, the Bauhaus school, Dadaism, Expressionist films (The Cabinet of Dr. Caligari, Metropolis, Dr. Mabuse the Gambler, and Faust, especially), general decadence, and Quantum physics. There's a ton of stuff to play with here. It's inspired a number of great later works, including the films Cabaret and Shadow of the Vampire. If you have any interest in the period as a setting, I highly recommend Call of Cthulhu's Berlin: The Wicked City book.
Primary Games:
- Vampire (this just screams out character hooks for Toreador, Brujah, Ravnos, Setites, Malkavians and Ventrue)
- Mage (Hollow Ones! Also the Cult of Ecstasy, Sons of Ether, and certain types of Hermetics and Verbena, I think. The Children of Knowledge might also work well here.)
- Changeling (there is so much art, philosophy and science going on that it offers an oasis of glamour to those who might've been negatively impacted by the war.)
- The Arcanum (you've probably got more than a few people who saw some deeply weird and unexplainable stuff during the war who may be looking for answers; also the idea of all these German chapter houses that have been cut off from their French, English and American counterparts trying to reestablish relations.)
- Psychics (there's a lot of interesting stuff going on with parapsychology in Germany during this period, with what was referred to as "scientific occultism; this plays well with the Arcanum and Mage too.)
- Mummy (some of the Greek Cabiri have a reputation for hedonism that might play well here)
- Werewolf (German Glasswalkers and Bonegnawers in the wake of the war, as well as the Fenrir who are disgusted by much of what they see here; certain Ratkin or Ananasi centered games might also work in this setting.)
So, that's three ideas. I welcome additional ones, as well as additional ideas of what different games might do in these settings.
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