The House of Wisdom (Baghdad, 765 - 1258)
After a series of political and dynastic struggles, the early Islamic world mostly coalesced into the Abbasid Caliphate, and their leader Al-Mansur established his new capital along the Tigris River. He originally called it Madinat al-Salaam (City of Peace), but everyone just started calling it Baghdad, after a small Persian town that was already there. The city very quickly became a center of commerce and learning. Part of this came from Al-Mansur's interest in astronomy and astrology, which led to him commissioning the translation of various works from Persia, India and elsewhere, as well as older Greek works. This tradition would be carried on by several of his successors, and eventually they amassed what became known as the Grand Library of Baghdad. The large number of books included works on mathematics, optics, medicine, and philosophy, as well as poetry and The Book of Ingenious Devices (which included various mechanical devices and automata). The city had its own medieval paper mills just to keep up with demand. The exact nature of this library is a subject of debate among historians, as there seems to be no real agreement on if it was ever actually turned into a public academy or if it just remained a private collection. However, a number of public schools of learning did exist during the middle and later parts of the Abbasid period. (Unfortunately, almost all trace of it was destroyed when the Mongols sacked Baghdad in 1258, leaving only various second and third hand accounts of its existence.)
Baghdad during this time is a very wealthy and cosmopolitan city. People come there from all over the greater Middle East and beyond - including India and parts of Europe - primarily as merchants and traders. The city includes notable populations of Jews, Christians (especially Nestorian and Syriac/Armenian), and Zoroastrians. However, as dhimmi, they are all second class subjects to varying degrees (usually depending on the attitudes of the current administration). By medieval standards, the city is very clean, having an abundant supply of water from the Tigris and over a thousand public baths called hammams. In addition, the city was full of cabarets, taverns, and other social halls (including those specifically for playing early versions of backgammon and chess, apparently). There were also live plays, concerts, public storytellers, and so forth. A lot of this activity apparently carried on into the evenings and even nights as well. (Obviously, in the World of Darkness, this will be important later.)
What we have here is a huge, wealthy and diverse city, full of people, various intrigues (private, government and religious, though the last two overlap heavily in the Caliphate), and objects of value coming in from the far corners of the known world. (Seriously, the Caliphate had contact with Tibet and China's Tang Dynasty, as well as East Africa and the Byzantines.) This is a setting of intrigue in all its forms. Political machinations, family feuds, financial conflicts, academic skullduggery, hidden history, criminal conspiracies, heists, murder mysteries and the like are the focus here. And in the background of it all is a certain degree of awe and wonder at the fact that this city is barely even a century old at the start of its Golden Age.
Primary Games:
After a series of political and dynastic struggles, the early Islamic world mostly coalesced into the Abbasid Caliphate, and their leader Al-Mansur established his new capital along the Tigris River. He originally called it Madinat al-Salaam (City of Peace), but everyone just started calling it Baghdad, after a small Persian town that was already there. The city very quickly became a center of commerce and learning. Part of this came from Al-Mansur's interest in astronomy and astrology, which led to him commissioning the translation of various works from Persia, India and elsewhere, as well as older Greek works. This tradition would be carried on by several of his successors, and eventually they amassed what became known as the Grand Library of Baghdad. The large number of books included works on mathematics, optics, medicine, and philosophy, as well as poetry and The Book of Ingenious Devices (which included various mechanical devices and automata). The city had its own medieval paper mills just to keep up with demand. The exact nature of this library is a subject of debate among historians, as there seems to be no real agreement on if it was ever actually turned into a public academy or if it just remained a private collection. However, a number of public schools of learning did exist during the middle and later parts of the Abbasid period. (Unfortunately, almost all trace of it was destroyed when the Mongols sacked Baghdad in 1258, leaving only various second and third hand accounts of its existence.)
Baghdad during this time is a very wealthy and cosmopolitan city. People come there from all over the greater Middle East and beyond - including India and parts of Europe - primarily as merchants and traders. The city includes notable populations of Jews, Christians (especially Nestorian and Syriac/Armenian), and Zoroastrians. However, as dhimmi, they are all second class subjects to varying degrees (usually depending on the attitudes of the current administration). By medieval standards, the city is very clean, having an abundant supply of water from the Tigris and over a thousand public baths called hammams. In addition, the city was full of cabarets, taverns, and other social halls (including those specifically for playing early versions of backgammon and chess, apparently). There were also live plays, concerts, public storytellers, and so forth. A lot of this activity apparently carried on into the evenings and even nights as well. (Obviously, in the World of Darkness, this will be important later.)
What we have here is a huge, wealthy and diverse city, full of people, various intrigues (private, government and religious, though the last two overlap heavily in the Caliphate), and objects of value coming in from the far corners of the known world. (Seriously, the Caliphate had contact with Tibet and China's Tang Dynasty, as well as East Africa and the Byzantines.) This is a setting of intrigue in all its forms. Political machinations, family feuds, financial conflicts, academic skullduggery, hidden history, criminal conspiracies, heists, murder mysteries and the like are the focus here. And in the background of it all is a certain degree of awe and wonder at the fact that this city is barely even a century old at the start of its Golden Age.
Primary Games:
- Mage - The city is a point of pride to the Ahl I Batin. Islam and the Caliphate is one of their greatest tools in trying to advance the Doctrine of Unity, and their combination of subtle machinations and academic scholarship allows them to take to the city like fish to water. The Caliph's court, the various houses of learning, the Mosques, and the market squares are all places they work their magic. Beyond the Batini themselves is their creation of the Web of Faith, the alliance of Muslim willworkers. While their exact make up has never really been documented, it includes various artificers, shaman, dervishes and others. All of them have a place in the city. (On the outside are the Taftini, who view Islam and the Caliphate as abominations to their way of life and magic.) You could do this with Dark Ages: Mage, although the low number of Foundation/Pillar set ups may be an obstacle (especially if you want to involve travelers from India, Africa or China). The alternative is to use Mage: The Sorcerers' Crusade (or one of the Modern versions if you wish). A lot of the stuff from the Artificers and Swashbucklers handbooks can apply to the setting.
- Vampire: The Dark Ages (Veil of Night) - This city, with its massive population, its webs of intrigue, and its diverse night life, make this a paradise for the Kindred of the Ashirra. All of the Middle Eastern Clans have their niche to fill here (even Ventrue and the occasional Tzimisce from the Eastern Roman Empire or India). Lasombra and Assamites among the courts, the Salubri and Nosferatu in the Mosques, the Toreador and Brujah in the libraries, and the Ravnos and Setites in the markets. (Mix and match the above as suits you.) Its the medieval equivalent in scope and scale to what something like Chicago by Night was to the modern nights.
- Dark Ages: Fae - Baghdad's Golden Age is mentioned frequently in the One Thousand and One Nights, and a number of the stories are folk tales from the Abbasid era. As such, you can easily have medieval Changelings who go the full epic fantasy route, interacting with djinn, ghul, and ifrit while possessing magic carpets, looking glasses, and more.
- Mummy - The Immortals fit in with the world of medieval Baghdad very well, with the added interesting wrinkle that to beings who've been eye witnesses to the region's history for centuries and even millennium witnessing such a spectacular city springing up in such a short amount of time. This gives Mummy characters an interesting perspective on the city and its culture. In addition to those who serve Horus, the city is likely to attract Ishmaelites and Cabiri as well, and their interactions are certain to be interesting.
Comment