The world of darkness system has a hell of a lot of dice roll, especially in combat. Of course this system allows a good accuracy on how successful is the action but the rules ask too much roll
My players are complaining about it for a while now, so i've adapt v20 rules by mixing them with some v5 rules to reduce the rolls. Unfortunatly we have hard time trying to reduce or even skip the Gifts/Disciplines rolls
Of course difficulty of those roll are there to prevent getting to much success and get a low level power getting godly efficient but we're looking for a brand new system specially for powers
A quick exemple: when using a gift that ask a roll you immediatly get as many success as your character willpower, but not the permanent points, the tempopary ones. As you can use them to get auto success or to activate a power and are hard to recover, the longer is the action, the less powerfull will be the character's powers. In addition with this idea they would have to decide if they spend their point to avoid botch or using high level Gifts/Disciplines or if they keep them
Naturally this would also mean changing the price of activating some of the powers so that they rely more on willpower and they would also lost efficiency by involving the wound penalty to it (ex: a garou with 6 temporary willpower would activate a power as if he had 6 success, but if he's crippled he fall to 1)
But it isn't right because some powers, especially garou gifts are really powerfull, so a new pc that spend point on willpower at the creation would be too efficient
So do you think that it's possible to reduce or skip the powers rolls through an houserule or do you think it's better keeping them to prevent issues?
My players are complaining about it for a while now, so i've adapt v20 rules by mixing them with some v5 rules to reduce the rolls. Unfortunatly we have hard time trying to reduce or even skip the Gifts/Disciplines rolls
Of course difficulty of those roll are there to prevent getting to much success and get a low level power getting godly efficient but we're looking for a brand new system specially for powers
A quick exemple: when using a gift that ask a roll you immediatly get as many success as your character willpower, but not the permanent points, the tempopary ones. As you can use them to get auto success or to activate a power and are hard to recover, the longer is the action, the less powerfull will be the character's powers. In addition with this idea they would have to decide if they spend their point to avoid botch or using high level Gifts/Disciplines or if they keep them
Naturally this would also mean changing the price of activating some of the powers so that they rely more on willpower and they would also lost efficiency by involving the wound penalty to it (ex: a garou with 6 temporary willpower would activate a power as if he had 6 success, but if he's crippled he fall to 1)
But it isn't right because some powers, especially garou gifts are really powerfull, so a new pc that spend point on willpower at the creation would be too efficient
So do you think that it's possible to reduce or skip the powers rolls through an houserule or do you think it's better keeping them to prevent issues?
Comment