what would Violator and Spawn (Al Simmons) be?
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Which Creature/Group would "Blank" Fictional Character would be in?
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Originally posted by Crowley View Postwhat would Violator and Spawn (Al Simmons) be?
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ok...
What would
Dream (Sandman)
Angel and Buffy
oh and, if Jason is a Bloodhound Specter that became a Risen...Da Fuck is Freddy Krugger?
Forum's Official's Joker and Trickster. Pardon my bad english, aint my first language (I Speak Spanish).
ST: DtF, HtR, WtO, MtA
Signature Chars: Crowley (hakalu), Joe The Nuwisha (WtA)
Changelings: be afraid of the Technocracian High Five of Doom
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Freddy Krugger? He's absolutely a Tremere Antitribu. Have you read the path Gift of Morpheus? It's a how-to guide on how to be Freddy.
Gift of Morpheus
This path of Thaumaturgy allows the vampire to put others
to sleep and enter their dreams. The path does not allow
the vampire to enter a real dream dimension, but rather
the mind of the sleeping mortal via some unexplained type
of telepathic link. The path has a mental effect, and other
mind-influencing Disciplines, such as Auspex, Dominate
and Presence, may be used in conjunction with this path.
* Cause Sleep
The vampire is able to make a person within her line of
sight sleepy just by concentrating. The person may still be
awakened by loud noise or someone trying to rouse him.
System: The vampire must make a roll using her own
Manipulation + Empathy (difficulty equals her opponent's
Willpower + 3, to a maximum of 10). Three successes put
the
target to sleep, while one or two reduces the victim's Dice
Pools by that amount for the next turn. This power only
affects vampires if the user spends a point of Willpower.
* * Mass Slumber
The vampire can put several individuals to sleep at once.
This power only affects mortals, and only those the
vampire can see.
System: The vampire makes a Charisma + Leadership roll
(difficulty 8). The number of successes indicates the
amount of sleepiness as per Cause Sleep, but each target is
affected to the same extent.
* * * Enchanted Slumber
The vampire can cause mortals and even Kindred to fall
into an enchanted slumber from which they cannot awaken
until a certain task has been performed (such as a kiss
from Prince Charming). The vampire must decide what
special condition must be met for the victim to awaken.
While the condition does not have to be easy, it should not
be impossible.
System: The vampire must roll to determine how long the
person can be kept under the enchantment before it wears
off on its own. The number of successes on an Intelligence
+ Subterfuge roll (difficulty equal to the victim's
Willpower) determines the maximum duration should the
task to break the enchantment remain unfulfilled. The user
must also spend a point of Willpower to affect vampires.
1 success....................One Turn
2 successes.................One Night
3 successes.................One Week
4 successes.................One Month
5 successes.................One Year
* * * * Dreamscape
This power lets the vampire telepathically project his own
image into the mind of a sleeper. The vampire has no real
control over the dream, but may utilize any Disciplines or
Abilities he possesses in real life while inside the dream.
The sleeper may or may not remember the vampire in her
dreams, depending on how well she usually remembers her
dreams.
System: The vampire must possess something belonging
to the target and succeed in a Wits + Dreaming roll
(difficulty equals the target's Willpower, even if the victim
is willing). The effect lasts for the length of one dream.
* * * * * Master of Dreams
The Master of Dreams controls the dreams of the sleeper,
shaping them as she wills. The vampire is able to make the
person remember or forget the dreams. She may
manipulate them in any way she can imagine, even
inducing the death of the dreamer from sheer terror.
Combat can be handled normally; the vampire may use all
her Disciplines as if she were awake. If either dies, the
death is permanent.
System: The vampire enters the dream as per
Dreamscape, but must roll Manipulation + Dreaming
(difficulty 7) to affect the dream in any substantial way.
Note that once the vampire begins trying to manipulate the
dream, the victim can do the same, making the same roll.
Whoever has the most accumulated successes in any one
turn determines what course the dream will take. The
Master of Dreams must spend a point of Willpower to
enter the dreams of other Kindred (and must make a
Humanity or Path roll to remain "awake" during the day).
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Well...he is not technically dead so....i belive he is Orpheus related
Forum's Official's Joker and Trickster. Pardon my bad english, aint my first language (I Speak Spanish).
ST: DtF, HtR, WtO, MtA
Signature Chars: Crowley (hakalu), Joe The Nuwisha (WtA)
Changelings: be afraid of the Technocracian High Five of Doom
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ok...this is a tricky one...
The First Generation of Power Rangers..GO!
Forum's Official's Joker and Trickster. Pardon my bad english, aint my first language (I Speak Spanish).
ST: DtF, HtR, WtO, MtA
Signature Chars: Crowley (hakalu), Joe The Nuwisha (WtA)
Changelings: be afraid of the Technocracian High Five of Doom
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ok, the highlanders :P mcloud, the kurgan and ramirez
Forum's Official's Joker and Trickster. Pardon my bad english, aint my first language (I Speak Spanish).
ST: DtF, HtR, WtO, MtA
Signature Chars: Crowley (hakalu), Joe The Nuwisha (WtA)
Changelings: be afraid of the Technocracian High Five of Doom
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never seen RWBY xD sorry...
Hannibal Lecter and Will Graham from Hannibal :P
I think hannibal is either a nephilim or a Wayward, and Graham is either a hermit or visionary
Forum's Official's Joker and Trickster. Pardon my bad english, aint my first language (I Speak Spanish).
ST: DtF, HtR, WtO, MtA
Signature Chars: Crowley (hakalu), Joe The Nuwisha (WtA)
Changelings: be afraid of the Technocracian High Five of Doom
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hey, what would Morpheus (neil gaiman's sandman) be?
Forum's Official's Joker and Trickster. Pardon my bad english, aint my first language (I Speak Spanish).
ST: DtF, HtR, WtO, MtA
Signature Chars: Crowley (hakalu), Joe The Nuwisha (WtA)
Changelings: be afraid of the Technocracian High Five of Doom
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