Originally posted by Black Fox
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We've always played it as a symbiosis -- not a 'fusion', but not exactly separate like a Mage and Avatar. More that, if you are a commoner, you have a cohabiting soul that you've had since before birth, and have never known any different. You don't know what parts of you are from your mortal side and which from your Fae, because you've influenced each other as far back as you can remember.
(Side note: I even recall reading that the mortal Seemings of Changelings often tend to resemble the Fae Seeming -- i.e, sluagh tending towards short and slender, and nockers towards being ruddy, which I would take as the physical manifestation of that influence, though it doesn't explicitly say so. I just tend to look for logical consistencies in a game.)
As far as what happens to the mortal soul of sidhe body-snatching victims... in 2nd Edition it left quite a metaphysical problem with the idea of the souls being taken back to Arcadia. IIRC, in Dreams and Nightmares, because the human souls of Changelings contain Banality, they cannot enter the Deep Dreaming without leaving it scorched and smoking in their wake. How, then, can a purely human soul be free enough of Banality to make it to Arcadia, where even Changelings can't go?
It doesn't make sense, so I would tend to think the 'souls of the sidhe's human victims go to Arcadia' is a myth made up by the sidhe to assuage any hostility and guilt their 'takeovers' might incite....
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