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Can Freeholds be themed as anything but Feudal estates?

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  • Can Freeholds be themed as anything but Feudal estates?

    ever used a Freehold that wasnt styled as a castle or country villa or some such?



  • #2
    Looking at Freeholds and Hidden Glens, and Dreams and Nightmares, sure. Steampunk sprawl, early 19th century tavern, ornate garden, open glade in a residential building... freeholds aren't obliged to look like noble residences.


    Scion 2E: What We Know - A wiki compiling info on second edition Scion.

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    • #3
      Given the cause of the Resurgence, I think it would not be inappropriate for some Freeholds deeper in the Dreaming to be styled as 1960s zeerust space stations. Heck, you could have a "Rocket Diner" front in the mortal world that lets out onto a space scene in the Dreaming in the back. With TOS Star Trek command structure for the nobility running the place.

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      • #4
        A character of mine once had a giant treehouse freehold.


        Charlie Cantrell
        Onyx Path Freelancer
        Changeling: The Dreaming 20th Anniversary Edition, Conquering Heroes, Book of Freeholds, Guide to the Night, C20 Players Guide

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        • #5
          Originally posted by Segev View Post
          Given the cause of the Resurgence, I think it would not be inappropriate for some Freeholds deeper in the Dreaming to be styled as 1960s zeerust space stations. Heck, you could have a "Rocket Diner" front in the mortal world that lets out onto a space scene in the Dreaming in the back. With TOS Star Trek command structure for the nobility running the place.
          The Redcaps were enthusiastic about wearing red shirts until they realized that other kithain could miss them... and they'd still (chimerically) die.

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          • #6
            ohh was just curious? Ideas what a Childling can do with a Treehouse or playhouse freehold once hes outgrown it?

            Is gifting it to a new owner a good way to get boons, or thin k he could repurpose a freehold.


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            • #7
              Outgrowing a Freehold sounds like the most Banal thing ever.. I mean adult treehouses are a thing

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              • #8
                in "the autumn people " one of the banal Chimera is a Chimerical companion who was outgrown.

                Pg. 29 "Celadyr"



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                • #9
                  Originally posted by Lian View Post
                  Outgrowing a Freehold sounds like the most Banal thing ever.. I mean adult treehouses are a thing
                  It's possible to become a person who is into something other than treehouses, though. Not exactly "growing out" of it, but over the course of life, people do change.

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                  • #10
                    Freeholds usually adjust themselves to their owners over time, so a tree house freehold might change to something the wilder would still enjoy. Our freehold is a Victorian-era bed and breakfast, dismantled and moved from Europe to America. It's also a combined dream / nightmare / twilight realm, depending on which "reflection" you end up in. It's a good idea to carry a mirror.

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                    • #11
                      Originally posted by Prince of the Night View Post
                      ohh was just curious? Ideas what a Childling can do with a Treehouse or playhouse freehold once hes outgrown it?

                      Is gifting it to a new owner a good way to get boons, or thin k he could repurpose a freehold.
                      Either/or. I think it's more fitting to have the Freehold change with the controlling Changeling over time.


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                      • #12
                        I designed a Freehold once for a game that very consciously referenced a lot of Frank Lloyd Wright's architecture. Odd spatial relationships, use of natural surroundings, notes of retro-futurism, with a large indoor fire pit as the focal point to bring it back around to the idea of a medieval hall with a brazier.

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                        • #13
                          Originally posted by Prince of the Night View Post
                          ever used a Freehold that wasnt styled as a castle or country villa or some such?
                          Why not a Theatre, a Circus, an Amusement Park,​ an Artist's Colony, an Ashram, a Commune, or a Spa? You need an organizing principle. Aristocracy was the old one. Feel free to experiment and watch the Sidhe murder you and ravage your dreamers.

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                          • #14
                            Originally posted by Astromancer View Post

                            Why not a Theatre, a Circus, an Amusement Park,​ an Artist's Colony, an Ashram, a Commune, or a Spa? You need an organizing principle. Aristocracy was the old one. Feel free to experiment and watch the Sidhe murder you and ravage your dreamers.
                            "Organizing Principle"? Hmm . . . I think I'd describe it more as an "inspirational work", dream, or work of art. Something that fires the imagination, and gets people thinking about the impossible. One strong enough to affect countless people. Graymere Glen, for example, feeds on every story/nightmare about a haunted "evil" lake in the woods, from Beowulf to Friday the 13th. While the Fool's Gambit (in Boston) draws from the American Revolution, the Sons of Liberty, and the Liberty Tree.

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                            • #15
                              Originally posted by One Vorlon View Post

                              "Organizing Principle"? Hmm . . . I think I'd describe it more as an "inspirational work", dream, or work of art. Something that fires the imagination, and gets people thinking about the impossible. One strong enough to affect countless people. Graymere Glen, for example, feeds on every story/nightmare about a haunted "evil" lake in the woods, from Beowulf to Friday the 13th. While the Fool's Gambit (in Boston) draws from the American Revolution, the Sons of Liberty, and the Liberty Tree.
                              The Inspiration is the organizing principle. Circus, royal court, or doughnut shop, might be the form, horror movie, artwork, or childhood wonder, would be the principle. The form is the way you tell the story. ​

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