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1000 Mage Plots

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  • Originally posted by Nyrufa View Post
    124) One of the Dreamspeakers has become a Marauder and is now trying to reclaim the planet in the name of mother nature. Their method of doing so? Unleash an army of sentient plant life to destroy human civilization. As if that wasn't bad enough, these plants are created using human souls. After preparing a sacrificial victim, the mage plants seeds throughout their body, which take root and siphon the victim of all their spiritual energy. Once the plant is fully mature, they are extracted and become new floral soldiers in the mage's army!

    This reminded me of The Last of Us. And that's a good thing.


    "Steel isn't strong, boy. Flesh is stronger."

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    • 125) A PC's family members have come into possession of a potent - but dangerous - magical artifact. How does the PC react? Does he try to convince his family to surrender the item? How will he do that? If the family doesn't already know the PC is a mage, would the PC reveal this in an effort to prove he knows what he's talking about? Would he rather sneak in and steal the item? What would he do with the item if he got it? Use it himself? Sell or trade it to other mages? Or does the PC consider letting the family have it, since it could provide protection from the PC's enemies? Can he afford to do that, knowing how hazardous the item can be? And what if someone else discovers the family has the item, and tries to steal it themselves?


      126) Technocrat PCs discover evidence of a child porn ring. The idea of leaking this information to the press, police, or even the Traditions (and their Children's Crusade) is considered. However, none of these options can be acted upon, as a higher ranking member of the Technocracy vetoes any idea of getting involved. This despite the fact that children are being abused, and the Technocracy is in a position to tackle it, either themselves or by informing more active parties.

      Why is this high ranking Technocrat stopping formal action? It can't be a security risk, as the Union's evidence is made mostly of mundane data that can be passed on anonymously without issue. Not unless there's some bigger matter the Union is working on, and is beyond the PCs' security clearance. If it ISN'T that, though, does this high ranking Technocrat have a sinister motive? Could this big wig even be involved with the child porn ring? If the PCs can't stand to watch child exploitation continue, can they appeal to a higher rank? Will this embroil them in a war of internal Union politics, as the ranking Technocrat leverages his own influence to counter the PCs'? Or will the PCs decide to circumvent Union structure entirely, and leak the information themselves? Are they prepared for disciplinary action, and/or making a powerful enemy in the Technocracy? Or can they successfully blow the whistle without their involvement being provable?


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      • Originally posted by Nyrufa View Post
        124) One of the Dreamspeakers has become a Marauder and is now trying to reclaim the planet in the name of mother nature. Their method of doing so? Unleash an army of sentient plant life to destroy human civilization. As if that wasn't bad enough, these plants are created using human souls. After preparing a sacrificial victim, the mage plants seeds throughout their body, which take root and siphon the victim of all their spiritual energy. Once the plant is fully mature, they are extracted and become new floral soldiers in the mage's army!

        'day of the triffids' is the technocrat version of this.

        127) A plane transporting secret Progenitor bio-engineering project had been compromised and the spores had been released over the Atlantic. Paradoxically, pun intended, the spores survived and thrive int he consensus, more so they are everywhere. Quintessential, aggressive, swarm plants with incredible toxicity are growing like weeds all over the world, to become mature at the end of the year, root up and go walking. However, when harvested they also provide incredible, rich in quintessence oil. What will you do? save at the very least hundreds of thousands of sleepers or let the aggressive quintessence batteries spread onto the world?

        Triffids swarm like ants, communicate with bio-drums and shoots incredibly toxic tongue stingers for several meters. They also reproduce via spores in most hot and moderate climates. Oil is incredibly useful both for mages of either variety and sleepers. However, unsupervised the plants had been growing in human habitable areas and will sting incredible amount of people when mature. Due to poor penetration they are exponentially less dangerous for animals with furs and thick skin.
        Last edited by Warpwind; 04-20-2018, 08:04 AM.

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        • 128) A loved one of the PCs comes back as a Wraith, begging you to save him from being soulforged. The pursuer (a higher up in the Artifacter guild) after him will agree to a little exchange if the cabal were to get her an Umbral spirit to work on. If the Artifacter can forge the spirit into something useful, the Cabal might just have their own little business.
          Last edited by Yaoi Huntress Earth; 04-20-2018, 10:47 PM.


          Check out my DriveThruRPG books at: https://www.drivethrurpg.com/browse....=Carrie%20Kube

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          • 129) A Syndicate member is attempting to renovate a property out in the country, so as to create a safehouse for himself. He's using intermediaries and secret accounts in order to finance the project discreetly, as he doesn't want the Union to find out about it. It's good to have a personal escape plan, in the event this whole Technocracy business goes south for him. (That the Union keeps threatening to go into civil war between the Syndicate and New World Order doesn't help).

            Problem: He's fairly certain the house is haunted.

            Solving the ghost problem will be just the slightest bit difficult, on account of the Syndicate rep not being versed in Dimensional Science, and also not wanting to call for help within the Union. He can't have the Technocracy knowing about this house. So he's decided to covertly turn to the superstitionists for aid. That's where the PCs come in. If they can get rid of the ghosts, that would be great. If they can do so without finding out what the Syndicate rep's connection to the property is, even better.


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            • 130) Late in one day, a beautiful, rich girl will meet the PCs on a bar, restaurant, or a quiet public place. After a while, she will explain that she recently feels her cognition threatened. It shouldn't be possible, due to her condition of being a ... tremere . Each night, she wakes up with symptoms of alzheimer's, and she has to spend a lot of blood into Focused Mind discipline. She is tired of doing that, and want to avoid being discovered.
              She is not powerful/influential, but her knowledge in thaumaturgy is incredible. And her knowledge of the tradition society is frightening. She has studied the PCs well, knows where they lives, and knows their allies names. She knows the PCs are mage, she asks for help.

              She will ask the players to cure her, her sole condition is that they will have to be blood bonded while doing so.
              Ho, and she will totally forgot to tell the players that her presence is required in a high graded tremere meeting, and her absence or presence with a mental illness may lead to players being killed.
              She can give players some of her occult knowledge, wealth, or maybe neat artifacts ... or nothing if the blood bond is working well enough.

              How did she got brain problems ? That's up to the players to discover. She may have botched a ritual, got cursed, or .. she simply suffers from a long mental battle after diablerie.

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              • I hope none of the PCs is Hermetics in this scenario, because they should kill Tremere on sight. Hermetics have a serious 'no dealing with vampires' part of their code.

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                • Or maybe one of them is. And tries to warn the cabalmates/try to kill her/etc.

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                  • 131) A Hermetic mage asks the PC cabal to provide backup for a book exchange between himself and a group of vampires. The mage and the vampire coterie's resident blood sorcerer are meeting to swap occult tomes that each desires from the other. It's supposed to be a simple trade, but both individuals have agreed to bring friends who can stand at the sidelines, in order to minimize the possibility of a doublecross. This swap will occur in the middle of a public place - an airport terminal during the early morning, where many people wait for their flights - in order to further minimize the chance of either group trying something. Neither mages nor vampires want to risk witnesses.

                    When the event happens, everything goes well...until a random human runs out and strikes out with a fireball spell at the vampires.

                    Assuming the event doesn't immediately devolve into a massacre (the vampires will at least TRY to retreat, and take any of their number in frenzy with them), the PCs are now in BIG trouble. The vampires assume the Hermetic and the PCs conspired to get the drop on the coterie. The PCs will need to quickly track down the interloper, in order to obtain proof that the attack was perpetrated by a third party. Only that will mollify the vampires, and perhaps only after some additional reparations or role-playing to smooth things over.

                    To further complicate matters, either the Technocracy or the Camarilla will step in to cover up the supernatural event that happened in a public space. While either stepping in is bad - because it means there's a powerful organization pissed off at the Masquerade/Consensus violation - both of them getting involved would be worse. Because if members of both the Technocracy and Camarilla work to effect a cover-up, their efforts could end up working at cross purposes. Leaving inconsistencies in the story - since the two groups are coordinating - that could attract public attention. This makes both groups even MORE angry, and could possibly bring more heat down from other groups, public and secretive. Hunters - vampire and/or witch - could arrive in town or get alerted, and the press and/or law enforcement might take interest.


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                    • The random mage breaking up the deal is doing the Hermetic a solid. It's against the rules in the Order of Hermes to make deals with vampires.

                      It seems we have a mix mage with vampires riff going on right now. . .

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                      • 132) A young Virtual Adept's laptop - also her primary Foci - is stolen from her apartment by a thief who wasn't visible at all in the Mage's protective divinations that she casts regularly on her apartment and the area around it. Another Tradition Mage from her Cabal, while trying to help out, does find the laptop a few days later in a shop selling used computers, far away from the Virtual Adept's apartment. The workers at this place do sell the Virtual Adept's laptop at the listed, ordinary price without any problems ; all the Programs on the laptop are inactive, and all the protections, encryptions and firewalls have been removed. When all three workers at the used computer shop are checked with Mind 3, it turns out that each of them has had parts of her or his memories removed - in a decisive manner that is very often a characteristic of a Vampire skilled in the Discipline of Dominate doing this.

                        The group of young Tradition Mages now has a dillema - are they a target of some concentrated action by a Vampire ( or by many Vampires ) ? Or maybe a Vampire helped them out by removing the memories of the mundane human workers ; and it is someone else, or some other group, that is acting against the Mages ? Should the Mages destroy the recovered laptop before the night falls ? Doing so might seem like the safe option - so that the Cabal gets no unwanted visitations, for example. But destroying the laptop also means denying themselves a way to gain more information about the situation and the person(s) involved in it - and perhaps it is information in regards to what exactly is going on that the Mages might need, in both the nearest future and in the long term.
                        Last edited by Muad'Dib; 05-03-2018, 01:22 PM.

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                        • Originally posted by Bluecho View Post
                          Hunters - vampire and/or witch - could arrive in town or get alerted,
                          Does anyone know if there is anything written in any World of Darkness book about mundane humans ( not Imbued humans detailed in Hunter: The Reckoning ) who try to find and harm Mages, or Sorcerers ? I don't recall anything.
                          Last edited by Muad'Dib; 05-06-2018, 12:07 PM.

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                          • Originally posted by Muad'Dib View Post
                            Does anyone know if there is anything written in any World of Darkness book about mundane humans ( not Imbued humans detailed in Hunter: The Reckoning ) who try to find and harm Mages, or Sorcerers ? I don't recall anything.

                            I think Hunters Hunted II covers that.

                            And maybe the Arcanum book?


                            "Steel isn't strong, boy. Flesh is stronger."

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                            • 133) The Technocrat Mages in the city attempt to gain the trust of a Verbenae Cabal, in order to gain the Cabal's aid in revitalizing and improving the city's parks and other green areas.

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                              • Originally posted by Muad'Dib View Post
                                133) The Technocrat Mages in the city attempt to gain the trust of a Verbenae Cabal, in order to gain the Cabal's aid in revitalizing and improving the city's parks and other green areas.
                                134) In response to some Technocrats reaching out to Verbena to aid in improving the city's greenspace, several Progenitor amalagams are sent to take out the Reality Deviants and the Technocrats who considered working with the enemy.

                                If you're a Technocrat and it was your supervisor who was an idiot, the Progenitors will just say 'Well, if your supervisor had talked to the Council, we could have sent some Preservationists to clean up the mess with approved Procedures.' The fate of Technocratic PCs will be based on how well they toe the Union line and how much they supported the idiot/traitor who gave the order.

                                Tradition mages and those in the Crafts are caught in the crossfire, as anyone who might aid the Verbena needs to be taken down. Now the Templars, who dislike the Verbena, they might be played into eliminating the Verbena and then disposed of by the Technocracy because religion is bad but using former parts of the Union provides an opportunity to recruit the good ones and eliminate those who are Reality Deviants.

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