[I wear my influences on my sleeve. This one's a send-up to the movie Redline.]
198) The Ascension Race has returned, and the whole Awakened world is eager to compete.
Having its roots in centuries of informal races between mages, the Ascension Race proper began shortly after the defection of the Sons of Ether to the Traditions. A member of what would become Iteration X challenged a prominent Etherite to a race, using the finest automobiles their respective Sciences could produce. They took their contest to the Umbra, where Paradox wouldn't get in their way. The results of that race were mired in controversy, and rematches would be performed several times during the remainder of the 19th century. The important part is that it did not remain contained to these two scientists, but spilled over into the rest of Mage-kind. Enthusiasts of speed and competition, from every walk of Awakened life (as well of other Night Folk, on occasion), began to compete in what became known as the Ascension Race.
There were only three rules: 1) the racers had to stay grounded or hovering (not flying); 2) racers needed to complete a full circuit of the course, though the exact route was left open; and 3) weapons or other effects could not go beyond a certain threshold of destructive power (mostly to protect spectators from collateral damage). Other than that, most anything was permitted. Vehicles of all stripes have been seen (as have living mounts), and just as many different kinds of racers. The second most common racers behind Mages were Spirits, with the Ascension Race attracting many (sometimes literal) speed demons. Even vampires and werewolves are allowed, IF they can get to the starting line...and if they can keep up. (Certain vampire technomancers have made valiant efforts over the years, using black market Etherite tech or even materials of their own design; most werewolves dispense with vehicles, and just run or ride spirit beasts).
The Ascension Race, naturally, was controversial to the extreme. For years, the Technocratic Union forbid any Technocrat from competing. Technocrats still did, they just had to be secretive about it, and the Union always sent agents to watch the race, to catch personnel. That said, enforcing this edict was not always consistent or unanimous, and great debate happened within the Union as to the merits of supporting it, if only passively. Some argued that the race was a chance to display the superiority of Enlightened Science. Others, however, considered fraternization with Reality Deviants (even in a competitive context) to be unthinkable, and the higher ups tended to agree.
It all came to a head during the Pogrom years, when neither side was in the mood to tolerate each other long enough to idle by the starting line. The Ascension Race occurred sporadically during this period, and stopped dead with the Avatar Storm. This ended the Pogrom, of course, but left the Umbra virtually inaccessible. Only lesser informal races could take place, and only on earth (where the threat of Paradox kept the heights of Awakened racing severely capped).
With the clearing of the Avatar Storm, though, talks of reigniting the Ascension Race started up. Moreover, the Technocratic Union's leadership skews much younger and less draconian, making them more receptive to inter-sect competition. Finally, with a 3-2 Convention vote in favor of the race, a formal truce was broached between Technocracy and Traditions. That was five years ago, and now all the racers are assembling on the traditional home of the Ascension Race: the Ashen Expanse, a blasted wasteland Umbral Realm, bereft of permanent residents and shaped by over a century of magickal combat.
A number of complications could arise from any story incorporating the Ascension Race:
198) The Ascension Race has returned, and the whole Awakened world is eager to compete.
Having its roots in centuries of informal races between mages, the Ascension Race proper began shortly after the defection of the Sons of Ether to the Traditions. A member of what would become Iteration X challenged a prominent Etherite to a race, using the finest automobiles their respective Sciences could produce. They took their contest to the Umbra, where Paradox wouldn't get in their way. The results of that race were mired in controversy, and rematches would be performed several times during the remainder of the 19th century. The important part is that it did not remain contained to these two scientists, but spilled over into the rest of Mage-kind. Enthusiasts of speed and competition, from every walk of Awakened life (as well of other Night Folk, on occasion), began to compete in what became known as the Ascension Race.
There were only three rules: 1) the racers had to stay grounded or hovering (not flying); 2) racers needed to complete a full circuit of the course, though the exact route was left open; and 3) weapons or other effects could not go beyond a certain threshold of destructive power (mostly to protect spectators from collateral damage). Other than that, most anything was permitted. Vehicles of all stripes have been seen (as have living mounts), and just as many different kinds of racers. The second most common racers behind Mages were Spirits, with the Ascension Race attracting many (sometimes literal) speed demons. Even vampires and werewolves are allowed, IF they can get to the starting line...and if they can keep up. (Certain vampire technomancers have made valiant efforts over the years, using black market Etherite tech or even materials of their own design; most werewolves dispense with vehicles, and just run or ride spirit beasts).
The Ascension Race, naturally, was controversial to the extreme. For years, the Technocratic Union forbid any Technocrat from competing. Technocrats still did, they just had to be secretive about it, and the Union always sent agents to watch the race, to catch personnel. That said, enforcing this edict was not always consistent or unanimous, and great debate happened within the Union as to the merits of supporting it, if only passively. Some argued that the race was a chance to display the superiority of Enlightened Science. Others, however, considered fraternization with Reality Deviants (even in a competitive context) to be unthinkable, and the higher ups tended to agree.
It all came to a head during the Pogrom years, when neither side was in the mood to tolerate each other long enough to idle by the starting line. The Ascension Race occurred sporadically during this period, and stopped dead with the Avatar Storm. This ended the Pogrom, of course, but left the Umbra virtually inaccessible. Only lesser informal races could take place, and only on earth (where the threat of Paradox kept the heights of Awakened racing severely capped).
With the clearing of the Avatar Storm, though, talks of reigniting the Ascension Race started up. Moreover, the Technocratic Union's leadership skews much younger and less draconian, making them more receptive to inter-sect competition. Finally, with a 3-2 Convention vote in favor of the race, a formal truce was broached between Technocracy and Traditions. That was five years ago, and now all the racers are assembling on the traditional home of the Ascension Race: the Ashen Expanse, a blasted wasteland Umbral Realm, bereft of permanent residents and shaped by over a century of magickal combat.
A number of complications could arise from any story incorporating the Ascension Race:
- Certain factions within the Technocratic Union are still bitter about the race, and may attempt to sabotage it...or commit forces to simply attack everyone. In the interests of keeping this secret, even from the rest of the Union, they can't marshal too many war machines or troops, and the Union itself wouldn't have many to spare even if they could dispense with secrecy. The Anomaly hit them just as bad as the Traditionalists. Still, it doesn't take much to ruin the race if a force comes in that doesn't care about the rules or about winning.
- Syndicate reps and other parties have aggressively started bids, with several fortunes total on the line. For this reason, some dishonest individuals may endeavor to cheat...or to fix the race. Many mages will already be on hand to stop members of other factions from unduly affecting the race's outcome (so it comes down only to the racers destroying each other), but even the precognitive have blind spots, and even wards can be circumvented. And no amount of mind shielding will help if a racer decides, of their own will, to take a dive at the last minute, in return for rewards promised.
- It's the Umbra, meaning any residents of the spirit worlds can get involved or interfere with the race. This can include powerful Umbrood with an axe to grind with one or more racers, werewolf packs who hate the presence of so many machines (and their Weaver-ridden drivers), and even Threat Null forces acting on old, anti-Ascension Race habits.
- With so many spectators come to watch the race, all from different walks of life (on both sides of the Gauntlet), violence or treachery happening in the crowd could spark chaos and bad feelings. With so much attention on the race, you could get away with murder...any number of parties may try just that. This could sow seeds of renewed discord among Mage factions, or between Mages and Umbrood, or between any sort of Night Folk. If tensions are diffused and perpetrators caught, a whole war could start up before the race even finishes.
- It's been over a decade since the Avatar Storm cut the material world off from the Umbra. Who knows what sort of things could be wandering the Ashen Expanse (or hiding beneath it)? With so many converging on the spot, and with the high speeds and high powered weapons going off, something horrible could be stirred into action. Something unlikely to be good, for anyone involved. A giant monster? The angry Specters of every racer to have died in the Realm? A forgotten Union superweapon? Something even more ancient and terrible?
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