So, I've run many different games over the years, but I'm about to embark upon my first experience with Mage - running a solo face-to-face M20 game. I'd much appreciate any ideas, thoughts, cautions more experienced players and storytellers have to offer.
The player will be a new Virtual Adept, with Data, Mind and Life spheres and Arete 2. Her magic is pretty stereotypical for a VA, with tools like computers, machines, mathematics, etc. A particular focus of hers is transhumanism - I expect cybernetic augmentation to come up relatively soon, though she won't begin with any, since I'll be starting the game with her awakening.
Speaking of which! She has Avatar 5. Discussing it, we've decided it takes the form a mysterious figure, with her body / clothing, but a face obscured by pixilation / corruption / other digital effects. While she's in the physical world, it'll only show up on digital screens, seeming to have free reign to walk between them - but while she's in the Digital Web, it'll appear to in the material world, showing up on surveillance cameras and similar 'screens' back to the physical.
For campaign setting / themes, I'm planning on tweaking one major aspect from the books - the Virtual Adepts didn't defect from the Technocracy in the 60s, they're doing it now, 2018. "Today + 10 days" as a setting, if you know what I mean. As the campaign starts, the character works as low-level employee in a Technocrat-owned programming firm. The mass-defection of the Virtual Adepts forms the impetus for her own awakening - think the office building scene from The Matrix, except it's her boss (a soon-to-be-ex-Technocrat) being hunted by New World Order spooks while she herself gets a trippy, dream-like awakening and first uses of with her Avatar acting like Morpheus from the movie, guiding her in evading capture / interrogation as she escapes the scene, probably by ducking into the Digital Web without knowing what's going on.
That sets the stage for the campaign as a whole - a mess of mistrust and confusion, as the Virtual Adepts try to find a new home with the Traditions who don't trust them at all, the Technocracy goes into self-purge / witch hunt mode, and the character scrambles to keep herself out of the crossfire and maybe figure out what the hell is going on. She has some support in the form of Mentor 1 / Chancery 2, a safehouse run by an anarcho-feminist Sister of Hypolita (Arete 3), specializing in Mind magic and dabbling in Life - a very, very different practice from the character's own, despite the shared spheres. Will depend on how things go in-character, exactly how long the character will stay with said mentor / group, but that's at least where it'll start out, with the character fleeing back to her safehouse and the Virtual Adepts (and her old boss especially) attempting to recruit her.
No avatar storm (at least not yet), very little metaplot, the Ascension War is theoretically in full swing but in practice everyone's reeling from the defection of a "rising star" Convention (the VA - who can deny that they were gaining power, in this digital age?). Both I and the player are excited to visit various horizon realms - Copernicus Research Center will show up at some point. I know nothing about it other than what's present on the wiki, but it looks sound super cool, and I'm quite comfortable making stuff up.
So, anything in particular jump out at you all? Moving the VA defection to the modern day seems like a moderate change, but I'm not too concerned with that. The setting as a whole still makes sense. As mentioned above, would like to hear advice, thoughts, people's experiences.
The player will be a new Virtual Adept, with Data, Mind and Life spheres and Arete 2. Her magic is pretty stereotypical for a VA, with tools like computers, machines, mathematics, etc. A particular focus of hers is transhumanism - I expect cybernetic augmentation to come up relatively soon, though she won't begin with any, since I'll be starting the game with her awakening.
Speaking of which! She has Avatar 5. Discussing it, we've decided it takes the form a mysterious figure, with her body / clothing, but a face obscured by pixilation / corruption / other digital effects. While she's in the physical world, it'll only show up on digital screens, seeming to have free reign to walk between them - but while she's in the Digital Web, it'll appear to in the material world, showing up on surveillance cameras and similar 'screens' back to the physical.
For campaign setting / themes, I'm planning on tweaking one major aspect from the books - the Virtual Adepts didn't defect from the Technocracy in the 60s, they're doing it now, 2018. "Today + 10 days" as a setting, if you know what I mean. As the campaign starts, the character works as low-level employee in a Technocrat-owned programming firm. The mass-defection of the Virtual Adepts forms the impetus for her own awakening - think the office building scene from The Matrix, except it's her boss (a soon-to-be-ex-Technocrat) being hunted by New World Order spooks while she herself gets a trippy, dream-like awakening and first uses of with her Avatar acting like Morpheus from the movie, guiding her in evading capture / interrogation as she escapes the scene, probably by ducking into the Digital Web without knowing what's going on.
That sets the stage for the campaign as a whole - a mess of mistrust and confusion, as the Virtual Adepts try to find a new home with the Traditions who don't trust them at all, the Technocracy goes into self-purge / witch hunt mode, and the character scrambles to keep herself out of the crossfire and maybe figure out what the hell is going on. She has some support in the form of Mentor 1 / Chancery 2, a safehouse run by an anarcho-feminist Sister of Hypolita (Arete 3), specializing in Mind magic and dabbling in Life - a very, very different practice from the character's own, despite the shared spheres. Will depend on how things go in-character, exactly how long the character will stay with said mentor / group, but that's at least where it'll start out, with the character fleeing back to her safehouse and the Virtual Adepts (and her old boss especially) attempting to recruit her.
No avatar storm (at least not yet), very little metaplot, the Ascension War is theoretically in full swing but in practice everyone's reeling from the defection of a "rising star" Convention (the VA - who can deny that they were gaining power, in this digital age?). Both I and the player are excited to visit various horizon realms - Copernicus Research Center will show up at some point. I know nothing about it other than what's present on the wiki, but it looks sound super cool, and I'm quite comfortable making stuff up.
So, anything in particular jump out at you all? Moving the VA defection to the modern day seems like a moderate change, but I'm not too concerned with that. The setting as a whole still makes sense. As mentioned above, would like to hear advice, thoughts, people's experiences.
Comment