Going by pure Core Rules, the Arete successes would determine duration by the Damage/Duration table, but the rate of succeses vs increase/decreate by -/+X is up for grabs, depending on the ST. 1 per success? Per two successes? That's really not defined.
If the ST wants to make it quite powerful, it would be one difficulty increase/decrease per base success - so...
Without the Optional Divided Successes rule and 1-difficulty-per-success:
Rolling 3 successes on Arete would give you a duration of 1 day, and -/+3 to difficulty.
With 1-difficulty-per-2-successes:
Rolling 3 successes would only be -/+1 difficulty (3 successes divided by 2, rounded down) and one day. If you wanted to reach -/+3 it would require 6 succeses, and the duration would become negligible.
With the Divided Successes rule and 1-difficulty-per-success:
Rolling 3 successes would give you, say, one turn for -/+2, or one scene for -/+1. etc, depending on how you split duration and difficulty successes.
Accordingly with 1-difficulty-per-2-successes:
Rolling 3 would give you -/+1 difficulty for 1 turn.
Rolling 6 would give you either +1 or +2, and either a story-long duration or one scene.
So yeah. Pick your poison

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