So I read an interview concerning V5, and one thing that was mentioned was how the Blood Pool is being replaced by a Hunger Dice mechanism (where some of the dice in your pool get replaced by Hunger Dice, and Bad Things Happen when any of them get 1s). It was mentioned that they were planning on adapting that mechanic to the subsequent gamelines; e.g., Paradox Dice for M5. So, what do people think of the idea of implementing Paradox in this way?
Something like: each point of Paradox you acquire replaces one of your dice in your casting pool with a Paradox die; whenever you cast, count the 1s that come up on the Paradox Dice and suffer a Backlash of that strength. A single success still prevents 1s from causing a botch; but it has no effect on Backlashes — you could roll all success save for a single 1 on a Paradox die, and you'd still get a 1-point Backlash along with your successful casting.
Or maybe not just 1s. If you want Backlashes to be more frequent, you could have Paradox Dice contribute to a Backlash on a roll of 2 or less, or even higher. You might even say that instead of Witnesses giving you more Paradox, they instead set the Paradox Threshold for Vulgar castings: e.g., no Witnesses, Threshold is 1; one Witness, Threshold is 2; a few Witnesses, Threshold is 3; a lot of Witnesses, Threshold is 4. For Coincidental castings, the Threshold would almost always be 1; but the Storyteller could decide that the Domino Effect gradually increases the Paradox Threshold (to a maximum of whatever it would be if the effect was Vulgar) instead of increasing the target number. In the unlikely event that the target number and the Paradox Threshold overlap, I could see the rule being that Backlash trumps Success: 3s and 4s on regular dice would still count as successes, but 3s and 4s on Paradox Dice would count toward a Backlash instead.
You might even use this Paradox Threshold as a way to determine how much Paradox you acquire: e.g., any regular die that rolls at or under the Paradox Threshold adds a die to your Paradox pool — though this would have the counterintuitive effect of Paradox Dice insulating you from gaining more Paradox (in exchange for making Backlashes more likely). Coincidental castings would restrict this to failed rolls — which, barring the Domino Effect, would mean that you only acquire Paradox Dice on a botch.
This would completely replace the business of tracking Paradox Points. In addition, I'd remove Vulgar and Coincidental from the target number calculations, further streamlining it.
So, in a nutshell:
1. Paradox is tracked by a Paradox Dice Pool that sits next to you at all times. When you make a casting roll, you draw from your Paradox Pool first, then complete it with regular dice.
2. Set a Paradox Threshold for Vulgar Magic based on the number of Witnesses present, ranging from 1 for No Witnesses to 4 for a crowd of Witnesses. For Coincidental Magic, the Threshold starts at 1, and creeps up toward what it would be for Vulgar Magic as the Domino Effect comes into play.
3. Paradox Dice that roll at or below the Threshold are spent on a Backlash and then go away; Paradox Dice that roll above the Threshold have their usual effect and then are returned to the Paradox Pool. On a Vulgar casting or a failed Coincidental casting, regular dice that roll at or below the Paradox Threshold become Paradox Dice and are added to the Paradox Pool, and regular dice that roll above the Threshold have their usual effect and then go away. On a successful Coincidental casting, regular dice have their usual effect and then go away.
Thoughts?
Something like: each point of Paradox you acquire replaces one of your dice in your casting pool with a Paradox die; whenever you cast, count the 1s that come up on the Paradox Dice and suffer a Backlash of that strength. A single success still prevents 1s from causing a botch; but it has no effect on Backlashes — you could roll all success save for a single 1 on a Paradox die, and you'd still get a 1-point Backlash along with your successful casting.
Or maybe not just 1s. If you want Backlashes to be more frequent, you could have Paradox Dice contribute to a Backlash on a roll of 2 or less, or even higher. You might even say that instead of Witnesses giving you more Paradox, they instead set the Paradox Threshold for Vulgar castings: e.g., no Witnesses, Threshold is 1; one Witness, Threshold is 2; a few Witnesses, Threshold is 3; a lot of Witnesses, Threshold is 4. For Coincidental castings, the Threshold would almost always be 1; but the Storyteller could decide that the Domino Effect gradually increases the Paradox Threshold (to a maximum of whatever it would be if the effect was Vulgar) instead of increasing the target number. In the unlikely event that the target number and the Paradox Threshold overlap, I could see the rule being that Backlash trumps Success: 3s and 4s on regular dice would still count as successes, but 3s and 4s on Paradox Dice would count toward a Backlash instead.
You might even use this Paradox Threshold as a way to determine how much Paradox you acquire: e.g., any regular die that rolls at or under the Paradox Threshold adds a die to your Paradox pool — though this would have the counterintuitive effect of Paradox Dice insulating you from gaining more Paradox (in exchange for making Backlashes more likely). Coincidental castings would restrict this to failed rolls — which, barring the Domino Effect, would mean that you only acquire Paradox Dice on a botch.
This would completely replace the business of tracking Paradox Points. In addition, I'd remove Vulgar and Coincidental from the target number calculations, further streamlining it.
So, in a nutshell:
1. Paradox is tracked by a Paradox Dice Pool that sits next to you at all times. When you make a casting roll, you draw from your Paradox Pool first, then complete it with regular dice.
2. Set a Paradox Threshold for Vulgar Magic based on the number of Witnesses present, ranging from 1 for No Witnesses to 4 for a crowd of Witnesses. For Coincidental Magic, the Threshold starts at 1, and creeps up toward what it would be for Vulgar Magic as the Domino Effect comes into play.
3. Paradox Dice that roll at or below the Threshold are spent on a Backlash and then go away; Paradox Dice that roll above the Threshold have their usual effect and then are returned to the Paradox Pool. On a Vulgar casting or a failed Coincidental casting, regular dice that roll at or below the Paradox Threshold become Paradox Dice and are added to the Paradox Pool, and regular dice that roll above the Threshold have their usual effect and then go away. On a successful Coincidental casting, regular dice have their usual effect and then go away.
Thoughts?
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