Is the Purple Paradigm True?
From the beginning of Mage, there has been the notion that the truth of the setting is that reality is fundamentally subjective, that Magick is Enlightened Will altering reality, and that Science is Magick. It's so prevalent that it's unofficially been given the name “the Purple Paradigm” (after the color of the core book). I don't buy it; not as an absolute, incontrovertible truth.
It can and should be what the Traditions believe, and there is enough supporting evidence for it that they're not being foolish when they accept it as true. But by the same token, the Technocracy needs to have an alternative to the Purple Paradigm with its own supporting evidence so that their worldview also isn't obviously foolish for ignoring a blatant Truth about reality. This wasn't so much of a concern in the early days of the game when the Traditions were the game's protagonists and the Technocracy existed solely as a monolithic oppressor for them to fight against; but the more the game has evolved, the more it has tried to make the Technocrats viable alternatives for the game's protagonists. And as of M20, with the decoupling of Focus from faction and the possibility of playing Enlightened Scientists who are in no way associated with either the Union or the Traditions, it's even more important that what the Union calls Enlightened Science not be obviously flawed. And in that role, Scientists can't be, as I tend to phrase it, all liars or dupes: “liars” for those who understand that the Traditions are right but pretend that they aren't, and “dupes” for those who have bought into the lies.
So how do you set up a world in which two seemingly opposed views about the fundamental nature of reality can both potentially be true? Very carefully; you have to thread the needle. And the first thing that you have to do is to remove the notion that either of their views is absolutely true. In order for there to be the possibility that the Technocrats might be right, there must also be the possibility that the Traditions might be wrong. And vice versa. So the ultimate Truth of the nature of reality can't be known; it must still be up for debate, as much as both the Traditions and the Technocracy might think otherwise.
Then you need to construct a worldview for Enlightened Science that, while being opposed to the worldview of Awakened Magick, isn't brittle and overly simplistic and thus easily disproven. In particular, it shouldn't deny that what the Traditions do is possible; just that it's not what the Technocrats do, and that there are good reasons why not. To deny the evidence in front of your eyes would be insane.
Which is where the innovation of dividing Quiet up into multiple types factors in: like it or not, there are Technocrats who hold a belief system that's incompatible with reality — the aforementioned liars and dupes from earlier editions. My take on them is first, that they're wearing metaphysical blinders — what MRev called Clarity and what M20 calls Denial — and second, that they're in the minority. A loud minority that gives the entire Union a bad reputation; but still a minority.
This not only explains the earliest takes on the Technocracy's perspective, it also lets you use the Union in that way even in the modern, more enlightened interpretation: if you want a cabal of Traditionists to throw down against a construct of Unionists who unironically refer to them as Superstitionists and don't believe that Magick is real, just say that they've succumbed to Denial. Maybe even throw in a Negation Man or two into the mix just to make them a bit more dangerous.
But again, that should be a minority view in the modern take on the Technocracy. The modern Technocrat should allow that magick is real, but it's not what Technocrats do. And if magick has benefits that Enlightened Science lacks, then the opposite should also be true. Fortunately, even by the rules as written, it is. Where Traditionalists can surpass their instruments, Technocrats can mass-produce Wonders. I like to supplement that with them also having an easier time instructing Extraordinary Citizens to use Adjustments (see my Acolyte Magic hack), both because Extraordinary Citizens with a Technocratic mindset are more common than adepts with a Traditionist mindset and because the Union has superior teaching techniques; and there's even official support for something like that, in Sorcerer 20: there's a box that says that mages can use the rules for creating Talismans to create Paths; so the comparative ease with which Technocrats can create Devices translates to an easier process of creating new Paths of techno-sorcery. This gives a practical reason, not just an ideological one, for the Union to prefer Enlightened Science. It also serves as a challenge to the Traditions' ecumenical notions such as the “We Are All Gods In Disguise” Paradigm, reinforcing the idea that they might be wrong. On the other hand, the fact that a Technocrat can become a Traditionist and vice versa challenges this notion that Enlightened Science and Awakened Magick are two different things. Both sides have ways of resolving the dilemmas posed to them; so the debate continues.
So, what is this worldview that Enlightened Scientists hold? At it's heart, it's that the key to what they do isn't Willpower; it's Enlightenment. There are objective laws that reality obeys; but they're complex, and have many edge cases. Enlightened Science involves identifying those edge cases and using their instruments to exploit them. In that way, Tech Holds All Answers. To the extent that Willpower matters, it's only in the sense that Science requires self-discipline.
The average Technocrat doesn't believe that what he himself does involves altering reality by belief and will; rather, the keys that the Technocrat possesses are enlightenment and discipline: knowledge of what is instead of belief in what one wants to be, and precise application of that knowledge rather than bending reality to your will. He'll even acknowledge that what a mage does involves imposing one's beliefs on reality by force of will — and that that's inherently dangerous and not the sort of thing that he would ever dabble in, thank you very much.
(In that regard, I would be inclined to implement a house rule that removes the Willpower cap on Enlightenment, but mandates an Ability cap on Procedures and Adjustments: if you want to perform a four-dot Procedure, you must have four dots in a relevant Ability, probably chosen from the Abilities associated with your Practice. The limiting factor for Enlightened Science isn't willpower; it's talent, skill, and knowledge.)
Also: on both sides of the debate, not every Focus needs to be able to explain what everyone else does in terms of their own beliefs or understanding; though that's a laudable goal if you can achieve it. They need only acknowledge that other ways also work, even if you personally find them unacceptable. A Verbena doesn't need to be able to explain what a Virtual Adept is doing in terms of her views about witchcraft; she need only accept that what the VA does works. Your Focus need only explain what you do; there's no obligation for it to explain what others do.
And frankly, thinking that you have to explain everything in terms of your own Focus is a trap that both the Traditions and the Technocracy have fallen into, albeit in radically different and opposed ways. This is arguably where the Disparates have a valid point, as they don't even attempt some Grand Unified Theory of Magick (or Science, for that matter).
EDIT: There's also the matter of Avatar vs. Genius, as well as Supernatural Merits and Flaws, and Backgrounds. It is entirely possible to conceptualize a mage's Avatar as something that's entirely distinct from the character, using Merits, Flaws, and Backgrounds: for instance, a mage with the Phylactery Flaw could have as his Avatar a wand: not merely a Unique Personal Instrument that lets him focus his Magick, but also quite literally the source of his Magick; or with the Manifest Avatar and the Familiar Background, you could make a Magickal Girl who was granted her powers by a cute talking animal.
These are not things that are compatible with Enlightened Science. Genius is never independently manifested; it is, in fact, so subtle of a thing that it only ever manifests in ways that can't easily be distinguished from aspects of the Scientist's own psychology. The effects of the Circumspect Avatar Merit should be quite common among Enlightened Scientists, possibly so much so that anyone with Enlightenment should get them for free.
More generally, this overall lack of most Supernatural Merits and Flaws in Enlightened Scientists can be pointed to as another bit of evidence for the Technocratic assertion that Science and Magick are separate things. Traditions would tend to counter that by saying that Genius is merely a restricted Avatar, with the Conditioning procedure suppressing supernatural manifestations where it's possible to do so. So again, the debate continues.
From the beginning of Mage, there has been the notion that the truth of the setting is that reality is fundamentally subjective, that Magick is Enlightened Will altering reality, and that Science is Magick. It's so prevalent that it's unofficially been given the name “the Purple Paradigm” (after the color of the core book). I don't buy it; not as an absolute, incontrovertible truth.
It can and should be what the Traditions believe, and there is enough supporting evidence for it that they're not being foolish when they accept it as true. But by the same token, the Technocracy needs to have an alternative to the Purple Paradigm with its own supporting evidence so that their worldview also isn't obviously foolish for ignoring a blatant Truth about reality. This wasn't so much of a concern in the early days of the game when the Traditions were the game's protagonists and the Technocracy existed solely as a monolithic oppressor for them to fight against; but the more the game has evolved, the more it has tried to make the Technocrats viable alternatives for the game's protagonists. And as of M20, with the decoupling of Focus from faction and the possibility of playing Enlightened Scientists who are in no way associated with either the Union or the Traditions, it's even more important that what the Union calls Enlightened Science not be obviously flawed. And in that role, Scientists can't be, as I tend to phrase it, all liars or dupes: “liars” for those who understand that the Traditions are right but pretend that they aren't, and “dupes” for those who have bought into the lies.
So how do you set up a world in which two seemingly opposed views about the fundamental nature of reality can both potentially be true? Very carefully; you have to thread the needle. And the first thing that you have to do is to remove the notion that either of their views is absolutely true. In order for there to be the possibility that the Technocrats might be right, there must also be the possibility that the Traditions might be wrong. And vice versa. So the ultimate Truth of the nature of reality can't be known; it must still be up for debate, as much as both the Traditions and the Technocracy might think otherwise.
Then you need to construct a worldview for Enlightened Science that, while being opposed to the worldview of Awakened Magick, isn't brittle and overly simplistic and thus easily disproven. In particular, it shouldn't deny that what the Traditions do is possible; just that it's not what the Technocrats do, and that there are good reasons why not. To deny the evidence in front of your eyes would be insane.
Which is where the innovation of dividing Quiet up into multiple types factors in: like it or not, there are Technocrats who hold a belief system that's incompatible with reality — the aforementioned liars and dupes from earlier editions. My take on them is first, that they're wearing metaphysical blinders — what MRev called Clarity and what M20 calls Denial — and second, that they're in the minority. A loud minority that gives the entire Union a bad reputation; but still a minority.
This not only explains the earliest takes on the Technocracy's perspective, it also lets you use the Union in that way even in the modern, more enlightened interpretation: if you want a cabal of Traditionists to throw down against a construct of Unionists who unironically refer to them as Superstitionists and don't believe that Magick is real, just say that they've succumbed to Denial. Maybe even throw in a Negation Man or two into the mix just to make them a bit more dangerous.
But again, that should be a minority view in the modern take on the Technocracy. The modern Technocrat should allow that magick is real, but it's not what Technocrats do. And if magick has benefits that Enlightened Science lacks, then the opposite should also be true. Fortunately, even by the rules as written, it is. Where Traditionalists can surpass their instruments, Technocrats can mass-produce Wonders. I like to supplement that with them also having an easier time instructing Extraordinary Citizens to use Adjustments (see my Acolyte Magic hack), both because Extraordinary Citizens with a Technocratic mindset are more common than adepts with a Traditionist mindset and because the Union has superior teaching techniques; and there's even official support for something like that, in Sorcerer 20: there's a box that says that mages can use the rules for creating Talismans to create Paths; so the comparative ease with which Technocrats can create Devices translates to an easier process of creating new Paths of techno-sorcery. This gives a practical reason, not just an ideological one, for the Union to prefer Enlightened Science. It also serves as a challenge to the Traditions' ecumenical notions such as the “We Are All Gods In Disguise” Paradigm, reinforcing the idea that they might be wrong. On the other hand, the fact that a Technocrat can become a Traditionist and vice versa challenges this notion that Enlightened Science and Awakened Magick are two different things. Both sides have ways of resolving the dilemmas posed to them; so the debate continues.
So, what is this worldview that Enlightened Scientists hold? At it's heart, it's that the key to what they do isn't Willpower; it's Enlightenment. There are objective laws that reality obeys; but they're complex, and have many edge cases. Enlightened Science involves identifying those edge cases and using their instruments to exploit them. In that way, Tech Holds All Answers. To the extent that Willpower matters, it's only in the sense that Science requires self-discipline.
The average Technocrat doesn't believe that what he himself does involves altering reality by belief and will; rather, the keys that the Technocrat possesses are enlightenment and discipline: knowledge of what is instead of belief in what one wants to be, and precise application of that knowledge rather than bending reality to your will. He'll even acknowledge that what a mage does involves imposing one's beliefs on reality by force of will — and that that's inherently dangerous and not the sort of thing that he would ever dabble in, thank you very much.
(In that regard, I would be inclined to implement a house rule that removes the Willpower cap on Enlightenment, but mandates an Ability cap on Procedures and Adjustments: if you want to perform a four-dot Procedure, you must have four dots in a relevant Ability, probably chosen from the Abilities associated with your Practice. The limiting factor for Enlightened Science isn't willpower; it's talent, skill, and knowledge.)
Also: on both sides of the debate, not every Focus needs to be able to explain what everyone else does in terms of their own beliefs or understanding; though that's a laudable goal if you can achieve it. They need only acknowledge that other ways also work, even if you personally find them unacceptable. A Verbena doesn't need to be able to explain what a Virtual Adept is doing in terms of her views about witchcraft; she need only accept that what the VA does works. Your Focus need only explain what you do; there's no obligation for it to explain what others do.
And frankly, thinking that you have to explain everything in terms of your own Focus is a trap that both the Traditions and the Technocracy have fallen into, albeit in radically different and opposed ways. This is arguably where the Disparates have a valid point, as they don't even attempt some Grand Unified Theory of Magick (or Science, for that matter).
EDIT: There's also the matter of Avatar vs. Genius, as well as Supernatural Merits and Flaws, and Backgrounds. It is entirely possible to conceptualize a mage's Avatar as something that's entirely distinct from the character, using Merits, Flaws, and Backgrounds: for instance, a mage with the Phylactery Flaw could have as his Avatar a wand: not merely a Unique Personal Instrument that lets him focus his Magick, but also quite literally the source of his Magick; or with the Manifest Avatar and the Familiar Background, you could make a Magickal Girl who was granted her powers by a cute talking animal.
These are not things that are compatible with Enlightened Science. Genius is never independently manifested; it is, in fact, so subtle of a thing that it only ever manifests in ways that can't easily be distinguished from aspects of the Scientist's own psychology. The effects of the Circumspect Avatar Merit should be quite common among Enlightened Scientists, possibly so much so that anyone with Enlightenment should get them for free.
More generally, this overall lack of most Supernatural Merits and Flaws in Enlightened Scientists can be pointed to as another bit of evidence for the Technocratic assertion that Science and Magick are separate things. Traditions would tend to counter that by saying that Genius is merely a restricted Avatar, with the Conditioning procedure suppressing supernatural manifestations where it's possible to do so. So again, the debate continues.
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