This is an idea I’ve been churning around since this thread: http://forum.theonyxpath.com/forum/m...tive-hermetics
The history of the Traditions is quite a mess. They were written first and foremost as basic magical archetypes, like wizard or cleric, put through a 20th century lens and then crammed into a history they didn’t fit into. Very often the history itself breaks suspension of disbelief.
So my plan is to reimagine some or all of the Traditions with more plausible origins that, if it doesn’t mesh with actual history, at least meshes with a believable magical history.
As I see it, the Traditions have the following problems:
The history of the Traditions is quite a mess. They were written first and foremost as basic magical archetypes, like wizard or cleric, put through a 20th century lens and then crammed into a history they didn’t fit into. Very often the history itself breaks suspension of disbelief.
So my plan is to reimagine some or all of the Traditions with more plausible origins that, if it doesn’t mesh with actual history, at least meshes with a believable magical history.
As I see it, the Traditions have the following problems:
- The Dreamspeakers are a diverse group with little in common dumped into a single group by outsiders who did not understand or value them. Those not under direct threat from the Technocracy had little reason to play along and those who were had little reason to trust the Traditions.
- The CoX has the same problem as the Dreamspeakers just without the overt in-game racism. Someone just shows up and a large number of mages from extremely diverse origins just fall in line.
- The Verbena, The Chorus, and The Akashics bypass the diverse culture problem by invoking ancient aliens. The practices of some conveniently placed cultures and groups are remnants of ancients. The practices of the Wyck and Mt Meru respectively are watered down among the cultures these Traditions represent so that Mages can follow the ‘true’ way.
- The Chorus especially shows the dangers of the approach. The common history here is an extremely niche 20th century Theosophical society backdated 4000 years. This society was present in, and even influential in the propagation of monotheistic religions like Christianity and Islam despite being completely incompatible with them.
- The Order of Hermes is a fictional society from another game grafted into history and given too much development so they could bring in certain game ideas.
- The remaining three don’t need as much work. I’m not in a position to say with the Chakravanti, but they’ve gotten a lot of work over the years and I rarely see them brought up in rewrite discussions. Meanwhile, the Etherites and the Virtual Adepts are much more modern Traditions..
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