Originally posted by 21C Hermit
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Ok, so I didnt know the names in English (Qabalah and Kabbalah, fair enough).
Now, obviously the christians were not jews, but Christian Kabbalism is basically the Jewish Kabbalism.
As for the Hermetic Qabalah, is a weird mix of everything imaginable. It's the real "medieval Theosophy".
As for the Mage game, yeah the Order of Hermes of the game isnt exactly the same as the Order of Hermes of the real world (particularly because the "mages" of the real world dont go around throwing fireballs and making golems... Or at least, I think), but they are also not almost completely (but not entirely) the opposite of the Order of Hermes of the real world.
The game ones were based on the real ones, even if they are not a carbon copy.
About Korea... Yeah, it's sad. Sorry about it my friend, but if you're Korean you know better than anybody how the history of Korea is a sad tale. There's absolutely no way that both the Chinese and Japanese mages that would undoubtedly be part of all the countless invasions of Korea, there's no way they would ever let a Korean Tradition live.
EDIT: but yes, I do understand the argument, in so much that yes, the Order of Hermes of the game was basically to serve the purpose of the pointed hat Wizard from D&D. Yes, when Mage the Ascension was first written, each Tradition was more or less a stereotyped kind of D&D "class" - so the Hermetics were the "Wizards", the Chorists were the "Clerics" (which is perhaps the reason why they are sort of "theosophists" rather than mystic christians), Dreamspeakers are the "Shamans", Verbena are the "Druids" and so on, with the Akashics being the "Monks" from D&D.
All from those D&D classes they tried to fit on real world groups and cultures, and thus the Order of Hermes fitted like a glove. That much is true, yes.
Still, the real and fictional group has a bit more in common than just the name (even if initially they were that much 1D "Wizards")
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