Originally posted by Ramnesis
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Thanks for all your effort in writing it down. In any case, you're just proving how ridiculous the rules for countermagick are. If three "nobodies" can basically stop the mightiest mage on the planet, then I think we have a serious problem and it's a problem only mage has by the way. Because you wouldn't see "Bob, Cob and Dobby" doing much against a Karsh/Mithras/Goratrix/Ur-Shulgi, etc, in a vampire game. They would most likely not last half a turn. Countermagick in mage is way too problematic, I prefer to make it very hard in my games, in my games it requires equivalent knowledge to start or, some good understanding of prime and equivalent knowledge in the spell being made (or Prime 5).
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