M20 has made a point of maintaining compatibility with all previous editions by providing optional rules that let you adjust the game systems to more accurately reflect the edition preferred by any given gaming group. That said, a few slipped through the cracks:
Discarding Instruments
• We're All Technomancers Now: when using this option for Surpassing Instruments, there is no distinction between Mystics and Technomancers. Both start discarding Instruments at Arete ••••• •, and discard them two at a time. The name's somewhat misleading because the Mystics are still every bit as mystical as always; they just don't get to dispense with their instruments any faster than Technomancers.
A minor variation on this notion is to make the the distinction between the two schedules for discarding instruments be based on which overall faction of the Ascension War you're aligned with: that is, the Traditions (including the Etherites and the VAs) discard Instruments according to the “mystic” schedule due to their insights into the Metaphysics of Magick and the de-emphasis of the importance of one's Practice from the central role to a supporting role; Disparates and Orphans lack that insight, so they use the “technomancer” schedule; and Technocrats, with their “One Right Way” mentality, don't get to discard instruments at all. Note that this variation results in a M2e-like play style for the Traditions, and more of a MRev-like play style for the Disparates. I'll come back to this later.
• Masters don't need training wheels: this option retools the notion of discarding instruments to put the attention on which effects can be done without Instruments rather than which Instruments you no longer need.
Revised Mystic/Traditions schedule: if your Arete is at least twice the highest Sphere needed for the effect, the instruments are optional.
Revised Technomancer/Disparate schedule: if your Arete is at least five more than the highest Sphere needed for the effect, the instruments are optional.
Rotes and improvised effects
Mage Revised defines “Fast Casting” as the opposite of casting by rote, effectively levying +1 difficulty to improvised effects. M20 restores it to its original meaning of rushing the casting. However, the notion of there being a one-point difference in difficulties between casting by rote and improvising the effect is potentially a useful one. Let's recast it as a “Rote Casting” Magical Modifier that reduces the difficulty by one if the Effect is one that the mage has plenty of experience casting.
Fans of the second edition have argued that such a modifier has no place in Mage, as it detracts from the emphasis on improvising effects that is Mage's hallmark. I don't fully agree with that argument; but so be it: if you don't like the proposed Rote Casting modifier, don't use it.
And I mean that in all seriousness, not as a brush-off. Going back to the option for presenting the Traditions in accordance with M2e's “zeitgeist” and presenting the Disparates in accordance with MRev's “zeitgeist”, an extension of that notion would be to let Disparates and Orphans use the Rote Casting modifier, while keeping it unavailable to the Traditions: in setting, you could argue that this is the downside of the same approach to teaching magick that lets the Traditions abandon their Instruments so readily. Conversely, the central role that Procedures play in the Technocracy's overall mindset allows them to get even more of a benefit from Rote Casting: double its benefit to a -2 difficulty if you're a Technocrat. So:
• Traditions discard instruments according to the Mystic schedule, but don't benefit from Rote Casting.
• Disparates and Orphans discard instruments according to the Technomancer schedule, and get -1 difficulty from Rote Casting.
• Technocrats never discard instruments, and get -2 difficulty from Rote Casting.
Discarding Instruments
• We're All Technomancers Now: when using this option for Surpassing Instruments, there is no distinction between Mystics and Technomancers. Both start discarding Instruments at Arete ••••• •, and discard them two at a time. The name's somewhat misleading because the Mystics are still every bit as mystical as always; they just don't get to dispense with their instruments any faster than Technomancers.
A minor variation on this notion is to make the the distinction between the two schedules for discarding instruments be based on which overall faction of the Ascension War you're aligned with: that is, the Traditions (including the Etherites and the VAs) discard Instruments according to the “mystic” schedule due to their insights into the Metaphysics of Magick and the de-emphasis of the importance of one's Practice from the central role to a supporting role; Disparates and Orphans lack that insight, so they use the “technomancer” schedule; and Technocrats, with their “One Right Way” mentality, don't get to discard instruments at all. Note that this variation results in a M2e-like play style for the Traditions, and more of a MRev-like play style for the Disparates. I'll come back to this later.
• Masters don't need training wheels: this option retools the notion of discarding instruments to put the attention on which effects can be done without Instruments rather than which Instruments you no longer need.
Revised Mystic/Traditions schedule: if your Arete is at least twice the highest Sphere needed for the effect, the instruments are optional.
Revised Technomancer/Disparate schedule: if your Arete is at least five more than the highest Sphere needed for the effect, the instruments are optional.
Rotes and improvised effects
Mage Revised defines “Fast Casting” as the opposite of casting by rote, effectively levying +1 difficulty to improvised effects. M20 restores it to its original meaning of rushing the casting. However, the notion of there being a one-point difference in difficulties between casting by rote and improvising the effect is potentially a useful one. Let's recast it as a “Rote Casting” Magical Modifier that reduces the difficulty by one if the Effect is one that the mage has plenty of experience casting.
Fans of the second edition have argued that such a modifier has no place in Mage, as it detracts from the emphasis on improvising effects that is Mage's hallmark. I don't fully agree with that argument; but so be it: if you don't like the proposed Rote Casting modifier, don't use it.
And I mean that in all seriousness, not as a brush-off. Going back to the option for presenting the Traditions in accordance with M2e's “zeitgeist” and presenting the Disparates in accordance with MRev's “zeitgeist”, an extension of that notion would be to let Disparates and Orphans use the Rote Casting modifier, while keeping it unavailable to the Traditions: in setting, you could argue that this is the downside of the same approach to teaching magick that lets the Traditions abandon their Instruments so readily. Conversely, the central role that Procedures play in the Technocracy's overall mindset allows them to get even more of a benefit from Rote Casting: double its benefit to a -2 difficulty if you're a Technocrat. So:
• Traditions discard instruments according to the Mystic schedule, but don't benefit from Rote Casting.
• Disparates and Orphans discard instruments according to the Technomancer schedule, and get -1 difficulty from Rote Casting.
• Technocrats never discard instruments, and get -2 difficulty from Rote Casting.
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