Originally posted by Crowley
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173) Player Name Here [Flaw]: The character's name and allegiance are displayed in text above their head, for all to see. This is attention-grabbing, not to mention dangerous if the character goes up against a Mage or other individual who can exploit True Names (whether the name displayed actually counts as a True Name, or just a legal name, is up to the Storyteller). If nothing else, it means the character can't go anywhere without attracting the wrong kind of attention (unless she has Arcane), and it means that pretending to be someone she's not will be difficult (assuming other people take the name displayed above her as her name; not a great leap of logic). If this seems too punitive - it becomes a literal sign proclaiming the character's supernatural nature - you could limit manifestations of this Flaw to only when the character is captured in images or video, with the "player name" appearing in the image or video only. I favor this approach, if only because it creates a consistent problem for the character without being overwhelming.
174) Admin Name In Red [Flaw]: In this Flaw, every time the character writes or types something, it is rendered in red color, regardless of the color she intended it to be. Black pens or pencils turn scarlet on the page, and typed words turn crimson on the screen. Because the character sees herself as Admin to her own domain, she speaks (or writes in this case) with the color of authority...whether she wants it or not.
175) No PvP In Shops [Flaw]: Probably the most potentially punitive (and thus deserving of discretionary judgement), the character finds that "PvP" is "turned off" for her while within the bounds of specific types of locations. In this case stores or other places of commerce, although any location the character may consider "sacred" could be substituted. While there, she finds that attempting to assault other characters results in no health levels of damage. She could kick someone in the shins, but it would only sting, not injure them. Same with bullets, which will either bounce off the person or stop dead. She could grapple them, but couldn't perform a Clinch or try to throw or choke them. Magic that would cause direct damage fizzles out, though magic that isn't directly harmful might slip through (Storyteller discretion). Indirect assault could work; weakening a scaffolding so a person falls, lifting a person up with grasping vines and then dropping them, teleporting heavy objects above their head, turning the floor into molten slag, making hazardous obstacles invisible. You may want to be more or less restrictive of what kinds of magic could affect people (you might decide that trying to affect people's minds, even in a non-damaging way, is off limits, for instance). The Flaw should make things more difficult, while not completely taking away her options; they should be obstacles to work around, rather than a blank check to deny the character (and her player) agency.
These restrictions apply so long as the target of her assaults remains in the "safe zone"; bullets fired from outside or magic cast using Correspondence still fail. If she attacks someone outside the area from within, it may or may not work, depending on the Storyteller's decision. Whatever you do, be consistent about the rules of this Flaw, and don't have NPCs take shelter in these zones unless they, in-character, have reason to believe they will be safe. The Flaw exists to create story opportunities, not to be exploited to railroad the players.
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