Been in love with the $yndicate since I first read about them and have a few ideas others can use with them. Feel free to share your own ideas, thoughts, critiques, and questions!
Executive Elevator: Correspondence 3/4 rote that lets you swipe a special key-card in an elevator to enable that elevator to open up in other buildings or cities (inspired by the Wonka-vator). Could be a Wonder as well.
Dimensional Science & Advertising Archetypes: So the $yndicate isn't known for using Dimensional Science/Spirit much, if at all. However, I think a way they could would be using archetypal spirits in advertising or anything else you'd like. Think of tapping into the spirit of Mickey Mouse, Ronald McDonald, G.I. Joe, supermodels, etc. If you have the legally binding copyright over the image, that could apply to the spirit as well, as a form of binding. In the game I'm running a member of Media Control will be doing exactly this.
Market Fluctuation Boons & Banes: This one's kind of obvious and I'm sure others have thought of it before, but stocks, the value of the dollar, etc. can all rise and fall dramatically at any moment. If you could tie someone's fate to this you could put them on quite the roller-coaster. Could be used like a geas to force the target to keep a certain company profitable for their own well-being. You could use this short-term as well, treating the market fluctuations as an instrument for Entropy adjustments.
Traffic Entropy: Pretty simple adjustment using Entropy 2 to make traffic flow better for you and/or worse for your enemies. Handy for car chases.
Economic Development Zones: By combining Correspondence, Entropy, and Prime in a major ritual, the $yndicate can make certain areas of a city great for business. New zoning laws, gerrymandering, changing the flow of traffic, tax incentives, etc. can all be part of this big adjustment. Thankfully, its entirely coincidental! Can also be used to crush certain neighborhoods as well.
Temporal Collateral: lifting this from the anime C - The Money of Soul and Possibility Control, the $yndicate can give someone a big loan (millions of dollars, land, Quintessence) and hold their future as collateral. This Time, Entropy, and Prime adjustment would only take effect if the borrower did not pay back the loan after a given amount of time specified in the contract. If the borrower fails to pay, then the $yndicate agent takes all the possibility of any good fortune from their future and gets it herself (probably through Quintessence). The borrower is cursed with terrible luck, usually leading to their death or suicide. The effect can last for as long as the borrower is willing to put up, like 5 years of future potential for example. The instrument for this adjustment is a contract.
(Copied from my Reddit post: https://www.reddit.com/r/WhiteWolfRP...ndicate_ideas/ )
Executive Elevator: Correspondence 3/4 rote that lets you swipe a special key-card in an elevator to enable that elevator to open up in other buildings or cities (inspired by the Wonka-vator). Could be a Wonder as well.
Dimensional Science & Advertising Archetypes: So the $yndicate isn't known for using Dimensional Science/Spirit much, if at all. However, I think a way they could would be using archetypal spirits in advertising or anything else you'd like. Think of tapping into the spirit of Mickey Mouse, Ronald McDonald, G.I. Joe, supermodels, etc. If you have the legally binding copyright over the image, that could apply to the spirit as well, as a form of binding. In the game I'm running a member of Media Control will be doing exactly this.
Market Fluctuation Boons & Banes: This one's kind of obvious and I'm sure others have thought of it before, but stocks, the value of the dollar, etc. can all rise and fall dramatically at any moment. If you could tie someone's fate to this you could put them on quite the roller-coaster. Could be used like a geas to force the target to keep a certain company profitable for their own well-being. You could use this short-term as well, treating the market fluctuations as an instrument for Entropy adjustments.
Traffic Entropy: Pretty simple adjustment using Entropy 2 to make traffic flow better for you and/or worse for your enemies. Handy for car chases.
Economic Development Zones: By combining Correspondence, Entropy, and Prime in a major ritual, the $yndicate can make certain areas of a city great for business. New zoning laws, gerrymandering, changing the flow of traffic, tax incentives, etc. can all be part of this big adjustment. Thankfully, its entirely coincidental! Can also be used to crush certain neighborhoods as well.
Temporal Collateral: lifting this from the anime C - The Money of Soul and Possibility Control, the $yndicate can give someone a big loan (millions of dollars, land, Quintessence) and hold their future as collateral. This Time, Entropy, and Prime adjustment would only take effect if the borrower did not pay back the loan after a given amount of time specified in the contract. If the borrower fails to pay, then the $yndicate agent takes all the possibility of any good fortune from their future and gets it herself (probably through Quintessence). The borrower is cursed with terrible luck, usually leading to their death or suicide. The effect can last for as long as the borrower is willing to put up, like 5 years of future potential for example. The instrument for this adjustment is a contract.
(Copied from my Reddit post: https://www.reddit.com/r/WhiteWolfRP...ndicate_ideas/ )
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