Originally posted by CajunKhan
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Why are Elder Powers so... awful?
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Well, the Puritans were getting their information about pagans and witchcraft third-hand, from Renaissance theologians who 'rediscovered' the threat of paganism and witchcraft in order to explain the series of unfortunate events that ended the Middle Ages. While paganism and witchcraft survived underground during the rule of Christianity, it was also paradoxically shaped by the beliefs that Christians held about pagans and witches. Modern pagan traditions and modern witchcraft have gone through so many reinterpretations that I doubt that they share anything with their predecessors beyond the names of a few deities that they worship, and I doubt that many of them keep to the ancient rituals like animal sacrifice or blood offerings.
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Originally posted by Kammerer View Post
And again, all I'm saying is that Mage's Order of Hermes and Vampire's Tremere are ahistorical and are "hermetic" in name only. Hermeticism was developed by christians and was deeply intertwined with christian mythology and religious practices.
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Originally posted by 11twiggins View PostObtenebration. How can you go from utterly broken to laughably weak? The Darkness Within is a joke of a power. Each turn someone is enveloped they need to roll Stamina (6) and failure means you get a point of their Blood. It's not like you can, I don't know, pin them with your OP Tentacle Powers and drink them dry using your... phangs? Fangs?
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Nit sure if it was a rule back in the day or if it was a houserule my friends used to run, but didn't thaumaturgy have the downside of always acting last in a turn?
If not, i can see this as a valid rule. It takes time to mutter an incantation or doing a gesture, but not as much time to need multiple turns.
The system would be something like this; either everyone rolls for initiative and place their actions as normal in the initiative order, but anyone using blood magic forfeits their initiative and acts last in the turn, except for if he/she has a higher initiative than another blood magician acting in the same fight scene.
Or, a character that is using blood magic has an initiative penalty of 8 minus their Blood Magic rating.
Example:
Vamp 1, initiative 12, physical action
Vamp 2, intiative 16, Blood magic (Thaum 3)
Vamp 3, initiative 10, physical action
vamp 4, initiative 11, Blood magic (Dur an ki 4)
Initiative Order (1st rule): Vamp 1, Vamp 3, Vamp 2, Vamp 4.
Initiative order (2nd rule): Vamp 1, Vamp 2, Vamp 3, Vamp 4.
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Originally posted by Aya Tari View PostAlright, would requiring a minimum of one turn of casting per level of effect (or the required time in the description of the effect) make Paths more balanced?
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Alright, would requiring a minimum of one turn of casting per level of effect (or the required time in the description of the effect) make Paths more balanced?
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Originally posted by 11twiggins View PostKammerer Okay, so when Eritrus' foundation was laid down by Goratrix literally cutting off his member, as the ultimate symbol of masculine power (an underlying part of House Tremere's paradigm in the WoD), was that some kind of subtle comment on weapons and occult mysticism?
Nethertheless, castration does appear in some religious practices, generally as a way to spiritual purity. For Valesians and Skoptsy it was a necessary rite to abandon earthly lust and the state necessary for entering the kingdom of God. The same goes for a Phrygian/Roman cult of Attis - the Phrygian god Attis castrates a king to guide him to spiritual purity and is castrated in return by the outraged king. The priests of Attis castrated themselves in emulation of Attis, which supposedly gave them prophetic powers.
And again, all I'm saying is that Mage's Order of Hermes and Vampire's Tremere are ahistorical and are "hermetic" in name only. Hermeticism was developed by christians and was deeply intertwined with christian mythology and religious practices.
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Kammerer Okay, so when Eritrus' foundation was laid down by Goratrix literally cutting off his member, as the ultimate symbol of masculine power (an underlying part of House Tremere's paradigm in the WoD), was that some kind of subtle comment on weapons and occult mysticism?
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Originally posted by 11twiggins View Postphallic imagery (swords, staffs)
Receive the rod of Equity and Mercy. Be so merciful that you be not too remiss; so execute justice that you forget not mercy. Punish the wicked, protect and cherish the just, and lead your people in the way wherein they should go.Last edited by Kammerer; 04-08-2017, 07:57 AM.
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First, I agree with many others here that much of the game is more about descriptive feel, the story telling, rather than the mechanics of the system. That emphasis on descriptive play is what keeps the system human rather than just another video game played on paper. But more importantly, I notice the powers with which you seem to have the most criticism are associated with the opposition teams. That is a good thing. This way, our collection of mediocre flawed heroes have a slim chance against their mighty overlords. It was one of the things I learned to appreciate in the MMO Guild Wars. Out of 1300 skills, there were really about 200 good ones, and another 300 great in specific combinations with specific circumstances. The rest were monster fodder. They could be irritating, even occasionally deadly if you weren't prepared for them, but they weren't devastating or game stopping.
It is a good thing when characters aren't always broke, may look poignantly magnificent, and can be successful. They may be headed toward a terrifying and tragic end, but what good is that climax of devastating disappointment in the convulsive grip of final death without a few good days to compare it against? The big bad guys have to suck just a little bit.
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Originally posted by Fadier View PostWhat does make a 'good discipline' in your eyes? Is it only things that are thematic to Vampires?
I think Blood Magic is a good system for unifying powers which are too niche or odd or un-Vampiric or rare or specific to be Disciplines. I mean Focused Mind could work as a Discipline, sure, and Daimoinon could work as a Path, but those are the grey areas.
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What does make a 'good discipline' in your eyes? Is it only things that are thematic to Vampires?
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