Seriously. Some Elder powers are so mind-bogglingly terrible that I have ZERO clue how anyone thought they were worth the Generation, EXP and Freebies associated with them. Plenty of Level 6 powers are potent, such as Farsight and Loyalty and Flesh of Marble... but most, in my experience, are hyper-situational and underpowered.
Lore of the Bloodlines has some really... wonderful examples.
Calling Song is a contrived plot device power which is clearly not for PCs, yes, but it's also not very powerful at all. It's a Level 8 power and it's just... Presence 4? With some minor and situational benefits which could easily be outstripped by taking Presence 6?
Marrow Sucker... makes me angry. It upsets me how awful this power is. It lets your PC/NPC (a member of the 7th Generation, who is old enough to have Mastered Thanatosis up to level 6) get a meager amount of totally unsatisfying blood... from bones. Note that this is written in the same book as a 3 point merit which lets you get 5 points of blood from the bones of a body, and this power gives you 1 point from the bones of a body. This feels like a Thanatosis 1 + Necromancy 1 Combination power. And it cost the dumb NPC who chose it 25 EXP!
Rewind and The Re-Embrace are not TERRIBLE powers, but they are level 8 and 7 (respectively) and deliver... situational and under-whelming benefits.
Vicissitude is a bloody treasure trove for this. Cocoon. Ever worried you might be killed? Well now you're utterly immobile and protected by an underwhelming layer of defensive goop! That's certainly better than, I don't know, taking Blood Form. Wait, actually, yeah, you could just take Blood Form. Kraken's Kiss. Ooh! Your face is Cthulu now! And it's... mechanically underwhelming. You need to succeed in a difficulty 8 roll to just summon them, and they do lackluster damage and drain some blood, and are a bit harder to break out of than a normal Grapple. Or you could, I don't know... grapple and bite them? The silly bit is that you've grappled someone 4 feet away (yeah, they're not that long)... oh, wait, that was a joke. It's 1 foot. A 1 foot long set of tentacles. Regardless, someone just has to chop the calamari off of your face and you're now looking like the silliest Tzimisce (say that fast 10 times in a row while drunk) in the Pack. Breath of the Dragon? Wow! Something inferior to Lure of Flames 3, a power you can get for far less EXP? Definitely worthy of being a Level 8 power.
Thanatosis. Oh, you thought you were off the hook? No. At level 7 you have a power that makes Ash Form... not shit. It literally just makes Ash Form somewhat akin to Mist Form, as you can move and retain your senses. Oh, but you are still a clumsy pile of ash traipsing across the floor. Ash Form should just do this stuff already. Level 8, you get Putrescent Servitude. Oh, a Ghoul who is utterly mindless and obedient, and looks like a bloody zombie. Oh, how wonderful. Except you can get a Ghoul who is mindful, fully obedient and looks like a normal person using Dominate, Presence or just the bloody blood bond! This is a slap in the face of game-balance, piss in the mouth of mechanical consistency, vandalism of the very concept of Elders being potent unstoppable forces of destruction and manipulation.
Valeren and its cousins... nothing feels horrifically underpowered, just boring powers which fail to stick to any coherent theme, making you a Bard at level 7 who can help other people heal and overcome derangements and fight and march etc. using the Power of Song. I wonder what power this is stepping on the toes of?
Serpentis. Hello you beautiful mess. Cobra's Fangs at level 6 requires you to grapple to bite, making it worse than the DA version of 2. It's also one of those potent powers which... kills mortals. Hurrah. Its effects against Cainites are good, killing most Neonates easily, but are you really struggling to kill Neonates? It's a good power, but in some regards it is clearly inferior to a Level 2 power. Ooh. Divine Image. Nice idea, but it's just horribly underpowered. +2 and +1 to a few Attributes. Hurray for level 7 powers. +2 Willpower, but limited to 10, because it's not like the Manifestation of a God could ever exceed the limits of human Willpower, is it. Heart Thief is nice and I won't rag on it, but I feel like Level 8 is overkill despite it being a cool power.
Potence. Oh dear.
"What if an Elder could show off their strength by leaving their hand print on solid steel?"
"That sounds like something they could do anyways by blood pumping their Strength a bit, since their Generational Maximum blood expenditure is at least 4 and their Potence is at least 5, making leaving a dent in Steel a small jump upwards... and speaking of jumps, can't they just do a literal jump, which their Potence will make laughably easy, rather than squeezing handholds into the surface? Besides, you're leaving the imprints behind, which is a horrific Masquerade Breach (if an odd one) and also makes it easy for someone to pursue you."
Imprint lets you do incredible things like... crushing a gun in your hand. You know, you could use that gun. Or throw it away. I mean you have Potence 6, is someone successfully taking anything you're holding?
Presence is... surprisingly solid. I can't find any dumb V20 ones.
Protean. Restore the Mortal Visage is like a shitty excuse for Obfuscate 3, at level 7. Purify the Impaled Breast is just... no. You're talking about a Level 8 power, and stakes are utterly useless against someone with (I don't know) Fortitude 5 and Flesh of Marble. There is NO chance of a stake actually putting a Generation 5 Gangrel into Torpor. At one level lower you have a power which lets you turn into Mist at will for an automatic dodge; that's infinitely superior and far less limited! This power feels so niche and pointless.
Obtenebration. How can you go from utterly broken to laughably weak? The Darkness Within is a joke of a power. Each turn someone is enveloped they need to roll Stamina (6) and failure means you get a point of their Blood. It's not like you can, I don't know, pin them with your OP Tentacle Powers and drink them dry using your... phangs? Fangs?
Scrawl! Obfuscate now Malkavians leave coded messages that only certain people can read! Or you could... IDK, meet with them? Talk to them? Use an actual code with redundant symbols and cryptographic methods which make it nearly impossible to decipher without the key? You could have taken Obfuscate 6; Conceal, which would make covert meetings nearly 100% safe (meeting in an invisible car after walking invisible to the car), but instead you go for... this?
Personal Armour. You roll your Fortitude (difficulty 8) and if your successes beat those of the person who attacked you, their weapon shatters. If they have so few successes on the attack roll that your 5-6 dice against difficulty 8 can trump it, then their attack was no threat at all and likely neither are they. It's impressive and showy, but Fortitude 6's vanilla power is pretty showy as well. Utter waste of EXP. Curse the Laurel. Outside of being thematically odd (reshaping the heart feels like Protean or Viccisitude, but okay) it's not going to be a problem since no stake is breaking through an Elder with Fortitude 6. Alabastard is... okay? Ignoring Wound Penalties implies that you've taken damage in the first place, making this a tad situational for someone with Fortitude 6. Another level 6 power lets you invert Wound Penalties, making them positive, so this feels like a bit of an odd choice. Adamantine is an okay power built on a foundation made of pure bullshit. It's like Personal Armour, but if the power works you take no damage. Tell me, if you have Fortitude 8 and the attack you face has so few successes that you can override it with a Fortitude roll (difficulty 8), what are the odds of you not just soaking the damage anyways?
All of the Elder "you're insane now top bant" powers are nothing when compared to the RAW version of Dementation 5 that all STs houserule. Babble is nice as it's like a walkie talkie but invisible, and I'll admit that it's a fair level 6 power. Restructure is cool since you can totally recreate a person, but with Auspex 7 you could find the correct person rather than renovating one you already know. Personal Scourge is DEADLY against most powerful Cainites, well worth the investment, since the stronger your mind is the harder it is to beat. Lunatic Eruption (9) says "f*** you" to a whole city. It's... good as a plot device and I won't harp on how over the top it is, since lower level powers grant you scalpel-like precision, having a nuke in your arsenal is still useful even if it's crude.
Chimerstry... they're all great, to no one's surprise. There's a reason I write out Chimerstry and make it a set of Elder Obfuscate powers which only the Ravnos know, by and large (Chimerstry 1-3 is a level 6 Obfuscate power at my table). They're nice additions to the way the powers currently work, and each is scary in its own right.
All of the Celerity Elder powers are neat, except for Tireless Tread, which can be emulated using Animalism 1 and a single point of Blood. That's in the DA. In modern nights it can be emulated by a car or motorcycle. You're telling me that the Elders of the Anarchs during the Revolt couldn't get a Horse ghouled and just use it? Much less of a Masquerade issue, much cheaper, much simpler.
Flight... I can't see the appeal of Level 6 and higher in Flight. I'd argue that moving beyond Level 2-3 in Flight is a push. Yes, an ancient Gargoyle with Flight 7 would be terrifying (moving at 180kph), but they'd be scarier with literally any other set of powers. Save yourself a tonne of EXP and invest in... Thaumaturgy? Celerity? Protean? Anything but Flight. If you wanted to fix this, make the upgrades exponential rather than linear.
Obedience lets you Dominate through skin contact. Eye contact is much more subtle and useful. If you can touch someone's skin, you can usually see their eyes. Overly situational, and feels like a Dominate 1 Auspex 3 combo, or a 3 point Merit.
Animal Succulence would be awesome, if feeding were an issue for Generation 7 Gangrel/Ravnos/Nosferatu. Situationally good for those seeking Golconda, but beaten by Bardo 3. Shared Soul is a pile of fluff with no real crunch. Species Speech fixes a Problem with Animalism 1 that Animalism 1 doesn't state. Eye of the Szlachta is Dominate 5, but more expensive, and attached to a worse Discipline. On top of that, it's more specific and only works on your Ghouls. Conquer the Beast is mechanically inferior to Having Instinct. It's also a Level 7 power. Level 8 can make someone Frenzy, how cool! Except you can easily do that with many, many powers which don't cost tonnes of EXP to reach, like Way of Sorrow 2 and Melpominee 5 and Dementation 4. For Level 9 powers, Unchain the Beast and Flesh Bond are laughably weak. UtB does Aggravated damage to a pitifully low degree, and would easily be outcompeted by MANY other powers at level 6 and lower. Flesh Bond is... dumb. Very specific, and very dumb. If you're a Generation 4 Tzimisce you do not need to hide inside of an animal. Stop being silly. Blood Form. Disguising yourself. Using Auspex to find a place to hide.
Mummification... if you have someone incapacitated, you don't need to wrap them in Bandages and Mummify them. You could just put them in a man-made structure which is inescapable. Utter waste. Boon of Anubis is very situational since it relies on you knowing someone might be Embraced beforehand, and only saves them if their method of death was blood-draining. And since their Sire won't have left them, their coming back to life will be short-lived (pun intended).
Auspex. They're all great. Not necessarily balanced against eachother, and they vary in strength, but they're all worth the investment.
Lore of the Bloodlines has some really... wonderful examples.
Calling Song is a contrived plot device power which is clearly not for PCs, yes, but it's also not very powerful at all. It's a Level 8 power and it's just... Presence 4? With some minor and situational benefits which could easily be outstripped by taking Presence 6?
Marrow Sucker... makes me angry. It upsets me how awful this power is. It lets your PC/NPC (a member of the 7th Generation, who is old enough to have Mastered Thanatosis up to level 6) get a meager amount of totally unsatisfying blood... from bones. Note that this is written in the same book as a 3 point merit which lets you get 5 points of blood from the bones of a body, and this power gives you 1 point from the bones of a body. This feels like a Thanatosis 1 + Necromancy 1 Combination power. And it cost the dumb NPC who chose it 25 EXP!
Rewind and The Re-Embrace are not TERRIBLE powers, but they are level 8 and 7 (respectively) and deliver... situational and under-whelming benefits.
Vicissitude is a bloody treasure trove for this. Cocoon. Ever worried you might be killed? Well now you're utterly immobile and protected by an underwhelming layer of defensive goop! That's certainly better than, I don't know, taking Blood Form. Wait, actually, yeah, you could just take Blood Form. Kraken's Kiss. Ooh! Your face is Cthulu now! And it's... mechanically underwhelming. You need to succeed in a difficulty 8 roll to just summon them, and they do lackluster damage and drain some blood, and are a bit harder to break out of than a normal Grapple. Or you could, I don't know... grapple and bite them? The silly bit is that you've grappled someone 4 feet away (yeah, they're not that long)... oh, wait, that was a joke. It's 1 foot. A 1 foot long set of tentacles. Regardless, someone just has to chop the calamari off of your face and you're now looking like the silliest Tzimisce (say that fast 10 times in a row while drunk) in the Pack. Breath of the Dragon? Wow! Something inferior to Lure of Flames 3, a power you can get for far less EXP? Definitely worthy of being a Level 8 power.
Thanatosis. Oh, you thought you were off the hook? No. At level 7 you have a power that makes Ash Form... not shit. It literally just makes Ash Form somewhat akin to Mist Form, as you can move and retain your senses. Oh, but you are still a clumsy pile of ash traipsing across the floor. Ash Form should just do this stuff already. Level 8, you get Putrescent Servitude. Oh, a Ghoul who is utterly mindless and obedient, and looks like a bloody zombie. Oh, how wonderful. Except you can get a Ghoul who is mindful, fully obedient and looks like a normal person using Dominate, Presence or just the bloody blood bond! This is a slap in the face of game-balance, piss in the mouth of mechanical consistency, vandalism of the very concept of Elders being potent unstoppable forces of destruction and manipulation.
Valeren and its cousins... nothing feels horrifically underpowered, just boring powers which fail to stick to any coherent theme, making you a Bard at level 7 who can help other people heal and overcome derangements and fight and march etc. using the Power of Song. I wonder what power this is stepping on the toes of?
Serpentis. Hello you beautiful mess. Cobra's Fangs at level 6 requires you to grapple to bite, making it worse than the DA version of 2. It's also one of those potent powers which... kills mortals. Hurrah. Its effects against Cainites are good, killing most Neonates easily, but are you really struggling to kill Neonates? It's a good power, but in some regards it is clearly inferior to a Level 2 power. Ooh. Divine Image. Nice idea, but it's just horribly underpowered. +2 and +1 to a few Attributes. Hurray for level 7 powers. +2 Willpower, but limited to 10, because it's not like the Manifestation of a God could ever exceed the limits of human Willpower, is it. Heart Thief is nice and I won't rag on it, but I feel like Level 8 is overkill despite it being a cool power.
Potence. Oh dear.
"What if an Elder could show off their strength by leaving their hand print on solid steel?"
"That sounds like something they could do anyways by blood pumping their Strength a bit, since their Generational Maximum blood expenditure is at least 4 and their Potence is at least 5, making leaving a dent in Steel a small jump upwards... and speaking of jumps, can't they just do a literal jump, which their Potence will make laughably easy, rather than squeezing handholds into the surface? Besides, you're leaving the imprints behind, which is a horrific Masquerade Breach (if an odd one) and also makes it easy for someone to pursue you."
Imprint lets you do incredible things like... crushing a gun in your hand. You know, you could use that gun. Or throw it away. I mean you have Potence 6, is someone successfully taking anything you're holding?
Presence is... surprisingly solid. I can't find any dumb V20 ones.
Protean. Restore the Mortal Visage is like a shitty excuse for Obfuscate 3, at level 7. Purify the Impaled Breast is just... no. You're talking about a Level 8 power, and stakes are utterly useless against someone with (I don't know) Fortitude 5 and Flesh of Marble. There is NO chance of a stake actually putting a Generation 5 Gangrel into Torpor. At one level lower you have a power which lets you turn into Mist at will for an automatic dodge; that's infinitely superior and far less limited! This power feels so niche and pointless.
Obtenebration. How can you go from utterly broken to laughably weak? The Darkness Within is a joke of a power. Each turn someone is enveloped they need to roll Stamina (6) and failure means you get a point of their Blood. It's not like you can, I don't know, pin them with your OP Tentacle Powers and drink them dry using your... phangs? Fangs?
Scrawl! Obfuscate now Malkavians leave coded messages that only certain people can read! Or you could... IDK, meet with them? Talk to them? Use an actual code with redundant symbols and cryptographic methods which make it nearly impossible to decipher without the key? You could have taken Obfuscate 6; Conceal, which would make covert meetings nearly 100% safe (meeting in an invisible car after walking invisible to the car), but instead you go for... this?
Personal Armour. You roll your Fortitude (difficulty 8) and if your successes beat those of the person who attacked you, their weapon shatters. If they have so few successes on the attack roll that your 5-6 dice against difficulty 8 can trump it, then their attack was no threat at all and likely neither are they. It's impressive and showy, but Fortitude 6's vanilla power is pretty showy as well. Utter waste of EXP. Curse the Laurel. Outside of being thematically odd (reshaping the heart feels like Protean or Viccisitude, but okay) it's not going to be a problem since no stake is breaking through an Elder with Fortitude 6. Alabastard is... okay? Ignoring Wound Penalties implies that you've taken damage in the first place, making this a tad situational for someone with Fortitude 6. Another level 6 power lets you invert Wound Penalties, making them positive, so this feels like a bit of an odd choice. Adamantine is an okay power built on a foundation made of pure bullshit. It's like Personal Armour, but if the power works you take no damage. Tell me, if you have Fortitude 8 and the attack you face has so few successes that you can override it with a Fortitude roll (difficulty 8), what are the odds of you not just soaking the damage anyways?
All of the Elder "you're insane now top bant" powers are nothing when compared to the RAW version of Dementation 5 that all STs houserule. Babble is nice as it's like a walkie talkie but invisible, and I'll admit that it's a fair level 6 power. Restructure is cool since you can totally recreate a person, but with Auspex 7 you could find the correct person rather than renovating one you already know. Personal Scourge is DEADLY against most powerful Cainites, well worth the investment, since the stronger your mind is the harder it is to beat. Lunatic Eruption (9) says "f*** you" to a whole city. It's... good as a plot device and I won't harp on how over the top it is, since lower level powers grant you scalpel-like precision, having a nuke in your arsenal is still useful even if it's crude.
Chimerstry... they're all great, to no one's surprise. There's a reason I write out Chimerstry and make it a set of Elder Obfuscate powers which only the Ravnos know, by and large (Chimerstry 1-3 is a level 6 Obfuscate power at my table). They're nice additions to the way the powers currently work, and each is scary in its own right.
All of the Celerity Elder powers are neat, except for Tireless Tread, which can be emulated using Animalism 1 and a single point of Blood. That's in the DA. In modern nights it can be emulated by a car or motorcycle. You're telling me that the Elders of the Anarchs during the Revolt couldn't get a Horse ghouled and just use it? Much less of a Masquerade issue, much cheaper, much simpler.
Flight... I can't see the appeal of Level 6 and higher in Flight. I'd argue that moving beyond Level 2-3 in Flight is a push. Yes, an ancient Gargoyle with Flight 7 would be terrifying (moving at 180kph), but they'd be scarier with literally any other set of powers. Save yourself a tonne of EXP and invest in... Thaumaturgy? Celerity? Protean? Anything but Flight. If you wanted to fix this, make the upgrades exponential rather than linear.
Obedience lets you Dominate through skin contact. Eye contact is much more subtle and useful. If you can touch someone's skin, you can usually see their eyes. Overly situational, and feels like a Dominate 1 Auspex 3 combo, or a 3 point Merit.
Animal Succulence would be awesome, if feeding were an issue for Generation 7 Gangrel/Ravnos/Nosferatu. Situationally good for those seeking Golconda, but beaten by Bardo 3. Shared Soul is a pile of fluff with no real crunch. Species Speech fixes a Problem with Animalism 1 that Animalism 1 doesn't state. Eye of the Szlachta is Dominate 5, but more expensive, and attached to a worse Discipline. On top of that, it's more specific and only works on your Ghouls. Conquer the Beast is mechanically inferior to Having Instinct. It's also a Level 7 power. Level 8 can make someone Frenzy, how cool! Except you can easily do that with many, many powers which don't cost tonnes of EXP to reach, like Way of Sorrow 2 and Melpominee 5 and Dementation 4. For Level 9 powers, Unchain the Beast and Flesh Bond are laughably weak. UtB does Aggravated damage to a pitifully low degree, and would easily be outcompeted by MANY other powers at level 6 and lower. Flesh Bond is... dumb. Very specific, and very dumb. If you're a Generation 4 Tzimisce you do not need to hide inside of an animal. Stop being silly. Blood Form. Disguising yourself. Using Auspex to find a place to hide.
Mummification... if you have someone incapacitated, you don't need to wrap them in Bandages and Mummify them. You could just put them in a man-made structure which is inescapable. Utter waste. Boon of Anubis is very situational since it relies on you knowing someone might be Embraced beforehand, and only saves them if their method of death was blood-draining. And since their Sire won't have left them, their coming back to life will be short-lived (pun intended).
Auspex. They're all great. Not necessarily balanced against eachother, and they vary in strength, but they're all worth the investment.
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