Current discussion.
Celerity 5 (Lighting Strike)
Player - believes that he can perform attack tests with automatic successes without attack rolls of his target.
Storyteller (myself) - I believe that lighting strike only cancels Dodge-based (Dexterity + Athletics) tests when the target is already engaged in melee combat or suffers a surprise attack.
From this strength I think that with two combatants fighting melee (Strength + Brawl test) where the Light Strike carrier has 6 hits and his opponent has 5 successes in allowing the Light Strike carrier to deal 6 damage (due to his accuracy with Light Strike).
However if the opponent (without Light Strike) has 6 hits in the melee attack and the possessor of Light Strike has 2 hits I allow the opponent (without Light Strike) to deal 4 damage.
The premise of Light Strike and speed not precision.
Am I right?
Or did the designers create a 100% efficient power that hits anything without testing their opponents?
Celerity 5 (Lighting Strike)
Player - believes that he can perform attack tests with automatic successes without attack rolls of his target.
Storyteller (myself) - I believe that lighting strike only cancels Dodge-based (Dexterity + Athletics) tests when the target is already engaged in melee combat or suffers a surprise attack.
From this strength I think that with two combatants fighting melee (Strength + Brawl test) where the Light Strike carrier has 6 hits and his opponent has 5 successes in allowing the Light Strike carrier to deal 6 damage (due to his accuracy with Light Strike).
However if the opponent (without Light Strike) has 6 hits in the melee attack and the possessor of Light Strike has 2 hits I allow the opponent (without Light Strike) to deal 4 damage.
The premise of Light Strike and speed not precision.
Am I right?
Or did the designers create a 100% efficient power that hits anything without testing their opponents?
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