Announcement

Collapse
No announcement yet.

Predator Types by the Numbers

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Predator Types by the Numbers

    I took a look at Predator Types from V5, pp 175-178, to figure out if any are more valuable than others.

    A word about methodology. What I am measuring is the cost of purchasing all the positive traits gained with the Predator Type, less the cost of buying off any flaws gained, when building a book-standard, non-thinblood pc. In other words, if your ST does not use PT, how much would it cost to build a character with these traits in-play after chagen?

    ************************************************** ********************

    Valuing the discipline dot gained can be difficult, as it is dependent on the rest of the character build. There are several ways you can use the discipline dot gained:
    1. PT is how "book standard pcs" begin with a dot in an out-of-clan discipline. In this instance, it would have a value of 7xp, the cost of purchasing the first dot ooc in-play.
    2. PT is how a BSPC begins with a second dot in two in-clan disciplines, by combining it with the one dot discipline chosen from their clan. In this instance, the dot would have a value of 10xp, the cost of purchasing the second dot in-play.
    3. PT is how a BSPC begins with a third dot in an in-clan discipline, by combining it with the two dot discipline chosen from their clan. In this instance, the dot would have a value of 15xp, the cost of purchasing the third dot in-play.
    4. If your ST chooses to allow a Thin-Blood BSPC to take a PT, it seems like they would gain the first dot in an ooc discipline, and presumably can grow from there. This is not explained anywhere in the book I can find, and is highly dependent on your ST's ruling. If this is allowed, it would be worth the same as option 1, plus whatever value a thinblood getting a stable discipline is worth.

    Option 3 looks like the numerically most efficient use, but remember it can be difficult to learn an ooc discipline in-play, especially uncommon disciplines like Protean or Dominate. I am, however, looking at raw numbers, not in-game fluff, so, umm, never mind.

    In any case, the value I use when tabulating is always option 2, as it splits the difference, as it were. I'm am confident the reader can add or subtract a few points, as required.


    ************************************************** ********************

    A similar math issue arises with skill specialty, which is the equivalent of an additional dot usable for rolls in narrow circumstances. So, PT is one way a BSPC can begin with five "dice" in a skill's contribution to a dicepool. That is, if the player chooses to place four dots in a skill boosted by a specialty gained from a PT.

    However, for simplicity's sake, I count the specialty as 3xp, the cost of purchasing a specialty.

    ************************************************** ********************

    I count flaws by the cost to remove, but V5 is vague on how this works, and it is highly ST ruling dependent. I assume an ST would charge the player the cost of purchasing an equivalent merit, and require an in-game justification. So, a three dot flaw would cost 9 xp and a plot event to remove. Note, the plot requirement can range from simple to justify (Eat your enemy!) to the seemingly impossible. (How do you remove Stakebait?) So, ymmv.

    Likewise, I count the cost of acquiring advantages later, in-play, using xp.

    ************************************************** ********************

    The most difficult valuation is for lost or gained Humanity. Purchasing a dot of Humanity costs New Levelx10. It is the most expensive thing to increase in the game, and has ratings higher than other stats, making its increase even more expensive. It is usually around 7 in BSPCs, while the average attribute is only 2.4. These factors throw the curve, as it were, and makes any PT with a Humanity adjustment an outlier.

    For many players, having a Humanity 1 higher or lower is not too big a deal, and they will just accept the higher or lower Humanity as part of the character concept. So, when tabulating values, I list the value with and without Humanity's value, assuming a BSPC Humanity of 7.

    ************************************************** ********************

    Similarly, I have assumed a Blood Potency of 1, being raised to 2, costing 20xp. Keep in mind that higher blood potency is not an unmitigated positive in V5.

    ************************************************** ********************

    Alleycat
    • Gain a specialty in one of two skills. (cost 3xp)
    • Gain a dot in one of two disciplines. (cost 10xp)
    • Gain three dots in Contacts. (cost 9xp)
    • Lose a dot in Humanity. (Assuming a base Humanity of 7, which drops to 6, it would cost 70 xp to regain. See how Humanity makes this an outlier?)

    Purchasing the positive items outside this Predator Type would cost 22xp. Replacing the negative items costs 70 xp.

    Net Value: You lose a net of 48xp by taking this PT, if you care about Humanity. If not, this is equivalent to a gain of 22xp.

    Bagger
    • Gain a specialty in one of two skills. (cost 3xp)
    • Gain a dot in one of two disciplines. (cost 10xp)
    • Gain Iron Gullet. (cost 9xp)
    • Gain Enemy flaw. (cost to remove 6xp)

    Purchasing the positive items outside this Predator Type would cost 22xp. Cost to remove flaw is 6xp.

    Note that Blood Sorcery is only available to Tremere with this PT, reducing the choice of disciplines to either Obfuscate or Obfuscate for other clans.

    Net Value: You gain a net of 16xpby taking this PT.

    Blood Leech
    • Gain a specialty in one of two skills. (cost 3xp)
    • Gain a dot in one of two disciplines. (cost 10xp)
    • Increase Blood Potency by 1. (cost 20xp)
    • Lose a dot in Humanity. (Assuming a base Humanity of 7, which drops to 6, it would cost 70 xp to regain.)
    • Gain a two point flaw. (cost to remove 6xp)

    Purchasing the positive items outside this Predator Type would cost 33xp. Cost to remove flaws is 76xp.

    Net Value: You lose a net of 43xp by taking this PT, if you care about Humanity. If not, this is equivalent to a gain of 27xp.

    Cleaver
    • Gain a specialty in one of two skills. (cost 3xp)
    • Gain a dot in one of two disciplines. (cost 10xp)
    • Gain a one point flaw. (cost to remove 3xp)
    • Gain a two point advantage. (cost 6xp)

    Purchasing the positive items outside this Predator Type would cost 19xp. Cost to remove flaws is 3xp.

    Net Value: You gain a net of 16xp by taking this PT.

    Consensualist
    • Gain a specialty in one of two skills. (cost 3xp)
    • Gain a dot in one of two disciplines. (cost 10xp)
    • Gain one dot of Humanity. (cost 80xp)
    • Gain a one point flaw. (cost to remove 3xp)
    • Gain a one point flaw. (cost to remove 3xp)

    Purchasing the positive items outside this Predator Type would cost 93xp. Cost to remove flaws is 6xp.

    Note the gain in Humanity is a large part of the value here, but that single dot can be very easily lost in play.

    Net Value: You gain a net of 87xp by taking this PT, if you care about Humanity. If not, this is equivalent to a gain of 7xp.

    Farmer
    • Gain a specialty in one of two skills. (cost 3xp)
    • Gain a dot in one of two disciplines. (cost 10xp)
    • Gain one dot of Humanity. (cost 80xp)
    • Gain a one point flaw. (cost to remove 3xp)

    Purchasing the positive items outside this Predator Type would cost 93xp. Cost to remove flaws is 3xp.

    Note the gain in Humanity is a large part of the value here, but that single dot can be very easily lost in play. Also, ask your ST how this PT works at higher blood potencies.

    Net Value: You gain a net of 90xp by taking this PT, if you care about Humanity. If not, this is equivalent to a gain of 10xp.

    Osiris
    • Gain a specialty in one of two skills. (cost 3xp)
    • Gain a dot in one of two disciplines. (cost 10xp)
    • Gain three dots between Fame and Herd. (cost 9xp)
    • Gain two dots in flaws. (cost to remove 6xp)

    Purchasing the positive items outside this Predator Type would cost 22xp. Cost to remove flaws is 6xp.

    Note that Blood Sorcery is only available to Tremere. Also, the specialty in Performance is already free as part of the skill.

    Net Value: You gain a net of 16xp by taking this PT.


    Sandman
    • Gain a specialty in one of two skills. (cost 3xp)
    • Gain a dot in one of two disciplines. (cost 10xp)
    • Gain a one point advantage. (cost 3xp)

    Purchasing the positive items outside this Predator Type would cost 16xp. Cost to remove flaws is 0xp.

    Net Value: You gain a net of 16xp by taking this PT.

    Scene Queen
    • Gain a specialty in one of three skills. (cost 3xp)
    • Gain a dot in one of two disciplines. (cost 10xp)
    • Gain a one point flaw. (cost to remove 3xp)
    • Gain a one point advantage. (cost 3xp)
    • Gain another one point advantage. (cost 3xp)

    Purchasing the positive items outside this Predator Type would cost 19xp. Cost to remove flaws is 3xp.

    Note you choose among three skills here for your specialty. This makes this PT slightly more custom.

    Net Value: You gain a net of 16xp by taking this PT.

    Siren
    • Gain a specialty in one of two skills. (cost 3xp)
    • Gain a dot in one of two disciplines. (cost 10xp)
    • Gain a one point flaw. (cost to remove 3xp)
    • Gain a two point advantage. (cost 6xp)

    Purchasing the positive items outside this Predator Type would cost 19xp. Cost to remove flaws is 3xp.

    Net Value: You gain a net of 16xp by taking this PT.
    Last edited by Nosimplehiway; 02-16-2019, 05:16 PM. Reason: Changed some color design.

  • #2
    I like the breakdown, but could you please use another shade of green? It just hurts my eyes, and I can't read a thing the XP say (I've got a slight visual impairment with differentiating greens).

    Comment


    • #3
      I think the numbers are close enough in most cases (humanity aside) that it's not a hugely unbalanced system. I would say that a sensible ST is probably not going to let you immediately buy out the flaws of your predator type and go on your merry way to massive profit.

      If I were to revise the PT, I would attempt to do it without humanity costs/bonuses and without actual feeding restrictions, which are a little over harsh and can be confusing. For instance, one player at my table picked Alley Cat, and another player thought this mean they could not hunt in any other way.

      I think the Predator Type system is a lot of fun and can inspire some interesting thoughts on character creation. It needs some tweaks, and I'm a little disappointed that subsequent books haven't included more Predator Types as this seems like a gimme. I also think that a system for coming up with a new Predator Type could help a great deal, both in adding flexibility and for guidelines on the developer side. For instance "a predator type should only provide an advantage of between 20 and 25 xp, and must contain two points of flaws" would help to keep things somewhat balanced.

      Comment


      • #4
        Originally posted by Murder-of-Crows View Post
        I like the breakdown, but could you please use another shade of green? It just hurts my eyes, and I can't read a thing the XP say (I've got a slight visual impairment with differentiating greens).
        Is that better? If there is a particular shade that would be ideal, let me know.

        Comment


        • #5
          Tubect

          Yeah, the difference in values are not vast, but I was doing the legwork anyway for a game I might be starting soon. I figured I'd share the results. I want slightly more powerful starting pcs, and was considering allowing the players to take two PTs.

          The main outlier is Blood Leech with its free dot of Blood Potency. I could be wrong, but I don't think there's another way for BSPCs to raise that stat during chagen.

          The other headline is the weirdness around Humanity being part of all this. Humanity is soooo easily lost, its hard to see an increased Humanity being worth 80xp. Especially since it makes it more likely that Stains will fully fill the track. In fact, that last bit makes a slightly lower Humanity something of an advantage for some builds.

          Overall, I've decided I like V5's Predator Type system, not because it systematizes feeding. Rather, I like that it systematizes what nearly every cunning player did in V20&pre: take the first dot in an out-of-clan discipline. As an ST, I no longer need to write a list of what's allowed, what's banned, and what's negotiable.

          Comment


          • #6
            Originally posted by Nosimplehiway View Post
            TubectThe main outlier is Blood Leech with its free dot of Blood Potency. I could be wrong, but I don't think there's another way for BSPCs to raise that stat during chagen.
            Is Blood Leech even playable? That seems more like something for NPCs.

            Comment


            • #7
              It would have unique challenges for sure, but be practical enough. There are some things (like the organavore flaw) that are essentially going to define the character and are more for roleplay and challenge than practicality, I'd include this in that list.

              Comment


              • #8
                Aahz

                The problem with Blood Leech, as written, is that it has so many concepts sort of smashed into one.
                • Maybe, you're the classic cannibal, ambushing vampires in back alleys and drinking from them.
                • Maybe, you work for the Prince (or Baron or Elder) and feed only from them, becoming hopelessly bound.
                • Maybe, you are the lowliest vampire in town and survive by doing odd-jobs for the "real" vampires, taking payment in blood.
                • Maybe, you are an elder, who has embraced or allied with fledglings from whom you feed in exchange for your protection and advice.
                • Maybe, you were in an abusive relationship as a mortal and when you were embraced, foolishly embraced your abuser. Now, they refuse to let you hunt for yourself.
                • Maybe, you have a tight-knit coterie who agree you are rubbish at hunting. They let you feed from them so they don't have to clean up your messes.
                • Maybe, you are a former vampire hunter, and have continued your work after your embrace.
                • Maybe, your sire lied to you and said your survival is conditional on continuing to feed from them, as they needed a slave.
                • Maybe, you run a cult of vampires who worship a True Ancient. You keep the Ancient staked and have worked out a way of feeding your followers' blood to your idol, then you feed from your "god".
                • Maybe, you're the Scourge in a large domain and feed on the thin-bloods you find.

                The problem is the mechanics don't support most of these. The skill specialties are all focused on over-powering vampires in a dark alley. Same with the disciplines. The lost dot of Humanity, I suppose, might be from isolating yourself from humans, but you also avoid accidentally draining innocents. Shunned and Diablerist flaw only make sense for the dark alley folks. The prey exclusion, as with most prey exclusions in the PTs, reverse the rule that PTs are optional, and you still feed in other ways on occasion.

                Really, the one advantage that should be in Blood Leech... Unbondable... isn't.

                Comment


                • #9
                  Originally posted by Nosimplehiway View Post
                  The problem is the mechanics don't support most of these. The skill specialties are all focused on over-powering vampires in a dark alley. Same with the disciplines.
                  But how realisticaly is it even that even? If V5 hasn't changed the numbers, vampires are realltivly rare. A good number of these are probaly to good protected and paranoid to get the drop on them. So you have basically only a very limited number of potential targets, and most of them will probably also make sure that you can't do that again after it happend once and if multiple vampires get attacked like that, somebody will start to hunt for the attacker.

                  When it comes to blood as payment (which is also mentioned in the description text), in don't think that there are enough jobs like that to get enough blood.

                  Being a blood bound slave an older vampire, is at least imo not really a fun concept for a character.

                  The only way to pull it of is when you a "herd" of vampires. But seems not really what is intended by this predator type.

                  By looking at the other types that change humanity:
                  - Alley Cat: you could maybe change the humanity loss for a flaw like Obvious Predator.
                  - Farmer: maybe here it is actually fair, since you are limited to less potent animal blood.
                  - Consensualist: that should probably be a flaw and not a predator type, I mean if you read the description it seems like they hunt basically the same way like either a Bagger, Osiris or Sceene Queen.

                  Btw. why are Osiris and Sceene Queen really different types, their hunting method seems very similar.

                  Comment


                  • #10
                    Originally posted by Aahz View Post
                    But how realisticaly is it even that even? If V5 hasn't changed the numbers, vampires are realltivly rare. A good number of these are probaly to good protected and paranoid to get the drop on them. So you have basically only a very limited number of potential targets, and most of them will probably also make sure that you can't do that again after it happend once and if multiple vampires get attacked like that, somebody will start to hunt for the attacker.
                    It depends on the city. Anarch towns are notoriously overpopulated because noone really keeps the numbers in check, compared to Camarilla towns where the Prince and Sheriff are more... rigorous. That said, unless you're unbondable and massively more powerful than the vampires you feed from, the Predator Type still doesn't seem viable. And of course, if you are more powerful, their blood may not be nourishing enough.

                    When it comes to blood as payment (which is also mentioned in the description text), in don't think that there are enough jobs like that to get enough blood.
                    Depends on how easily other vampires can hunt. If there's someone who has extremely easy access to blood, this might be feasible. Remember that Banu Haqim were traditionally paid in blood for their services.

                    Being a blood bound slave an older vampire, is at least imo not really a fun concept for a character.
                    That's indeed your opinion. I could imagine a few concepts that might work well with this, especially if the Regnant is another PC.

                    Comment


                    • #11
                      Originally posted by Cifer View Post
                      It depends on the city. Anarch towns are notoriously overpopulated because noone really keeps the numbers in check
                      But even most Anarchs are usually organized in gangs, and overpopulation meant iirc that they had twice as many vampires as similar sized Camarilla Domain, which is in absolute numbers still not much.

                      Originally posted by Cifer View Post
                      Depends on how easily other vampires can hunt. If there's someone who has extremely easy access to blood, this might be feasible. Remember that Banu Haqim were traditionally paid in blood for their services.
                      But that blood was iirc not used for feeding.
                      And how often is the service of an Assamite required in one city. If that was your only way of feeing you would either have to ask for enough blood to cover your needs at least for several month (maybe even a year). Or you had to constantly travel from job to job, which will not work in most chronicles.

                      Comment


                      • #12
                        Blood Leech gains 2 flaws, Prey Exclusion Mortals (2) and Shunned (2) or Diablerist (2). This would bring the net not counting humanity down to 15.
                        Farmers flaw of Vegan is 2 dots instead of 1. This would bring the net not counting humanity down to 4.

                        Comment


                        • #13
                          Originally posted by Nosimplehiway View Post

                          Is that better? If there is a particular shade that would be ideal, let me know.

                          Lots better! Thank you.

                          Comment


                          • #14
                            Does anyone know if there are going to be additional predator types in the Player's Guide? I love the concept and would be curious to see more.

                            Comment


                            • #15
                              If I remember right, the Player's Guide will have at least one new PT.

                              Comment

                              Working...
                              X