How would you handle the Sabbat in V5.
This was posted in another thread and really interesting.
This was posted in another thread and really interesting.
Originally posted by Val_Nir
Didn't get my hands on those, so can't comment. I still think V5 books just present Sabbat as in the 1ed - nothing but vague speculations and an amplified aura of 'booo scary' for Anarch kids. In the corebook, they even added another alias of the sect - Black Church. Lol, seriously? What's next, Spooky Castle?
I've read the post on your vision and could agree only on loyalists going into anarchs, making them more violent overall. I partially agree Moderates' elders going Camarilla or Oradea league or independent. However, after reading BJD and V5 corebook, I think we can safely say the authors articulated their idea pretty well: the most of Sabbat slowly but steadily has migrated to MENA and other warzones. 'Sabbat cities emptying out' is a pretty straightforward statement which leaves almost no room for interpretations. That also means the crusaders will become the core line of the sect, regardless if or when the Crusade ends.
Now, here is where yours and my visions go the opposite ways. Your playable Sabbat is the back-up Sabbat - those who stayed, for whatever reason. Orthodoxy theologists mixed with some Inquisition mixed with some particularly devoted Loyalists and some particularly devoted Moderate researchers and scientists. The role of Belial brood in your version is left to crusaders who - most obviously in canon too - will form the bulk of the sect, with your playable 'sedated Sabbat' numbers-wise being nothing more than a handful of undercover agents and covens scattered across both Americas and Europe.
My version makes the Sabbat cut out the ones who left or defected and leave the returning crusaders as playable. I would like to have them as a militant Tal'Mahe'Ra but with an opposite ideology and goals, being led by the Inquisition - False Hand either compromises itself completely (their ties with Ancients' worshippers cult got publicly exposed, for example) and was disbanded or put the goals of the sect first and merges with the Inquisition in order to avoid political infighting in the times of war. The Focus will shift from Cam-Sabbat war to Methuselahs-Tal-Mahe-Ra-Ancients-Infernalists, with Camarilla or Anarchs becoming targets of second or even third (after Second Inquisition) priority; Anarchs will be facing Sabbat only when the circumstances demand it from the latter (no more overt war on all fronts with everyone who's not Sabbat, I'd rather have such lunatics perish first under elders' fangs in the crusade. War is a harsh but very effective teacher).
Rise of Inquisition is also heavily implied by BJD. As a long time Sabbat player, I noticed this trend in V20, when RotB introduced the Orthodox faction and their rites. Then we had BJD where Black Hand - the Revised's Sabbat champions who even got their own awesome book Caine's Chosen back in 2003 - were depicted as fallen from grace and eviscerated across Mexico City by Inquisition packs as the new civil war erupts. At the same time, Inquisition glows up from being a small club of 20 or so cainites in Revised to a heavyweight political player - Lucita as Regent will likely support Inquisition instead of Hand, and then Sandoza herself is presented as a possible Regent candidacy. That shift in the mood could indicate a crucial role Inquisition might play in the new Sabbat. One of their new primary goals would be the pruning of the new-Sabbat ranks from 'montycovened locusts' who lost their minds after gorging on elder blood.
I really loved BH (Zillah's tribe) in revised and thought of them as an example of where I see the sect but writers went out of their way in V20/BJD to depict how irreversibly deep the Tal'Mahe'Ra infiltration goes. At this point, I don't believe False Hand can go on waging war on Ancients when there are the ancients' defenders among their very ranks. Sabbat got their suspicions voiced in 2004, I believe they'll manage to clear it all up by 2020 or whenever Sabbat is back as playable. I am also sure the Inquisition will probably do a much better job at educating younger Cainites embraced before and during the war in Paths; they are more into occult than Black Hand too, the very blob dedicated to the sect in V5 corebook says 'occultation of the Sabbat'. Obviously, I'm trying to connect all the dots here.
Yes, I am pretty sure the Paths are crucial to the Sabbat, especially after going through hell of a war trying to fulfill their purpose and destiny as a sect; after supernatural horrors and atrocities they witnessed and committed 'over there', I doubt Humanity could hold any single one of them sane, let alone the newly embraced ones who will likely be the PCs. Paths were almost always either a central theme of my own Sab chronicles or of extreme importance.
The main themes and moods would be post-human relationships; the price of war on human and post-human mind; the search for redemption in the face of atrocities both witnessed and committed; the consequences of indoctrination; and most of all, trauma and a quest for spirituality, camaraderie and brotherhood in the face of the worst the Vampire can put you against - your Beast, maddened by years of relentless global conflict against powers you can barely comprehend. How do you deal with it, where do you look for a moral compass and a backbone to carry on when the cosy familiar human-centric set of values (Humanity) is gone and your inner darkness is pressing down on you, who is beside you in these darkest moments and how it feels to see them meeting Final Death. I always felt the war or rather post-war themes present a unique opportunity for the most emotionally powerful Sabbat chronicles; the gehenna war and it's consequences are just that.
I digress heavily from the thread's matter and I'd rather have a separate thread on Sabbat since it's my favorite part of VtM; I'd rather stop at this point
I've read the post on your vision and could agree only on loyalists going into anarchs, making them more violent overall. I partially agree Moderates' elders going Camarilla or Oradea league or independent. However, after reading BJD and V5 corebook, I think we can safely say the authors articulated their idea pretty well: the most of Sabbat slowly but steadily has migrated to MENA and other warzones. 'Sabbat cities emptying out' is a pretty straightforward statement which leaves almost no room for interpretations. That also means the crusaders will become the core line of the sect, regardless if or when the Crusade ends.
Now, here is where yours and my visions go the opposite ways. Your playable Sabbat is the back-up Sabbat - those who stayed, for whatever reason. Orthodoxy theologists mixed with some Inquisition mixed with some particularly devoted Loyalists and some particularly devoted Moderate researchers and scientists. The role of Belial brood in your version is left to crusaders who - most obviously in canon too - will form the bulk of the sect, with your playable 'sedated Sabbat' numbers-wise being nothing more than a handful of undercover agents and covens scattered across both Americas and Europe.
My version makes the Sabbat cut out the ones who left or defected and leave the returning crusaders as playable. I would like to have them as a militant Tal'Mahe'Ra but with an opposite ideology and goals, being led by the Inquisition - False Hand either compromises itself completely (their ties with Ancients' worshippers cult got publicly exposed, for example) and was disbanded or put the goals of the sect first and merges with the Inquisition in order to avoid political infighting in the times of war. The Focus will shift from Cam-Sabbat war to Methuselahs-Tal-Mahe-Ra-Ancients-Infernalists, with Camarilla or Anarchs becoming targets of second or even third (after Second Inquisition) priority; Anarchs will be facing Sabbat only when the circumstances demand it from the latter (no more overt war on all fronts with everyone who's not Sabbat, I'd rather have such lunatics perish first under elders' fangs in the crusade. War is a harsh but very effective teacher).
Rise of Inquisition is also heavily implied by BJD. As a long time Sabbat player, I noticed this trend in V20, when RotB introduced the Orthodox faction and their rites. Then we had BJD where Black Hand - the Revised's Sabbat champions who even got their own awesome book Caine's Chosen back in 2003 - were depicted as fallen from grace and eviscerated across Mexico City by Inquisition packs as the new civil war erupts. At the same time, Inquisition glows up from being a small club of 20 or so cainites in Revised to a heavyweight political player - Lucita as Regent will likely support Inquisition instead of Hand, and then Sandoza herself is presented as a possible Regent candidacy. That shift in the mood could indicate a crucial role Inquisition might play in the new Sabbat. One of their new primary goals would be the pruning of the new-Sabbat ranks from 'montycovened locusts' who lost their minds after gorging on elder blood.
I really loved BH (Zillah's tribe) in revised and thought of them as an example of where I see the sect but writers went out of their way in V20/BJD to depict how irreversibly deep the Tal'Mahe'Ra infiltration goes. At this point, I don't believe False Hand can go on waging war on Ancients when there are the ancients' defenders among their very ranks. Sabbat got their suspicions voiced in 2004, I believe they'll manage to clear it all up by 2020 or whenever Sabbat is back as playable. I am also sure the Inquisition will probably do a much better job at educating younger Cainites embraced before and during the war in Paths; they are more into occult than Black Hand too, the very blob dedicated to the sect in V5 corebook says 'occultation of the Sabbat'. Obviously, I'm trying to connect all the dots here.
Yes, I am pretty sure the Paths are crucial to the Sabbat, especially after going through hell of a war trying to fulfill their purpose and destiny as a sect; after supernatural horrors and atrocities they witnessed and committed 'over there', I doubt Humanity could hold any single one of them sane, let alone the newly embraced ones who will likely be the PCs. Paths were almost always either a central theme of my own Sab chronicles or of extreme importance.
The main themes and moods would be post-human relationships; the price of war on human and post-human mind; the search for redemption in the face of atrocities both witnessed and committed; the consequences of indoctrination; and most of all, trauma and a quest for spirituality, camaraderie and brotherhood in the face of the worst the Vampire can put you against - your Beast, maddened by years of relentless global conflict against powers you can barely comprehend. How do you deal with it, where do you look for a moral compass and a backbone to carry on when the cosy familiar human-centric set of values (Humanity) is gone and your inner darkness is pressing down on you, who is beside you in these darkest moments and how it feels to see them meeting Final Death. I always felt the war or rather post-war themes present a unique opportunity for the most emotionally powerful Sabbat chronicles; the gehenna war and it's consequences are just that.
I digress heavily from the thread's matter and I'd rather have a separate thread on Sabbat since it's my favorite part of VtM; I'd rather stop at this point
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