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Clan changes in the Camarilla: Near objectively terrible ideas.

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  • #61
    FoS: need careful watching.
    Giovanni: The ghoul families are the only thing that's really a worry.
    Assamites: Just the opposite of what the sect wants. Not a popular clan.
    Ravnos: Nobody likes em, so they're not really that hard to target. The cost to killing them is low, the benefit is high. They naturally fall to Autuarks and anarchs anyway. What is there to lose?


    Really though, the issue is that, well, the Cam can't really order princes to do stuff like this, and the consequences and expenses would be very much on the prince's heads. it's a pipe dream.

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    • #62
      Originally posted by CTPhipps View Post

      And yet this is exactly what the vampires in the Dark Ages did to protect themselves. They gave up the younger vampires en masse in order to make sure the Inquisition didn't go after themselves. Which is why the First Anarch Revolt started and why the Second Anarch Revolt has stopped being a nuisance but is now an actual threat to the Camarilla.

      Honestly, it may be a little TOO direct the one to one parallels of the actions of the Elders.

      Even with the "History may not repeat but it rhymes" element.
      This is what seems dumb though. It didn't work the first time and in the end the Elders were slaughtered too. That's literally why they created the Camarilla in the first place, because there was the realization that vampires either stand together in hiding their monstrous nature or they all end up dying. That's why they created the Masquerade (the most important and central concept of the gameline). The hunters won't just stop with fledglings, they didn't last time, they'll come for everyone. It feels like in cutting off so many vampires the Camarilla's elders have completely forgotten why they created the Camarilla to begin with.

      Vampires can be dumb, but cutting loose lots and lots of vampires at the time when enforcing the Masquerade should be the biggest and most important priority for elders (look what happened to the Tremere's chantry in Vienna - those weren't random fledgelings) just seems completely counter-intuitive and head-splitting stupid.
      Last edited by AnubisXy; 09-05-2021, 05:51 PM.

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      • #63
        Originally posted by Sergeant Brother View Post
        They could, the ST could allow any kind of PC vampire in a Camarilla coterie from a Tzimisce to a Mekhet to a Von Carstein, but if too many players want something contrary to the new metaplot, then maybe the new metaplot has a problem.
        You wouldn't have to change the metaplot because that's what it says in the books. Chicago's Brujah community is divided into Furores and Hellenes and the latter includes the sheriff and an ancient primogen. Camarilla features a quote from a Brujah prince. They also have a sheriff and primogen in London. Katherine Weise is the Keeper of a distinguished Elysium in New York. Stockholm alternates between Brujah and Ventrue rule.They are exceptions, but they're a clear precedent and I have yet to see an example of a place where Brujah are subject to enough discrimination to interfere with a player character's agency.

        Gangrel are less well represented in V5's Camarilla.

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        • #64
          I think the Lasombra are probably the weakest written of the Clan defections, to the point I'd suggest it's out and out badly written. Personally I've tweaked it into more of an established Antritribu in the Carmarilla following mass defections, 3rd and 20th have both commented in underlying tensions within the neonates of the clan feeling held back by their Eldars contradictory expectations and unrealistic demands so It wouldnt be much of a stretch for a major splinter groups to cross the isle combining with the Established Carmarilla Lasombra to form a fully fledged clan presence. The Lasombra are still majority Sabbat and it's a certainty that not all the defectors are sincere. the Caramillas demands are genrally more reasonable due to the lack of street muscle in that defectors are expected to tolerate a period of 'prospects' before formal acceptance occurs. Exceptionally infamous Keepers are expected to provide their blood to the local Tremere or some other such gesture of good faith.....naturally the foundation 3 b of the ivory tower: Bribary, Blackmail and Bloodbonds has gone a long way to smoothing things over.

          Tangentally I've also made it clear that Clan Heceta is a De jure clan, effectively it's a way of letting everyone save face. Pretty much nobody actually refers to themselves as Hecata except in formal agreements. De facto the clan is a little more than a series of non-aggresion pacts, some common cultural links and the acceptance of the Capuchin as a soft power leader. A Giovanni looking for a warm welcome in a Harbingers chambers is just going to be told to bugger off in some ancient language.....if she's lucky.

          Giovanni remain independant, they're still genuinly despised by everyone but are still the biggest perceptage of Hecata.
          Cappadocians and Lamia have joined the Carmarilla although they're rather frosty with the Tremere, Toreador and Malkavians due to them refusing to allow them to join the sect at the convention of thorns.
          Samedi are independant but have strong Anarch sympathies
          Harbingers and millners are Sabbat
          Naraja are Ashirra

          This effectively allows pretty much everyone to play necromancers without screwing up the clan cultures.
          Last edited by Ragged Robin; 09-05-2021, 08:10 PM.

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          • #65
            Originally posted by Reasor View Post
            As long as I'm critiquing clan changes, the Nagaraja being absorbed into the children of Cappadocius is sheer nonsense. I get it, too many clans and bloodlines had Necromancy and it stopped being special. Fine. Good point, even. Merge the Cappadocians and finally resolve that haggard storyline, but the Nagaraja are a wholly different thing of their own.
            I think the people who describe that as a wholly pragmatic move on the part of the Nagaraja have the right of it. The Tal'Mahe'Ra was doing things like admitting Baali en masse, the sect's Harbingers of Skulls peaced out for the Family Reunion, and the Nagaraja asked if they could tag along as the latter's +1 when they realized their interests and aims aligned better with their fellow necromancers. "Hi, we're your long-lost cousins from Delhi! Did you guys save us some seats?"

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            • #66
              The Hecata are a Blood Cult but really a minor sect.

              Two small Clans and some Bloodlines.

              Amusingly, the Hecata are not a thing Paradox came up with. They were part of the Beckett's Jyhad Diarty original draft as I understand it and its existence was part of Onyx Path's plans for VAMPIRE: THE MASQUERADE 4TH EDITION.

              Which means that they got to incorporate some of their original plan.
              Last edited by CTPhipps; 09-05-2021, 08:55 PM.


              Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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              • #67
                Originally posted by Ragged Robin
                This effectively allows pretty much everyone to play necromancers without screwing up the clan cultures.
                I fully agree and love the way of how you handled the "Hecata" in your own canon. The problem with the full V5 canon metaplot route, in contrast to yours, is that literally all the Clans that joined the Hecata have inexplicably out of nowhere lost EVERYTHING that has made them unique and everything has been completely homogenized. Not just down to the fluff, but mechanically as well.

                The concept of the Hecata isn't something that's bad on the surface. It could have truly been a new Sect, but its a De-facto Clan instead of De-jure like you had it listed out. The Hecata could have worked as a new, niche, but interesting forth new Sect in the game (though as of late, VTM is only down to 2 sects).

                EDIT:

                Originally posted by Matt the Bruins fan
                "Hi, we're your long-lost cousins from Delhi! Did you guys save us some seats?"
                The Nagaraja have nothing to do with Cappodocians/Harbingers of Skulls, Giovanni, or Samedi. They actually pre-date all of them and have been active since the 2nd City. Their entire lore centers around Enoch. They were originally Mages in service to the city and did a ritual with Setite blood to themselves into the Nagaraja. And even despite of the origin of their clan name, "Nagaraja" (which is a word from South Asia generally, from various languages therein at that region), they mostly have an origin straight from the Middle-East, since the both the 1st and 2nd cities are presumed to be located there. There name must have been adopted later on.
                Last edited by Shakanaka; 09-05-2021, 09:03 PM.


                Jade Kingdom Warrior

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                • #68
                  Originally posted by Ragged Robin View Post
                  I think the Lasombra are probably the weakest written of the Clan defections, to the point I'd suggest it's out and out badly written.
                  It's one of the smarter, in my opinion.

                  The Lasombra perspective is the same of most clans' with regards to the Camarilla/Sabbat divide. There are elders who consider sect membership a disposable matter of expedience and usefulness, and the youngers who are true believers -- and who overwhelmingly tend to be their elders' useful idiots. The Lasombra hold a particular grudge against their antitribu for being traitors to the clan, not for having refused to join the Sabbat. A key distinction, as not all Lasombra antitribu are Camarilla, but they're despised and hunted all the same.

                  And even then, that hatred is only truly manifest in the younger, useful idiots', minds. For those beyond mindless loyalty to sect, it's pure expedience and a neat excuse for sanctioned diablerie by the Amici. Meanwhile, the antitribu had centuries to perfect the art of power and rulership absent visibility, a matter of necessity due to being actively hunted by the (idiots of the) main clan.

                  A circumstance all parties are absolutely happy with, because may the mightiest Lasombra win, and let those undeserving of the blood fall. Forget the clan's ultimate devotion to social Darwinism at your own peril.

                  So, enter circumstances in which the clan's idiots fucked off to the Middle East for their grand Gehenna LARP. That meant the smart Lasombra stayed behind...and exactly what one would expect of a clan full of ruthless social Darwinists who have had centuries to master the art of ruling invisibly, happened. They threw the weak among them under the bus to infiltrate the Camarilla.
                  Last edited by Theodrim; 09-05-2021, 09:39 PM.

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                  • #69
                    Originally posted by Ragged Robin
                    I think the Lasombra are probably the weakest written of the Clan defections, to the point I'd suggest it's out and out badly written. Personally I've tweaked it into more of an established Antritribu in the Carmarilla following mass defections, 3rd and 20th have both commented in underlying tensions within the neonates of the clan feeling held back by their Eldars contradictory expectations and unrealistic demands so It wouldnt be much of a stretch for a major splinter groups to cross the isle combining with the Established Carmarilla Lasombra to form a fully fledged clan presence. The Lasombra are still majority Sabbat and it's a certainty that not all the defectors are sincere. the Caramillas demands are genrally more reasonable due to the lack of street muscle in that defectors are expected to tolerate a period of 'prospects' before formal acceptance occurs. Exceptionally infamous Keepers are expected to provide their blood to the local Tremere or some other such gesture of good faith.....naturally the foundation 3 b of the ivory tower: Bribary, Blackmail and Bloodbonds has gone a long way to smoothing things over.
                    My take on the Lasombra defection is that it makes perfect sense if you are willing to accept all of the other elements of V5 (The Second Inquisition, Gehenna Crusade, Anarch Uprising, The Beckoning). Also, including BJD's "BIG EPIC CLIMAX" where the leadership of the Lasombra finds out that Lasombra is alive and has been living in the basement of his castle the entire time under their very noses.

                    The Lasombra have seen everything going to Hell and decided that the Sabbat is no longer good money. I would summarize it in the TLDF as, "The Lasombra found out the Antediluvians were real and unkillable, which means the prospect of hunting them down as the rest of the Sabbat was now all-in on was no longer palatable."

                    Even then, CHICAGO BY NIGHT indicates that the number of Lasombra who defected were only about half and that was post-Civil War numbers. It was the only time in the history of both sects that there would be a lot of open spaces in the Camarilla power base due to the Beckoning and missing Clans. Yes, the Lasombra have some nasty conditions on them but Kevin Jackson fudged up the negotiations by leaving ample interpretation on how to fulfill his terms. He was just an Ancilla after all.

                    Originally posted by Shakanaka View Post
                    The Nagaraja have nothing to do with Cappodocians/Harbingers of Skulls, Giovanni, or Samedi. They actually pre-date all of them and have been active since the 2nd City. Their entire lore centers around Enoch. They were originally Mages in service to the city and did a ritual with Setite blood to themselves into the Nagaraja. And even despite of the origin of their clan name, "Nagaraja" (which is a word from South Asia generally, from various languages therein at that region), they mostly have an origin straight from the Middle-East, since the both the 1st and 2nd cities are presumed to be located there. There name must have been adopted later on.
                    I think the Nagaraja are like 10K years after Enoch. The Euthanatos (without being called that) were interested in studying death and were disappointed to find out vampires knew very little about the subject themselves. They found Enoch in the Underworld but have no connection to the Second City.

                    However, I believe the True Hand PREDATE the Cappadocians.
                    Last edited by CTPhipps; 09-05-2021, 09:24 PM.


                    Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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                    • #70
                      Originally posted by CTPhipps View Post

                      ...Yes, the Lasombra have some nasty conditions on them...
                      I mean, look at what the Lasombra do as a precondition for the embrace, how the Amici handle intra-clan disputes, and how the Lasombra influenced Sabbat internal policies and policing. Compared to that, Jackson's "terms" may as well have been rolling out the red carpet and personally hosting the "welcome to the Camarilla!" party. He gave an entire sect's express sanction for what had to be a long-anticipated housecleaning as terms of membership.

                      The only thing missing from the write-up, was how good a laugh the Amici probably had after hearing his terms.
                      Last edited by Theodrim; 09-05-2021, 09:53 PM.

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                      • #71
                        Originally posted by CTPhipps View Post

                        My take on the Lasombra defection is that it makes perfect sense if you are willing to accept all of the other elements of V5 (The Second Inquisition, Gehenna Crusade, Anarch Uprising, The Beckoning). Also, including BJD's "BIG EPIC CLIMAX" where the leadership of the Lasombra finds out that Lasombra is alive and has been living in the basement of his castle the entire time under their very noses.


                        I think that's part of the problem: I'm not. It's frankly a bit of a mess and I'm forced to do re-writes to make it synergise better with previous works. The Defection of the Lasombra doesnt really enhance the setting or game in any meaningful way, in fact most primary lasombra players/fanboys I've spoken with react....caustically (lots of short curt anglo saxon nouns and verbs interspliced with some equally colourful language about Oblivion) and on a emotive level I don't like how it's written a great deal and that's before we get more sophisticated with feedback, I'm happy to modify to lore but I really sincerly think The lasombra defenction was badly handled and I honestly don't know why the developers did it.
                        Last edited by Ragged Robin; 09-05-2021, 10:01 PM.

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                        • #72
                          Originally posted by Ragged Robin View Post
                          I think that's part of the problem: I'm not. It's frankly a bit of a mess and I'm forced to do re-writes to make it synergise better with previous works. The Defection of the Lasombra doesnt really enhance the setting or game in any meaningful way, in fact most primary lasombra players/fanboys I've spoken with react....caustically and on a emotive level I don't like how it's written a great deal and that's before we get more sophisticated with feedback.
                          I disagree but YMMV.

                          I note that the Lasombra are one of the most popular LARP clans for the Camarilla. Simply put they're a sexy, devious, and elegant clan that fits well with the Camarilla. This just makes it easier to play them.

                          Bluntly, I don't think there's a good reason why the Lasombra would stay with a sinking ship and think they got a good deal.


                          Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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                          • #73
                            Originally posted by CTPhipps View Post
                            The Hecata are a Blood Cult but really a minor sect.

                            Two small Clans and some Bloodlines.
                            They're not really a sect. They're just a single Clan now, all having the same discipline spread and the same Clan weakness.

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                            • #74
                              Originally posted by CTPhipps View Post


                              Bluntly, I don't think there's a good reason why the Lasombra would stay with a sinking ship and think they got a good deal.
                              The deal is the effective 50% casualty rate of as written, probably closer to 75-90% once the clan implodes into infighting when they realize half of them are going to die that is the worst deal I've ever seen anywere ever and my MA is history so extreme demands of surrender are not a novelty.

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                              • #75
                                Originally posted by AnubisXy View Post

                                They're not really a sect. They're just a single Clan now, all having the same discipline spread and the same Clan weakness.
                                To be fair, there's Loresheets that allow otherwise and its implied (at least I think it's where I'm going) that they may do Bloodlines like this from now on.

                                I don't much care for it.

                                I feel like there's no reason that it should have had a magical transformation so that everyone was the same Clan and Weaknesses.


                                Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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