Here's a sample of the general dickishness of the SI:
FIRSTLIGHT’s operational head, Felicity
Price, supposedly escaped ratface control while
at the NSA. A staunch opponent of blankbody
recruitment in general, she has been forced to admit
that thin-bloods present a huge potential strategic
advantage as double agents. FIRSTLIGHT often
promises these vampires a cure for their condition
in return for their service, but at the end of their
usefulness Price prefers to trade them to the Swedes
or other interested second parties for experimentation
and study.
Announcement
Collapse
No announcement yet.
No one expects the Second Inquisition!
Collapse
X
-
Originally posted by Grumpy RPG Reviews View Post
I agree, but with a qualifier; how marketable is that take? There are fans who are irritated at the mere existence of the SI, even when it is something which can easily be ignored and excluded from a home game. These fans would be more offended, and less likely to buy a product, which said that the SI had a good point.
Leave a comment:
-
Originally posted by Ragged Robin View PostGood guys Is a strong word. I'd just like a little moral ambiguity and an acknowalguement that wiping the vampire race off the map is a net benefit to humanity. The game really could do with some self awareness that some crazed priest is probably a net positive if he manages to drag a vampire out its haven at 2pm.
- Likes 1
Leave a comment:
-
Originally posted by CTPhipps View Post2. I'm not sure why anyone would think the SI would be "good" guys: They're the antagonists in a game about being a vampire after all.
.
- Likes 4
Leave a comment:
-
Originally posted by CTPhipps8. The SI has a few captured Tzimisce monsters (implied to be a Vodzd and Tzimisce wights) that they have been known to leave in Elysiums and unleash like it was fucking Jurassic Park. They think the terror effect is worth any collateral damage. (Page 49)
wtf
What does the Technocracy think of this?
- Likes 2
Leave a comment:
-
Originally posted by CajunKhan View Post
Pretty much. Werewolf culture is, by human standards, incredibly evil. So to make them protagonists, you almost have to push humans aside, make humans furniture in a story where werewolves are the world, and the story is about a world of werewolves fighting other monsters over the fate of the werewolf world. Humans don't really matter as more than a practical concern in such a story.
A story about werewolves in a world where humans matter would be closer to a blend of "Don't Look Up" and "The Howling". In such a story, the werewolves would be evil psychotics who threaten individual humans, but are mostly irrelevant on the global stage.
The real threat is what humans are doing to humans, and they aren't even really doing it on purpose. Like one character says in "Don't Look Up": "they aren't even smart enough to be as evil as you think they are"
. It's mostly very ordinary humans behaving in a very short-sighted way, and being arrogant about future problems because they desperately want to believe that the actions that are giving them short-term benefits won't hurt them down the line. They don't know all the facts, and depend on experts to give them the facts, so when supposed experts disagree, they jump to believing the expert who tells them what they want to hear. And what they want to hear is that the actions giving them short-term benefits are great down the line as well.
*waves hand*
I think this is a bit much because part of what sold WOD is the fact that you are playing the bad guy and have permission to be an evil asshole. As much as the Sabbat need to have CONSISTENT motivations, I never bought they were anything but a theocratic death cult of terrorists.
Vampire ISIS so to speak.
Werewolves and the Sabbat have never been that different.
Which is part of the appeal.
You're a bunch of violent nutters. The trick is inserting the fact the Storyteller and players are AWARE of this and the werewolves are kind of doomed BECAUSE of it.
It's part of the fun knowing the Garou have brought the doom of everything on themselves through being stupid violent mofos.
Then again, I am strongly in favor of an evil fascist Technocracy and have run seven or nine Technocrat campaigns. I use LA FEMME NIKITA as a basis. "Yes, you work for the Union. Yes, you fight against terrorists and for global stability. If you fail, you will die. If you fail big, your family will die."
It's like Judge Dredd. A lot of fans miss the irony.
- Likes 2
Leave a comment:
-
Originally posted by Reasor View PostIn these modern times, the convoluted Wyrm mythology can actually work in Vampire, as a Lupine QAnon conspiracy theory cult that embarrasses the other Lupines.
"The Parent Teacher Association is eating babies, but our great leader, Lord Snagglethorp the Inbred, has a cunning plan to stop them! We attack tomorrow night."
We live in a war where 9/11 is an inside job is ridiculous racist nonsense but the justification for the Iraq War was faked.
The Seventh Generation was meant to parody the Satanic pedophile conspiracy BEFORE Qanon's but we also have Epstein as real.
The Technocracy is based on Steve Jackson's Illuminati which was meant to PARODY conspiracy theory.
So it's a fine line to walk.
- Likes 1
Leave a comment:
-
Originally posted by Reasor View PostIt's funny to me, because over the top moralizing has always been the barrier keeping me from taking Werewolf: the Apocalypse seriously. CEO's don't have to be Captain Planet villains out to destroy the Earth for the joy of it. The real conditions brought about by their real motivations are bad enough. They're only reframed as supernaturally empowered and morally fantablack in order to make the game's violent hillbilly protagonists sympathetic.
A story about werewolves in a world where humans matter would be closer to a blend of "Don't Look Up" and "The Howling". In such a story, the werewolves would be evil psychotics who threaten individual humans, but are mostly irrelevant on the global stage.
The real threat is what humans are doing to humans, and they aren't even really doing it on purpose. Like one character says in "Don't Look Up": "they aren't even smart enough to be as evil as you think they are"
. It's mostly very ordinary humans behaving in a very short-sighted way, and being arrogant about future problems because they desperately want to believe that the actions that are giving them short-term benefits won't hurt them down the line. They don't know all the facts, and depend on experts to give them the facts, so when supposed experts disagree, they jump to believing the expert who tells them what they want to hear. And what they want to hear is that the actions giving them short-term benefits are great down the line as well.
- Likes 3
Leave a comment:
-
In these modern times, the convoluted Wyrm mythology can actually work in Vampire, as a Lupine QAnon conspiracy theory cult that embarrasses the other Lupines.
"The Parent Teacher Association is eating babies, but our great leader, Lord Snagglethorp the Inbred, has a cunning plan to stop them! We attack tomorrow night."
Leave a comment:
-
Originally posted by Reasor View PostIt's funny to me, because over the top moralizing has always been the barrier keeping me from taking Werewolf: the Apocalypse seriously. CEO's don't have to be Captain Planet villains out to destroy the Earth for the joy of it. The real conditions brought about by their real motivations are bad enough. They're only reframed as supernaturally empowered and morally fantablack in order to make the game's violent hillbilly protagonists sympathetic.
- Likes 7
Leave a comment:
-
It's funny to me, because over the top moralizing has always been the barrier keeping me from taking Werewolf: the Apocalypse seriously. CEO's don't have to be Captain Planet villains out to destroy the Earth for the joy of it. The real conditions brought about by their real motivations are bad enough. They're only reframed as supernaturally empowered and morally fantablack in order to make the game's violent hillbilly protagonists sympathetic.
- Likes 7
Leave a comment:
-
Originally posted by CTPhipps View PostI unironically state that I think this is the absolute best idea they could have had for the Second Inquisition and increases their utility in Vampire: The Masquerade by about 300%. (snip rest of post).
Having the SI being sneak, cruel, and manipulative betters fits the way VtM should work.
Originally posted by monteparnas View Post(most people manage to be good just fine, but don't face severe pressure to not be).
Originally posted by SetiteFriend View PostThere aren't good guys though?
- Likes 1
Leave a comment:
Leave a comment: