So, I sort of like the idea of Messy Crits in theory, but I never like them in practice. It just seems like adversarial game design to punish players for good rolls but I do like the idea of tempting the Beast to get a better outcome in desperate situations. I also remember reading in the V5 Companion that feedback from players suggests people weren't using Blood Surge much. So I've sort of folded the two together to come up with a possible house rule I want to moot. This is in addition to the standard benefit of Blood Surges.
Firstly, you ignore the standard V5 Messy Critical rules. Doing well on a roll is a good thing, even if you have Hunger Dice. That means you really only need to worry about 1s on Hunger Dice.
Secondly, the 'Messy Critical effect' becomes an outcome of an alternative (more risky) use of Blood Surge, linking the risk to a tangible reward. In addition to the usual Blood Surge rules, add the following option:
Unleashing the Beast
You may call on the Beast to empower you beyond even the strength of your blood, turning your Hunger into a deadly weapon against those who would get in your way. Your action is shaped by your Beast in some way -- a vicious all-out attack, snarling intimidation with bared fangs, sniffing and hunting like an animal -- and mortal onlookers, regardless of their scepticism and disposition, will immediately sense your inhuman nature.
System: Make a rouse check. Then add your full Blood Surge plus Hunger Dice as a bonus to the total dice pool. If you roll more successes than your Composure, your Beast is also unleashed, revelling in its triumph and power, and you gain a relevant Compulsion. Bestial Failures apply as usual.
Whatever else happens, you have revealed your true nature to those present. Any attempt to peacefully socialise with mortal witnesses suffers a penalty equal to your Hunger, while you add your Hunger Dice as a bonus to intimidation attempts instead.
Example: Jim has Blood Surge 2 and is at Hunger 3. He really wants to kill this pesky Inquisitor who's invaded his haven, but two extra dice won't cut it for weakly Jim, who normally only has a Strength + Brawl of five dice. So, he Unleashes the Beast. First he makes a rouse check, which he fails, increasing his Hunger to four. Then he adds his Blood Surge (2) and his Hunger (4) to his regular dice pool (5) for a whopping total of 11 dice! He rolls 6 successes, easily surpassing his Composure (3), and so gains a Compulsion. But he gets to tear that hunter limb from limb, and the Beast is going to enjoy it...
Firstly, you ignore the standard V5 Messy Critical rules. Doing well on a roll is a good thing, even if you have Hunger Dice. That means you really only need to worry about 1s on Hunger Dice.
Secondly, the 'Messy Critical effect' becomes an outcome of an alternative (more risky) use of Blood Surge, linking the risk to a tangible reward. In addition to the usual Blood Surge rules, add the following option:
Unleashing the Beast
You may call on the Beast to empower you beyond even the strength of your blood, turning your Hunger into a deadly weapon against those who would get in your way. Your action is shaped by your Beast in some way -- a vicious all-out attack, snarling intimidation with bared fangs, sniffing and hunting like an animal -- and mortal onlookers, regardless of their scepticism and disposition, will immediately sense your inhuman nature.
System: Make a rouse check. Then add your full Blood Surge plus Hunger Dice as a bonus to the total dice pool. If you roll more successes than your Composure, your Beast is also unleashed, revelling in its triumph and power, and you gain a relevant Compulsion. Bestial Failures apply as usual.
Whatever else happens, you have revealed your true nature to those present. Any attempt to peacefully socialise with mortal witnesses suffers a penalty equal to your Hunger, while you add your Hunger Dice as a bonus to intimidation attempts instead.
Example: Jim has Blood Surge 2 and is at Hunger 3. He really wants to kill this pesky Inquisitor who's invaded his haven, but two extra dice won't cut it for weakly Jim, who normally only has a Strength + Brawl of five dice. So, he Unleashes the Beast. First he makes a rouse check, which he fails, increasing his Hunger to four. Then he adds his Blood Surge (2) and his Hunger (4) to his regular dice pool (5) for a whopping total of 11 dice! He rolls 6 successes, easily surpassing his Composure (3), and so gains a Compulsion. But he gets to tear that hunter limb from limb, and the Beast is going to enjoy it...
Comment