I like the Messy Criticals, and Bestial Failures I think never ocurred (maybe once or twice in 3 years of playing V5). But I agree that it needs some work. I mean, letting Compulsions get in is awesome and practical, but it is sometimes someething that won't see the light of day, like being in the end of a scene, where there won't be any tests later on (or none of which it will come into play, cuz V5 isn't roll-heavy, which is good, but makes Compulsion a less punitive option, sometimes by a ton).
Cuz you know, sometimes who cares for Masquerade when you're away from any humans and there ain't much in the way of leaving obvious marks that would later raise Masquerade-breaching eyebrows? And well, nobody likes to lose Background, ever, and games where there is frequent timeskip is kind useless to temporarily take a dot away, because there will be very little reason to not let it be recuperated in downtime. Stains are cool, only that are sometimes heavy-handed in some situations (and maybe wouldn't be if the book was a little more descriptive on it, except just giving the bare basics of it), and like, without a good context there is little way to make a Stain reasonable.
I really think some way of temporary (like "till the next test or end of session") flaws would function well (which lost of Background and Compulsion kinda do already). Maybe some of these could go to a reserve of 'you f'd-up', like into creating an enemy, ruining the trust of your friends or lackeys, or some such. I don't know, I just wanted more options, cuz I enjoy what we have already, and don't need any dramatic change, but there have been plenty of situations when I couldn't see a clear option for the situation.
Cuz you know, sometimes who cares for Masquerade when you're away from any humans and there ain't much in the way of leaving obvious marks that would later raise Masquerade-breaching eyebrows? And well, nobody likes to lose Background, ever, and games where there is frequent timeskip is kind useless to temporarily take a dot away, because there will be very little reason to not let it be recuperated in downtime. Stains are cool, only that are sometimes heavy-handed in some situations (and maybe wouldn't be if the book was a little more descriptive on it, except just giving the bare basics of it), and like, without a good context there is little way to make a Stain reasonable.
I really think some way of temporary (like "till the next test or end of session") flaws would function well (which lost of Background and Compulsion kinda do already). Maybe some of these could go to a reserve of 'you f'd-up', like into creating an enemy, ruining the trust of your friends or lackeys, or some such. I don't know, I just wanted more options, cuz I enjoy what we have already, and don't need any dramatic change, but there have been plenty of situations when I couldn't see a clear option for the situation.
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