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[V5] Reworking Messy Crits

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  • Vilenecromancer
    replied
    Originally posted by MyWifeIsScary View Post
    I really don't like messy crits/Beastial failures. Vampires and their players should be personally responsible for keeping the Beast in check, if it keeps rearing it's ugly head during every slightly difficult action then we devolve from "a beast I am lest a Beast I become" and move more towards "The Beast made me do it".
    What's the difference to a neonate who doesn't know better? The beast has always screwed the kindred in various ways. Heck, by RAW in V20, an insult, as well as public humiliation, can call for a frenzy check. These are things common in vampire societies, especially the Camarilla. Heck the young might even use the "the beast made me do it" excuse, but the Camarilla will still prepare the axe as they repeat, "a beast I am..."

    The beast has always been a looming force, and bestial failures represent this perfectly. That said, I do think it takes away a lot of player agency, which isn't fun for anyone.

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  • MyWifeIsScary
    replied
    I really don't like messy crits/Beastial failures. Vampires and their players should be personally responsible for keeping the Beast in check, if it keeps rearing it's ugly head during every slightly difficult action then we devolve from "a beast I am lest a Beast I become" and move more towards "The Beast made me do it".

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  • Newb95
    replied
    Originally posted by adambeyoncelowe View Post

    There is already a boost because you add your Hunger Dice to the total as well. I.e., they no longer replace existing dice but get added as a bonus.

    I have added an example at the end to clarify. Take a look.



    Yeah, that's me not updating this to remove references to my other house rules. We added V20 botches back in, in addition to Bestial Failures. So the terminology gets a little messy. Sorry about that. I've corrected the first post for clarity. I meant 'when you fail and a roll a 1 on a Hunger Die'. Either way, I was overcomplicating things and have fixed it.

    Oh right, in that case I think its perfect, I like the idea of weaponizing a frenzy like this, the only thing I would add is the option for high composure and resolve vamps to avoid frenzying altogether, it would be voluntary and basically a way to show that vampires with cooler temperaments can effectively control their beast like the description for the composure attribute says, the way it would work is to basically have a composure+resolve roll with a penalty equal to hunger and with a difficulty equal to the successes rolled with the hunger dices, like in the Jim example you made, if out of his dice pool of 11 dices all of his hunger dices came as successes then he would make a composure+resolve check at minus 4 with targeted number of successes of 4 if he succed than he will skip the frenzy and the compulsion altogether if not then he gets the usual results, it can be very hard but can also give more uses to composure and resolve other than increased willpower.

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  • adambeyoncelowe
    replied
    Originally posted by Karos View Post
    I can sort of understand the perspective that Messy-Crits punish players, though that hasn't typically been my experience as a player or an ST. The important thing I find with Messy-Crits is that the result is still a crit, odds are you still succeeded at what you were trying to achieve (though it's not a guarantee).

    As you likely succeed, the 'Messy' part to me has always served to simply add an interesting complication to what's taken place. You intimidate the detective by bearing your fangs at them, you find the book by trashing the archive, etc. You get what you wanted, possibly against the odds or in a spectacular fashion, but there's a complication. (I'd differentiate this from succeeding at cost, because of the likelihood of a greater margin of success.)

    Especially with the suggestion in the Companion (as best I can recall) that you can use the same effects for both bestial failures and messy crits, I've only found they augment play. Lasombra succeeding and getting ruthless, Malkavians finding what they were after and having visions, all seems thematic already.
    Sure, and your points have been stated quite a few times by various people in other threads on Messy Crits. But I'm not really interested in being convinced that, actually, they're great as they are, which can quickly become threadcrapping or, God help us, another edition war.

    (I find that often in threads about V5, it's either total criticism of the game or else a call for you to love every bit because you just don't understand its genius -- I'd like to approach things from a bit more of a balanced perspective, if we can.)

    Quite literally, RAW Messy Crits are complications that arise from a good roll. Not even a partial success, in most cases. That's where the disconnect is for many people.

    And I've been re-watching V5 reviews on YouTube and re-reading reviews on Reddit, etc, where that seems to be the number one complaint for a lot of players. (Beside the layout of the core book.) It also feels like one thing too many -- people rarely complain about Bestial Failures in comparison. But Messy Crits seem much more divisive (even though I love them in theory).

    The simplest fix, of course, is just to make them a consequence of succeeding at a cost, as that would make sense. But it adds a disparity between succeeding at a cost for mortals and succeeding at a cost for vampires (the former just get ordinary drawbacks, the latter would replace those with vampiric drawbacks, which reduces the space for those ordinary drawbacks to affect the narrative too).

    So, I was hoping to give Blood Surge a boost, and make risking a Compulsion an active choice. I also want Kindred to be able to achieve really amazing things -- but at a really high cost. To me, it is more horrifying if your own *active* choices lead to atrocity and destruction every now and then, rather than those mostly being the passive result of inaction (i.e., not feeding) and random dice rolls.

    ETA: Another option, of course, is to make Messy Crits a consequence of succeeding at a cost where unnatural powers and the Beast are involved (e.g., Discipline use, rolls boosted with Blood Surge, etc).
    Last edited by adambeyoncelowe; 03-22-2022, 03:42 AM.

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  • Karos
    replied
    I can sort of understand the perspective that Messy-Crits punish players, though that hasn't typically been my experience as a player or an ST. The important thing I find with Messy-Crits is that the result is still a crit, odds are you still succeeded at what you were trying to achieve (though it's not a guarantee).

    As you likely succeed, the 'Messy' part to me has always served to simply add an interesting complication to what's taken place. You intimidate the detective by bearing your fangs at them, you find the book by trashing the archive, etc. You get what you wanted, possibly against the odds or in a spectacular fashion, but there's a complication. (I'd differentiate this from succeeding at cost, because of the likelihood of a greater margin of success.)

    Especially with the suggestion in the Companion (as best I can recall) that you can use the same effects for both bestial failures and messy crits, I've only found they augment play. Lasombra succeeding and getting ruthless, Malkavians finding what they were after and having visions, all seems thematic already.

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  • adambeyoncelowe
    replied
    Originally posted by Newb95 View Post
    I like it but I think blood surge should be buffed in this case, those 2 dices come at a pretty high risk and potentially long lasting consequences, not enough to risk it in my opinion.
    There is already a boost because you add your Hunger Dice to the total as well. I.e., they no longer replace existing dice but get added as a bonus.

    I have added an example at the end to clarify. Take a look.

    Originally posted by Vilenecromancer View Post

    V5 doesn't do botches. Bestial failures took their place.
    Yeah, that's me not updating this to remove references to my other house rules. We added V20 botches back in, in addition to Bestial Failures. So the terminology gets a little messy. Sorry about that. I've corrected the first post for clarity. I meant 'when you fail and a roll a 1 on a Hunger Die'. Either way, I was overcomplicating things and have fixed it.
    Last edited by adambeyoncelowe; 03-21-2022, 04:13 PM.

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  • Vilenecromancer
    replied
    Originally posted by adambeyoncelowe View Post
    Should a botch lead to a Frenzy and a failure to Bestial Failure? Or is that too punishing?

    What I'm trying to get at is a system where risk-taking and roleplaying the Beast become an active (even a desirable) choice for players rather than an entirely random outcome.
    V5 doesn't do botches. Bestial failures took their place.

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  • Newb95
    replied
    I like it but I think blood surge should be buffed in this case, those 2 dices come at a pretty high risk and potentially long lasting consequences, not enough to risk it in my opinion.

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  • adambeyoncelowe
    replied
    Should a failure with a 1 on the Hunger Dice lead to a Frenzy instead of a Bestial Failure, and a failure to Bestial Failure instead (pushing the failed results up by one severity, in effect)? Or is that too punishing?

    What I'm trying to get at is a system where risk-taking and roleplaying the Beast become an active (even a desirable) choice for players rather than an entirely random outcome.
    Last edited by adambeyoncelowe; 03-21-2022, 04:04 PM.

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  • adambeyoncelowe
    started a topic [V5] Reworking Messy Crits

    [V5] Reworking Messy Crits

    So, I sort of like the idea of Messy Crits in theory, but I never like them in practice. It just seems like adversarial game design to punish players for good rolls but I do like the idea of tempting the Beast to get a better outcome in desperate situations. I also remember reading in the V5 Companion that feedback from players suggests people weren't using Blood Surge much. So I've sort of folded the two together to come up with a possible house rule I want to moot. This is in addition to the standard benefit of Blood Surges.

    Firstly, you ignore the standard V5 Messy Critical rules. Doing well on a roll is a good thing, even if you have Hunger Dice. That means you really only need to worry about 1s on Hunger Dice.

    Secondly, the 'Messy Critical effect' becomes an outcome of an alternative (more risky) use of Blood Surge, linking the risk to a tangible reward. In addition to the usual Blood Surge rules, add the following option:

    Unleashing the Beast
    You may call on the Beast to empower you beyond even the strength of your blood, turning your Hunger into a deadly weapon against those who would get in your way. Your action is shaped by your Beast in some way -- a vicious all-out attack, snarling intimidation with bared fangs, sniffing and hunting like an animal -- and mortal onlookers, regardless of their scepticism and disposition, will immediately sense your inhuman nature.

    System: Make a rouse check. Then add your full Blood Surge plus Hunger Dice as a bonus to the total dice pool. If you roll more successes than your Composure, your Beast is also unleashed, revelling in its triumph and power, and you gain a relevant Compulsion. Bestial Failures apply as usual.

    Whatever else happens, you have revealed your true nature to those present. Any attempt to peacefully socialise with mortal witnesses suffers a penalty equal to your Hunger, while you add your Hunger Dice as a bonus to intimidation attempts instead.

    Example: Jim has Blood Surge 2 and is at Hunger 3. He really wants to kill this pesky Inquisitor who's invaded his haven, but two extra dice won't cut it for weakly Jim, who normally only has a Strength + Brawl of five dice. So, he Unleashes the Beast. First he makes a rouse check, which he fails, increasing his Hunger to four. Then he adds his Blood Surge (2) and his Hunger (4) to his regular dice pool (5) for a whopping total of 11 dice! He rolls 6 successes, easily surpassing his Composure (3), and so gains a Compulsion. But he gets to tear that hunter limb from limb, and the Beast is going to enjoy it...
    Last edited by adambeyoncelowe; 03-21-2022, 04:06 PM.
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