Valeren
Animalism
Spiritus
Thaum. Paths like Path of Venus, Control Over Mortal Shell, Path of Corruption, Levinbolt, the Water one, the shadow stuff one, Hands of Destruction, and many others that are trash as hell.
Koldunic Sorcery Water, Earth, and maybe others.
Maybe Dementation... some of its elders powers are very nice. More nice than usefull, though, like the one that remove 9 dots of mental atributtes from someone...
Maybe fortitude. Its a unfun discipline. You dont have ways to be creative with it and its a passive discipline. I think its better to try buy Serpentis 9 and buy the power that let you immune to all physical damage than buy fortitude.
The Lilith discipline about subliminar messages.
Nowodays, the path to talk to plants and trees. In middle ages or before MAYBE its worth any point of xp.
I cant remember right, but maybe Sanguinus. Only the 5th dot is any good. (Maybe even op)
Most of Setites paths. Dry Nile, and others that i dont remember the details.
Many Assamites paths, like the one that give army under your command a dice bonus, the one that let you buff your blade.
Maybe Obtenebration. It's very niche. It help you in fights and thats most of it. Some elders powers are strong, but sadly more of the same.
And finally, most of Necromancy paths. The travel-to-silent hill-one, the ghost stuff one... The only one I remember right now that worth xp is the path that let you create and control zombies.
Maybe Mortis. The entire discipline have only 2 usefull powers: 3 and 5/6. The others are filler. Like, the 1 power let you appear as a cadaver while sleep, exept this disguise can be uncovered with sucess in a very easy test...
Maybe Temporis. Because RAW a character cannot have Celerity AND Temporis, so Temporis have to go.
Animalism
Spiritus
Thaum. Paths like Path of Venus, Control Over Mortal Shell, Path of Corruption, Levinbolt, the Water one, the shadow stuff one, Hands of Destruction, and many others that are trash as hell.
Koldunic Sorcery Water, Earth, and maybe others.
Maybe Dementation... some of its elders powers are very nice. More nice than usefull, though, like the one that remove 9 dots of mental atributtes from someone...
Maybe fortitude. Its a unfun discipline. You dont have ways to be creative with it and its a passive discipline. I think its better to try buy Serpentis 9 and buy the power that let you immune to all physical damage than buy fortitude.
The Lilith discipline about subliminar messages.
Nowodays, the path to talk to plants and trees. In middle ages or before MAYBE its worth any point of xp.
I cant remember right, but maybe Sanguinus. Only the 5th dot is any good. (Maybe even op)
Most of Setites paths. Dry Nile, and others that i dont remember the details.
Many Assamites paths, like the one that give army under your command a dice bonus, the one that let you buff your blade.
Maybe Obtenebration. It's very niche. It help you in fights and thats most of it. Some elders powers are strong, but sadly more of the same.
And finally, most of Necromancy paths. The travel-to-silent hill-one, the ghost stuff one... The only one I remember right now that worth xp is the path that let you create and control zombies.
Maybe Mortis. The entire discipline have only 2 usefull powers: 3 and 5/6. The others are filler. Like, the 1 power let you appear as a cadaver while sleep, exept this disguise can be uncovered with sucess in a very easy test...
Maybe Temporis. Because RAW a character cannot have Celerity AND Temporis, so Temporis have to go.
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