Originally posted by HeavyWhiskey
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I don't miss the 6+ powers because I find them badly made and a bad mechanic, not because I find them a bad concept or a non-existent play-style, I just think there are better ways of doing it, and they don't need 6+ levels.
Some such mechanics include Combo/Devotions/Amalgams with elder-level requisites as seen in VtR and specific traits for elders that adjust previous powers, like the rules for Earthbound in DtF (or, by that matter, Metamagic feats in D&D 3rd ed).
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