The Hecata
I think as a referendum on V:TM 5E, the Hecata are probably what the OPP peeps will probably be remembered for most. While CBN5E reintroduced the Lasombra and that was taken by Coteries of New York to be the basis of its sequel, really, the Hecata are the biggest change to the traditional World of Darkness.
Part of this is due to the fact that the Giovanni were always very controversial to WOD because they started as one of the WORST clans but Justin Achilli made them into one of the BEST clans because he really went hard on the "this is a group of sickening degenerate MONSTERS. Not because they're vampires but because the family is just evil and wrong."
Which was refreshing to a lot of people who felt the horror element of V:TM was underdeveloped in 2nd Edition.
I think OPP was given more or less a free hand for the development of this clan and Cults of the Blood Gods shows what OPP's idea for 4th Edition probably would have been. It also is a
MASSIVE change to the Clan and I think the vast majority of the changes are for the better.
The Good
1. The Giovanni main clan is now much more deemphasized with a far larger focus on the global nature of the offshoot clans.
2. The "Destroy the World" plan from 2nd Edition is finally dead as that was always kind of silly.
3. Rules for the Giovanni are now available, bringing us one step closer to a complete 13 clans.
4. The Cappadocians, Harbingers, Giovanni, and so on are all one large Clan now and it is much more interesting to deal with their complicated relationships.
5. I actually think Oblivion works much better for the Giovanni than it does for the Lasombra.
6. The Hecata are immune to the Beckoning because if any Clan really needed a break there, it was them.
7. The Fucking Putanesca joke is hilarious. I also like that the mobster element of the Clan was neither ignored nor made super prominent.
8. Bringing an end to the Promise within 5 or so years means the Hecata will now be useful as members become part of the Camarilla even if the Clan itself remains independent.
9. The rules are actually good for the Oblivion discipline and necromancy.
The Bad
1. Shoverling the Samedi, Nagaraja, and other Bloodlines under one banner via MAGIC is just silly. The Nagaraja are a SETITE bloodline, not a Cappadocian.
2. The Hecata is a weird ass name for a Clan that has nothing particularly feminine, Greek, or witchcrafty about it.
3. The Second Inquisition hit the Mausoleum (which people should note is a skyscraper in a city that can't support skyscrapers) and destroyed most of the Giovanni elders. The only reason people aren't saying this is as bad as Vienna is because everyone agrees the Mausoleum is a stupid concept to begin with and fewer people bought this book.
4. Killing Augustus Giovanni apparently off-camera.
I think as a referendum on V:TM 5E, the Hecata are probably what the OPP peeps will probably be remembered for most. While CBN5E reintroduced the Lasombra and that was taken by Coteries of New York to be the basis of its sequel, really, the Hecata are the biggest change to the traditional World of Darkness.
Part of this is due to the fact that the Giovanni were always very controversial to WOD because they started as one of the WORST clans but Justin Achilli made them into one of the BEST clans because he really went hard on the "this is a group of sickening degenerate MONSTERS. Not because they're vampires but because the family is just evil and wrong."
Which was refreshing to a lot of people who felt the horror element of V:TM was underdeveloped in 2nd Edition.
I think OPP was given more or less a free hand for the development of this clan and Cults of the Blood Gods shows what OPP's idea for 4th Edition probably would have been. It also is a
MASSIVE change to the Clan and I think the vast majority of the changes are for the better.
The Good
1. The Giovanni main clan is now much more deemphasized with a far larger focus on the global nature of the offshoot clans.
2. The "Destroy the World" plan from 2nd Edition is finally dead as that was always kind of silly.
3. Rules for the Giovanni are now available, bringing us one step closer to a complete 13 clans.
4. The Cappadocians, Harbingers, Giovanni, and so on are all one large Clan now and it is much more interesting to deal with their complicated relationships.
5. I actually think Oblivion works much better for the Giovanni than it does for the Lasombra.
6. The Hecata are immune to the Beckoning because if any Clan really needed a break there, it was them.
7. The Fucking Putanesca joke is hilarious. I also like that the mobster element of the Clan was neither ignored nor made super prominent.
8. Bringing an end to the Promise within 5 or so years means the Hecata will now be useful as members become part of the Camarilla even if the Clan itself remains independent.
9. The rules are actually good for the Oblivion discipline and necromancy.
The Bad
1. Shoverling the Samedi, Nagaraja, and other Bloodlines under one banner via MAGIC is just silly. The Nagaraja are a SETITE bloodline, not a Cappadocian.
2. The Hecata is a weird ass name for a Clan that has nothing particularly feminine, Greek, or witchcrafty about it.
3. The Second Inquisition hit the Mausoleum (which people should note is a skyscraper in a city that can't support skyscrapers) and destroyed most of the Giovanni elders. The only reason people aren't saying this is as bad as Vienna is because everyone agrees the Mausoleum is a stupid concept to begin with and fewer people bought this book.
4. Killing Augustus Giovanni apparently off-camera.
Comment