The one disparate Bloodline in the Hecata is the Nagaraja. They were a weird Setite bloodline formed when a group of Mages in the Underworld used magic on Setite blood in order to become vampires. They had no relationship to the Cappadocians (other than possibly a business one via the Capuchin and their position in the True Black Hand) prior to the Family Reunion. Apparently whatever mystical ritual the Cappadocians engaged in during the Family Reunion, it caused the Nagaraja to cease being a Setite bloodline and instead become Hecata.
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OPP V5 and what I like about it
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I do really appreciate the Giovanni being allowed to do things rather than just be set dressing due to the Promise. The Promise is one of my least favorite aspects of pre-V5 and really limited what the people could do with the Clan of Death. So, props to OPP to make them able to get involved more directly into games and become a real option instead of a trap option.
I also really like the Clan of Death coming together to basically be a Necromancy Guild. It's one of the things that really kind of boggles me when you have the Pyramid which tries to control and monopolize magic in the Camarilla to the point of having certain houses that allow non-Tremere members (thinking of High Saturday and Hashem specifically) but, when the Clan of Death does the same thing for necromancy it's weird they take the Nagaraja into their origination because they are not a Cappadocian linage? I get that they are a Setite bloodline at least in the same way the Tremere are a Tzimisce Bloodline. However, that has never stopped the Giovanni to rope people into 'The Family Business' like the Della Passaglia or Ghiberti and the Pisanob. So, I view it less the saying the Nagaraja are a Cappadocian Bloodline but are now "part of the family." (Plus, whatever ritual or magic to make it so).
Like wise I love the idea of the Clan of death having their own weird mystery cult devoted to the Underworld and Necromancy. The pre-V20 material talked about it a bit with 'Dis Pater' and plus the whole Cappadocian Christianity. Having that expanded upon is great.
Now for the bad for me, I don't really care for the scenario that brought the Hecata into existence in the first place. But that really points to the larger issues I have with V5 in general. In the same vein I don't really care for the idea oblivion as a discipline. I also really don't care for the name 'Hecata' in general, not because the Clan of Death doesn't deal with witchery but mostly because I think there is a real missed opportunity to pull from previous themes.
I really should pick up 'Cults', so I don't feel like I'm talking out my ass. I'm mostly am but, this is just from what my understand of what is going on from what other I have read and been told about that book.
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So where do I find info on the Nagaraja being tied to The Followers Of Set? I only knew of them from Dirty Secrets Of The Black Hand and figured that they worked with Cappadocian vitae to turn themselves into vampires.
What in the name of Set is going on here?
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Originally posted by Lysander View PostSo where do I find info on the Nagaraja being tied to The Followers Of Set? I only knew of them from Dirty Secrets Of The Black Hand and figured that they worked with Cappadocian vitae to turn themselves into vampires.
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I don't remember the clan of the vampires who "provided" the vitae for the Nagaraja experiment being mentioned in DSotBH. It was unnamed as far as I can recall. It's not mentioned in the actual bloodline description. Although it is possible I just missed it and its mentioned somewhere in the book. A lot of facts tend to not be mentioned in places where they should, or at least the text buries them so my eyes glaze over.
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Originally posted by MrNatas View PostI do really appreciate the Giovanni being allowed to do things rather than just be set dressing due to the Promise. The Promise is one of my least favorite aspects of pre-V5 and really limited what the people could do with the Clan of Death. So, props to OPP to make them able to get involved more directly into games and become a real option instead of a trap option.
I also really like the Clan of Death coming together to basically be a Necromancy Guild. It's one of the things that really kind of boggles me when you have the Pyramid which tries to control and monopolize magic in the Camarilla to the point of having certain houses that allow non-Tremere members (thinking of High Saturday and Hashem specifically) but, when the Clan of Death does the same thing for necromancy it's weird they take the Nagaraja into their origination because they are not a Cappadocian linage? I get that they are a Setite bloodline at least in the same way the Tremere are a Tzimisce Bloodline. However, that has never stopped the Giovanni to rope people into 'The Family Business' like the Della Passaglia or Ghiberti and the Pisanob. So, I view it less the saying the Nagaraja are a Cappadocian Bloodline but are now "part of the family." (Plus, whatever ritual or magic to make it so).
So yeah, it's completely viable to not just play the non-Hecata members in Hecata coterie (and vice versa) but you can have those not of Hecata Blood join the Hecata. Hell, some Harbingers are using the general ignorance of the other Kindred about their existence and the reorganization of the Giovanni into the Hecata to go back to their old ways of spies or the case of those Cappadocians that have joined the Harbingers, chamberlains and advisors.
Now for the bad for me, I don't really care for the scenario that brought the Hecata into existence in the first place. But that really points to the larger issues I have with V5 in general. In the same vein I don't really care for the idea oblivion as a discipline. I also really don't care for the name 'Hecata' in general, not because the Clan of Death doesn't deal with witchery but mostly because I think there is a real missed opportunity to pull from previous themes.
Both of which could easily be done without the SI. The Capuchin who has his fingers in the whole affair could have easily been the one to get the other Bloodlines on board. Likewise shifting the Giovanni's mob ties to the Puttanesca could have been a compromise to the other Bloodlines during the meetings that formed the Hecata to reduce the overall power of the Giovanni and balance things out more.
In fact over in the STV someone created a V20 Chronicle that is basically that, the death of Augustus and the beginning of the formation of the Hecata.
Really the only new stuff that V5 brought that actually brought to the situation were based on what already existed and could be seen as a natural evolution of the situation.
I really should pick up 'Cults', so I don't feel like I'm talking out my ass. I'm mostly am but, this is just from what my understand of what is going on from what other I have read and been told about that book.
Hell earlier this year, a friend played in a V20 game that took the Nephilim Cult of the Toreador Michael and combined it with material from BJD, with Michael/Black Mary and the Dracon leading the Cult as only a mad, ancient Toreador, Baali and Tzimisce can.
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Originally posted by Black Fox View PostI don't remember the clan of the vampires who "provided" the vitae for the Nagaraja experiment being mentioned in DSotBH. It was unnamed as far as I can recall. It's not mentioned in the actual bloodline description. Although it is possible I just missed it and its mentioned somewhere in the book. A lot of facts tend to not be mentioned in places where they should, or at least the text buries them so my eyes glaze over.
I think it was in the V20 black hand book, with some bits in the Euthanatos MtA book. Basically there was a group of death mages (proto-Euthanatos) who discovered Enoch in the Underworld. They ended up being guardians but the city was attacked by Setites. Some of these mages ended up using True Magic to become vampires using the Setite blood as a catalyst.
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Originally posted by AkatsukiLeader13 View PostHonestly the Family Reunion and the Birth of the Hecata is pretty all based on material from previous editions. The V5 metaplot has little to do with it. Hell the most V5 has to do with it is that the SI were hitting them like everyone else, helping to push some of the other Bloodlines into the Hecata and leading to the Giovanni shifting their criminal enterprises to the now independent Bloodline of the Puttanesca, compartmentalizing it from the rest of the Clan
Just a little more dangerous due to hunters who aren't morons.
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Originally posted by CajunKhan View PostThe original had a heavy element of "Family Guy" and "American Dad" style parody humor. A parody style that carried over into the "Bloodlines" game, which has a heavy element of that same sort of humor. It really feels like that's gone, because the game has been taken over by people who have zero sense of humor.
It also feels like it is now a game purely focused on having you only play the protagonist in the sorts of movies where the half-turned eventually kill the real vampires. You're Mina in "Dracula", you're Michael in "Lost Boys", etc. The game mechanics are designed in a way where you have subtle, but lethal, advantages over the real vampires. You have high humanity and low bane-rating, meaning that if you are a Brujah, you can kill your sire by tricking him into charging mindlessly into that booby-trap full of gasoline. If you are a Setite, you can smash that painted over window and blast your sire to ashes while you just take a few aggs. If you are a Ventrue, you can starve your sire of blood and willpower and then kill him in his weakened state. Etc, etc.
You begin with all the tools needed to beat that high bane rating, low humanity sire of yours, and it's all about keeping those tools long enough to do it. This is a vampire hunter game masquerading as a vampire game. Whereas older editions are "American Dad" with fangs.
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Originally posted by CTPhipps View Post
I think part of the beneift of OPP's take on V5 is the metaplot is NOT THAT IMPORTANT for the setting. Which is something I think is interesting to note. Life is more or less going on the same as it always has for Kindred.
Just a little more dangerous due to hunters who aren't morons.
Throw me/White wolf some money with Quietus: Drug Lord, Poison King
There's more coming soon. Pay what ya want.
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Originally posted by MyWifeIsScary View PostYou do realize that V5 metaplot (and numerous mechanical changes which have dire implications) literally upend the setting.
Because the post you're responding to is how OPP did a great job with making the changes not matter that much. Can you point to what in the OPP books you don't think worked very well? Because, again, this isn't about V5. It's about OPP's handling of the subject.
It feels like you're arguing against a post in support of V5.
When my post is, "Man, I'm glad OPP walked back some things."
So what did OPP do poorly?
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Originally posted by CTPhipps View Post
I'm confused.
Because the post you're responding to is how OPP did a great job with making the changes not matter that much. Can you point to what in the OPP books you don't think worked very well? Because, again, this isn't about V5. It's about OPP's handling of the subject.
It feels like you're arguing against a post in support of V5.
When my post is, "Man, I'm glad OPP walked back some things."
So what did OPP do poorly?
That OPP know that it's a good idea to walk back the changes is a sign that maybe the changes should just be undone completely.
Throw me/White wolf some money with Quietus: Drug Lord, Poison King
There's more coming soon. Pay what ya want.
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Originally posted by CTPhipps View Post
I think part of the beneift of OPP's take on V5 is the metaplot is NOT THAT IMPORTANT for the setting.
That's probably not a good thing considering how light on rules the games are. What are you ultimatly paying for without crunch and fluff?Last edited by Ragged Robin; 11-23-2022, 12:39 AM.
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Originally posted by Ragged Robin View PostThat's probably not a good thing considering how light on rules the games are. What are you ultimatly playing for without crunch and fluff?
In OPP, the Beckoning and Second Inquisition are there but they're optional things you can run games with that ignore them and won't feel like you're violating canon. You can live your entire unlife without dealing with either.
Originally posted by MyWifeIsScary View PostIt's simple: I don't think you can walk back the changes. They're too big.
That OPP know that it's a good idea to walk back the changes is a sign that maybe the changes should just be undone completely.
OPP's take is very much a toolbox that has them as tools to use or not as according to your style.
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Originally posted by CTPhipps View Post
The incredibly well-detailed setting, lore, and characters.
In OPP, the Beckoning and Second Inquisition are there but they're optional things you can run games with that ignore them and won't feel like you're violating canon. You can live your entire unlife without dealing with either.
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