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Renegade publishes VAMPIRE 5E PLAYERS GUIDE

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  • Originally posted by Ragged Robin View Post

    Pretty fair, like I said the game simulates early vampire life very well. It runs into trouble trying to replicate anything beyond that or deviating from specific styles of play.
    I would like to add that V5 also works to at least good enough and meaningful extent in regard to playing and portraying different types, kinds, and roles of Vampires. In regard to this the books clearly and defnitely have enough information and details given for both initiate and experienced players.

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    • Originally posted by Muad'Dib View Post

      I would like to add that V5 also works to at least good enough and meaningful extent in regard to playing and portraying different types, kinds, and roles of Vampires. In regard to this the books clearly and defnitely have enough information and details given for both initiate and experienced players.
      As long as those initial and experienced players aren't deviating from VtM 5th's at this point pretty explicitly intended core playstyle, this is an accurate enough statement. The actual system is very built around low scale "Hunger+Feeding+Maybe some low scale early vampire street level things in-between", and the main guidelines given for STs across multiple published books now for things like Touchstones are "have them be threatened by something" as far as their seeming place as more punitive mechanism to make sure a playstyle is being enforced than rp encouragement aid being offered.

      I mean even the main devs for the game before moving on have said flat out that they think a narrower playstyle is something to be admired, so at some point this is just acknowledging what the writers themselves want with the game they made.

      If you're trying to argue that VtM 5th has some wider playing range that compares favourably to that of other editions, the people who themselves were developing the game are not in agreement with you, as something you may wish to consider.

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      • there's a preview here https://www.twitch.tv/worldofdarkness

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        • The preview is up on Youtube now as well.

          I noticed that they forgot to mention Loresheets in the Advantages-step for the character-creation-summary. Although, I had totally forgotten how much of a mess V5 was and that something as simple as a clean character-creation-summary with XP-costs wasn't a thing in the V5-corebook. And in the Salubri-bit they showed, the three example archetypes are new while the Compulsion is a copy/paste from the V5 companion. The symbols for that two-page-spread that gives an overview of the Coterie-types don't seem that useful unless they added new mechanics linked to those. The one-paragraph-commentary on the Clan-Bane-variants is a good idea in providing some guidance on what aspect of the game the Clan-Banes focus on.

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