Originally posted by Ragged Robin
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Renegade publishes VAMPIRE 5E PLAYERS GUIDE
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Originally posted by Muad'Dib View Post
I would like to add that V5 also works to at least good enough and meaningful extent in regard to playing and portraying different types, kinds, and roles of Vampires. In regard to this the books clearly and defnitely have enough information and details given for both initiate and experienced players.
I mean even the main devs for the game before moving on have said flat out that they think a narrower playstyle is something to be admired, so at some point this is just acknowledging what the writers themselves want with the game they made.
If you're trying to argue that VtM 5th has some wider playing range that compares favourably to that of other editions, the people who themselves were developing the game are not in agreement with you, as something you may wish to consider.
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The preview is up on Youtube now as well.
I noticed that they forgot to mention Loresheets in the Advantages-step for the character-creation-summary. Although, I had totally forgotten how much of a mess V5 was and that something as simple as a clean character-creation-summary with XP-costs wasn't a thing in the V5-corebook. And in the Salubri-bit they showed, the three example archetypes are new while the Compulsion is a copy/paste from the V5 companion. The symbols for that two-page-spread that gives an overview of the Coterie-types don't seem that useful unless they added new mechanics linked to those. The one-paragraph-commentary on the Clan-Bane-variants is a good idea in providing some guidance on what aspect of the game the Clan-Banes focus on.
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