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A card game that came out in early to mid 90's based on werewolf the apocalypse. You should check it out. Everytime I nerd out with people around my age at work and they start going on and on about magic the gathering I get smarmy and show them a few Rage CCG cards and watch there jaws drop from how fuckin cool and brutal the cards look.
Some of the Rage/Eternal Struggle art is really inspiring, and great for gleaning ideas. Beyond that, though, I am not sure how useful the actual cards are. When you say 'integrate' are you talking about hybridizing the WtA/Rage rulesets? How would that work?
My players come from games where when combat happens they just saw " punch" "kick" ...and so now they just say " claw!" "claw! claw! and then bite!"....hey aren't very imaginative dudes to be honest which is why I always end up running the games.
Ive tried doling out extra XP on the spot when they are particularly descriptive , but like I said....they aren't very imaginative...theyre number crunchers and see the world very black and white.
My hope is that since they do all play RAGE , that I can use RAGE combat cards to get their creative juices flowing during the tabletop game. instead of them always relying on me to describe how their characters "claw claw bite!" maneuver played out descriptively...
Have any of yall ever intergated the Rage CCG cards with a tabletop Werewolf game?
Is it possible?
Was it more bullshit than it was worth?
I've got a ton of cards in a box somewhere. I had gotten back into playing a couple of years back and rebuilt the collection I used to have a decade ago.
In trying to use them with WtA, it seems mostly impossible. That being said, you can give your players some of the cards to give them ideas for what to do in combat. The cards work better as inspiration than as something you can directly port in. I have written up a number of the characters to use as NPCs, and the early edition book Warrior of Rage had write ups for all of the characters from the initial set.
With all that have been said, if you are really interesting in coming up with a card combat system for WtA instead of the normal system, I'm sure it would be possible. It would just be a completely (100%) different system than the game as written now. Could be fun to brainstorm though. Have the Rage requirement of combat card be some combination of Str or Dex plus combat skill (melee, brawl, etc) with Rage factored in there somewhere?
Oh, btw...did you know that the card game has been supported and updated by fans across all these years? There are some great fan made card sets.
Would I be able to use my Illuminati cards for a technocracy game?
As I'm not familiar with this card game, I don't know how sarcastic/condescending you are being.
The OP is asking a genuine question of how they could possibly implement using a related (albeit distantly) Werewolf product since their players are already very familiar with it and they're having trouble coming up with anything more interesting to do in combat than "claw" and "bite".
So, WISDOMINCHAINS, without changing much, the Rage cards themselves could just be brought to the table to serve as inspiration for combat maneuvers for the characters. That seems the simplest way to handle it. Tack on some minor bonuses (+1 die to hit, -1 Dif, +2 dice to damage, etc.) and you can probably have something resembling those cards without too much work.
- I can get to some examples in a little bit once I have more free time (I found and downloaded all of the card images to work on a bit later).
Now, if you wanted to go all in on the idea, you could rebuild the combat system entirely from the ground up. It would be a lot of work, but if you wanted combat to play out more like Rage and switch gears to it working as a card type game you probably could. But I don't know if that was the intended goal or not.
My friend spent a lot of cash to make an ultra-powerful deck full of super strong characters. Then he'd have fun stomping my ass and when I'd tell him it wasn't fair he just laugh. This went on for several weeks. So I eventually built a cheap, bullshit moot focused deck that revolved around Right of the Winter Wolf which basically meant my opponent had to sacrifice his characters off if I had enough votes in the moot (and I always would). Then I had a million, "You can avoid a challenge" or "End combat immediately" cards along with a good number of cards to let me cycle through my graveyard.
My friend would just basically be locked down out of combat - it didn't matter how strong his werewolves were or what badass attack cards he had paid for, any time he tried to attack anything I'd end the battle so he literally couldn't do anything. Meanwhile I was winning the moots and slowly forcing him to sacrifice his whole pack and he just had to sit there and take it. After getting completely destroyed by me 3 times in a row he said my deck was fucking bullshit and never played me again.
Good times.
Anyway though, while I had fun with the CCG I'm not sure how you could use them in a table-top RPG beyond like... maybe using it to abstractly represent a pack vs pack combat. Thing is, most of the enemies and other cards are things that already exist within the Werewolf RPG. Even many of the attack cards (claw, bite, etc) are combat maneuvers or pack attacks or kalindo moves.
Easiest way to integrate Rage with WtA is by having the characters play Rage to settle disputes with enemies and rivals, à la Yugioh.
'Watch out, Evan! Zhyzahk's about to draw the Nexus Crawler! It's the most powerful card in all of ̶D̶u̶e̶l̶ ̶M̶o̶n̶s̶t̶e̶r̶s̶ Rage the Collectible Card Game!'
Extra points if you have a gimmicky card-holding fetish strapped to your arm.
Originally posted by The Laughing StrangerView Post
Easiest way to integrate Rage with WtA is by having the characters play Rage to settle disputes with enemies and rivals, à la Yugioh.
'Watch out, Evan! Zhyzahk's about to draw the Nexus Crawler! It's the most powerful card in all of ̶D̶u̶e̶l̶ ̶M̶o̶n̶s̶t̶e̶r̶s̶ Rage the Collectible Card Game!'
Extra points if you have a gimmicky card-holding fetish strapped to your arm.
Extra extra points if the Silent Striders are involved. "Ancient Egyptians loved it!"
Originally posted by The Laughing StrangerView Post
Easiest way to integrate Rage with WtA is by having the characters play Rage to settle disputes with enemies and rivals, à la Yugioh.
'Watch out, Evan! Zhyzahk's about to draw the Nexus Crawler! It's the most powerful card in all of ̶D̶u̶e̶l̶ ̶M̶o̶n̶s̶t̶e̶r̶s̶ Rage the Collectible Card Game!'
Extra points if you have a gimmicky card-holding fetish strapped to your arm.
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