Originally posted by Lashet
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- Werewolf is a game of deeply flawed characters left with the conseqences of the actions of their ancestors and choosing to fight small battles instead of winning the war.
- Now they realise their efforts were wasted, that they have fought themselves and their friends while losing the true battle - the one for human hearts
- The world is going to end in a horrible way where everyone will suffer incredibly, transformed into vicious mockeries of themselves and forced to perform the wickedest of deeds upon each other while everything burns in the laughter of a mad titan hoping to drown its misery in everyone's suffering
- Yet there is Hope. The Garou have always fought a fight against the impossible, but now they realise the End is coming and the last few generations of them have started making changes, making amends and looking for friends and allies to stand by them in the final days
- If they manage to make amends and fix the bridges they burned there are many who could stand with them - whole Worlds, including ours
- The Garou will either do their jobs and save their Mother and possibly us, or die trying, there is no middle ground here and their choice is to stand proud and fight against the dying of the light
That's the core concept, and as such it is strong, it is powerful it has resonance with many things including the traumas of modern living. However, that is not all. I love Werewolf for other reasons as well
- The myths and cultures of humanity have shaped the shifters and they have shaped them in return, the mythology and history of the world is at your palms and by studying it and embracing it you can portray their battle and the worlds they fight for - myth and legend forms the Umbra, the spirits and the Garou
- Werewolf was actually the game that got me interested in mythology, comparative religion and world history, without the drive to understand better and get around some of the jank the original authors introduced my life and my experience of the world would be narrower and less fulfilling than they were thanks to me discovering this game and wanting to embrace its ideas
- Their culture embraces storytelling and revel, celebrating the deeds of the worthy and remembering the fallen, if the idea of gathering after something great with your friends and celebrating it together while remembering the good, the bad, the funny and the lost doesn't resonate with people, it's strange they would gather and tell tales around the table, floor and laugh and celebrate their victories and defeats
- It plays into the fascination man had with beasts since the early days, as well as leaning into animism, a set of beliefs so straightforward they were one of ours first belief systems, both those things find easy purchase among players and are easy to grasp
- The spirits are a wellspring of immense beauty, wonder, strangeness and terror - be they as allies, antagonists or enemies spirits enrich the game and increase the possible cast and scenery of the game manyfold
- It is a game about family, your own blood and how you relate to them, but also about your found family, your pack and your battle brothers and the bonds it builds, as such it rests on strong foundations ripe for conflict and growth
- Even with all the errors the Garou and the Fera have commited through the past, they still managed to do great deeds and carve out their own places offering truly unique and deeply intriguing worldviews with strange ideals and redefined values that let you make your mark on the world
- The world is fucked up for sure, but Garou, Fera, spirits, humans and beasts can all change it and they do it by actually being better towards each other, for the Wyrm feeds of the worst in all of us and falters in front of the best in all of us
- The horrors they fight are truly terrible, what's worse, they are bred, fed and built by the worst excesses of Humanity (and the Shifters in turn) it is satisfying to fight them, because true monsters are easy targets and something that makes you feel you made a simple victory
- But on the other hand, the monsters are a distraction, sure they are cool, sure they are revolting, but just like the Garou if you just focus on them you miss what is really at stake - the Wyld is mad, The Weaver is mad and the Wyrm is mad - you will not fix the world without fixing what feeds them and empowers them, starting by yourself and then continuing with your allies and friends, and maybe, just maybe you might give Gaia one more chance
- Yet they may fail - they are proud, they are hidebund, they are stubborn, at the end of the day they are as human as we are and that's a horror of its own
- And at the end of it, I circle back to Hope - the shifters have a chance to make a change and that's more than most of us will ever have, and maybe just maybe some of it rubs off on us
So yes. This is why I love Werewolf the Apocalypse. I may be but one person, but I'm sure there are quite a few that it resonates with.
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